Topic: C-plus guns
this is adapted from Flying Buffalo's Berserker boardgame, which is based on Fred Saberhagen's books.
C-plus guns
C-plus guns are weapons that launch a large chunk of metal containing a C-plus (i.e., hyperdrive) drive engine. After traveling 3 hexes from the platform that has launched it, the C-plus drive engine activates and the metal begins to skip in and out of relativistic space-time like a stone skipping across a lake surface.
A C-plus projectile must travel in a straight line along a row of hexes. After the C-plus projectile travels the initial 3 hexes, roll one die and divide the result by 2 (round up). The projectile will then move that many more hexes (i.e., 1-3) in relativistic space-time before entering hyperspace and skipping two hexes. The projectile then re-enters relativistic space-time for one hex only and then skips two more hexes. This pattern continues until the projectile hits something (see below) or exits the map.
Anything in a hex where the C-plus projectile is in relativistic space-time is considered a target and can be hit. A C-plus projectile has a to-hit of 3+, ROF and PEN values of 1, and DMG as follows: If the projectile has not yet made its first C-plus jump, its DMG value is equal to the number of hexes it has traveled, including the hex the target is in. Once the C-plus projectile begins to skip in and out of relativistic space-time it has a DMG value of 10.
C-plus projectiles will not destroy each other if they occupy the same hex. Once a C-plus projectile hits a target, the projectile is destroyed. If there are multiple targets in a hex, randomly determine which one the projectile attacks.
Cost: [provisionally, as Spinal Mount]
notes:
these are intended to be mounted on a dedicated platform with Engines 2, Hull ~4, Sheilds ~3, and no other armament. the idea is to use them against targets of Hull 14+. basically a big space cannon for blasting space fortresses or super-battleships. they are subject to Q hits.
so, what cost would you assign them? and would you let them in your game?