Topic: Help testing
Second thing for the day.
I get to play with actual people on the weekends, but I'm trying to develop a tool to help test scenarios on those nights when I have nothing to do (happening more now that the woman is BACK overseas).
I have a two page set of tables and guidelines for GF solo play. I've tested it twice with RTJ ships and once with WWI ships. And so far, it's worked well without me having to make any decisions or help the "AI" side. But I'd like input.
Basically, it works by the player conducting his move for the turn, marking where his ships WERE at the start of the movement phase by placing tokens or dice in the appropriate hexes.
The AI controlled side then reacts dependent on ship class, gun range, damage levels, etc. I even have some tables to use during the End Phase to see if it has correctly guessed torpedo arcs.
Anyway, if anyone is feeling the itch to see it, let me know.