Re: "Subs"?

frigatesfan wrote:

One thing I [size=150]love[/size] about Iron Stars is the little-chit-free playing surface.

You'd hate playing with my guys, then.  We mark momentum with counters on the tabletop, and there are usually rather a lot of minefields on the board by turn two or so.  Admittedly, my nice homemade mine templates aren't "little" chits, but still...  smile

Rich

Re: "Subs"?

One obvious question on the whole "ether charge" idea is whether and how they affect "surface" ships.  If the "bang" only zaps submerged targets, that's fine.  If they can damage other stuff, we need to think about how much ranged AoE attacks are worth.

Myself, I'd vote for the former option.  Maybe the "charge" emits energy that causes feedback in the inviso-field/sub-ether dynamo/whatever, rather than actually causing physical damage through explosive force...

Rich

Re: "Subs"?

hundvig wrote:

One obvious question on the whole "ether charge" idea is whether and how they affect "surface" ships.  If the "bang" only zaps submerged targets, that's fine.  If they can damage other stuff, we need to think about how much ranged AoE attacks are worth.

Myself, I'd vote for the former option.  Maybe the "charge" emits energy that causes feedback in the inviso-field/sub-ether dynamo/whatever, rather than actually causing physical damage through explosive force...

Rich

Good point Rich.  The intent is that they only harm the sub...so the damage is due to the electrical feedback in the emitters and such.  The capacitor discharge field by itself is too dispersed to do much more than scorch the paint on 'proper' ships of the ether; unless it happens to blow up right on top of the unlucky sods.  :wink:

Re: "Subs"?

hundvig wrote:

Myself, I'd vote for the former option.  Maybe the "charge" emits energy that causes feedback in the inviso-field/sub-ether dynamo/whatever, rather than actually causing physical damage through explosive force...

I guess I was thinking that the "depth charges" would be less accurate than normal weapons, and so while they could be used against "surface" targets, it's kind of a waste.

e.g., a "depth charge" could merely be a D6 torpedo with a 3" AoE and a +1 to the overall to-hit number.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: "Subs"?

cricket wrote:
hundvig wrote:

Myself, I'd vote for the former option.  Maybe the "charge" emits energy that causes feedback in the inviso-field/sub-ether dynamo/whatever, rather than actually causing physical damage through explosive force...

I guess I was thinking that the "depth charges" would be less accurate than normal weapons, and so while they could be used against "surface" targets, it's kind of a waste.

e.g., a "depth charge" could merely be a D6 torpedo with a 3" AoE and a +1 to the overall to-hit number.

Fragmentation Warheads - you could also use them against FAC's - or any small, unarmored targets.

Re: "Subs"?

thedugan wrote:

Fragmentation Warheads - you could also use them against FAC's - or any small, unarmored targets.

Hey, now there's an idea... a weapon that counts the target's armour value as DOUBLE.

This would encourage its use against smaller, lightly armoured targets (such as "subs") but make them less useful against larger "surface" targets.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: "Subs"?

cricket wrote:
thedugan wrote:

Fragmentation Warheads - you could also use them against FAC's - or any small, unarmored targets.

Hey, now there's an idea... a weapon that counts the target's armour value as DOUBLE.

This would encourage its use against smaller, lightly armoured targets (such as "subs") but make them less useful against larger "surface" targets.

:twisted:  heheheheeeee

You DO realize what that's gonna do to the Selenites, right?

Re: "Subs"?

cricket wrote:
thedugan wrote:

Fragmentation Warheads - you could also use them against FAC's - or any small, unarmored targets.

Hey, now there's an idea... a weapon that counts the target's armour value as DOUBLE.

This would encourage its use against smaller, lightly armoured targets (such as "subs") but make them less useful against larger "surface" targets.

Yep.

Just got back from....haircut, mall, and Braums (for supper) - this family stuff sure puts a dent in my gaming life...
big_smile

Depth charges are dangerous to subs as much because of the pressure wave surrounding the hull, as the explosive force of the barrel of explosive.

Without having some type of "Aether Compression" warhead, I can't see how we can effect Aethersubs like that. I figure that Humanity is just too far behind tech-wise to throw away something expensive like that in a shell, so I figured the 'Photon Torpedo' effect would be just as good.

So, have we got an 'Official Stance' on whether or not aethershield ships are human innovations, or a alien plot device? If it's alien, I vote for Venus, where the Crustacean Alliance is plotting to take back the mastery of the void from their Martian Adversaries...

Also, whats the stance on mechanics and technobabble?

Re: "Subs"?

go0gleplex wrote:
cricket wrote:
thedugan wrote:

Fragmentation Warheads - you could also use them against FAC's - or any small, unarmored targets.

Hey, now there's an idea... a weapon that counts the target's armour value as DOUBLE.

This would encourage its use against smaller, lightly armoured targets (such as "subs") but make them less useful against larger "surface" targets.

:twisted:  heheheheeeee

You DO realize what that's gonna do to the Selenites, right?

I hadn't thought about it, but upon reflection - it ought to break up hordes of FACs rather nicely. Your "eggshells armed with sledgehammers" will be rather vulnerable I suspect.

Re: "Subs"?

thedugan wrote:
go0gleplex wrote:
cricket wrote:

Hey, now there's an idea... a weapon that counts the target's armour value as DOUBLE.

This would encourage its use against smaller, lightly armoured targets (such as "subs") but make them less useful against larger "surface" targets.

:twisted:  heheheheeeee

You DO realize what that's gonna do to the Selenites, right?

I hadn't thought about it, but upon reflection - it ought to break up hordes of FACs rather nicely. Your "eggshells armed with sledgehammers" will be rather vulnerable I suspect.

Yeah...I can see things ending up rather scrambled. *chuckles*  It definitely deals with swarm tactics rather effectively.

Re: "Subs"?

go0gleplex wrote:
thedugan wrote:
go0gleplex wrote:

:twisted:  heheheheeeee

You DO realize what that's gonna do to the Selenites, right?

I hadn't thought about it, but upon reflection - it ought to break up hordes of FACs rather nicely. Your "eggshells armed with sledgehammers" will be rather vulnerable I suspect.

Yeah...I can see things ending up rather scrambled. *chuckles*  It definitely deals with swarm tactics rather effectively.

Well, it's likely not a fix-all, but it's better than straight guns.

It's also something that can be used for more 'conventional' scifi settings as a antifighter defense or drone defense.

It could also be called 'grapeshot'...