Topic: Fighter-Killers: Chewie

Chewie Class    (258)

Hull: 10 9 8 7 6 5 4 3 2 1
Engines: 1
Shields:  0
1[HQ], 2[E], 3[H], 4[Q], 5[H], 6[Q]

Hyperdrive, Point-Defense System, Spinal Mount (5), Sunbursts, Anti-Fighter Batteries, Armor Plating, Shockwave, Electronic Warfare System, Organic Hull        

Re: Fighter-Killers: Chewie

Caliope Class    63 points

Hull: 3 2 1
Engines: 3 2 1
Shields:  3 2 1
[a] Rotary cannon [3/6/9, 4+, 2/1/1, Doubled Range Modifiers, Range-Based ROF]
ACE, BDF
1[HS], 2[EQ], 3[HQ], 4[Ea], 5[Ha], 6[S]
Hyperdrive
AFB
PDS
EWS

Hits fighters at 9 range on a 6 but gets 6 shots at 2+ at 1-3 hexes. It is likely to take around 6 flights to kill it.

Lose the EWS to make it 58 points
remove shields for a cost of 45.
remove shields and up range to 12 for a cost of 49. Possibly the best version.

Re: Fighter-Killers: Chewie

The caliope hits fighters on a 7+ (-1 th fighters from ships, sorry man) at long range.

I'd trade the DRM for repeating any day big_smile

Re: Fighter-Killers: Chewie

jimbeau wrote:

The caliope hits fighters on a 7+ (-1 th fighters from ships, sorry man) at long range.

I'd trade the DRM for repeating any day big_smile

4 basic -2 for long range -1 for fighters +1 for EWS (countering the fighter's -1) = 6.
8)

Re: Fighter-Killers: Chewie

Ironchicken wrote:
Caliope Class    63 points

Like it!

I'll take 8 of these and a dozen of my Valkyries... big_smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Fighter-Killers: Chewie

jimbeau wrote:
Chewie Class    (258)    

The only quibble I have is that it's a tad expensive for a dedicated fighter-killer... but at the same time, the spinal mounts mean that it's still very nasty against enemy ships. All in all, a pretty well-rounded design.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Fighter-Killers: Chewie

Transplanted from the Fighter Issue discussion:

VALKYRIE
Combat Rating 37
Hull 2
Engines 6
Shields 2
Weapons:
Anti-Fighter Battery [Range 6, To-Hit 4+, 3/1/1, Repeating]
ABx2
Special:
Electronic Warfare System

So, the idea is simple: it takes 2.4 flights (on average) to kill this baby outright. (Assuming a single flight takes 6 shots, 2 will hit and 1.67 will penetrate, resulting in 0.83 hull hits). In response, this ship (or one of its buddies in formation) can kill TWO FLIGHTS -- each of the weapons dishes out six hits per turn at short range.

Thus, if you've got 15 fighter flights (total of 750 points), I can have 20 of these things... you can concentrate on (and expect to kill) 6-7 of them in the first turn, but then my remaining 13-14 can expect to kill at least 26 fighter flights in response -- provided, of course, I have positioned them appropriately. Even at medium range, I'll still kill 13 of your flights... leaving the odds most definitely in my favor.

I'm sure I'm missing something (as it's past midnight in the Rockies), and my tactics suck, so in practice I'd probably mess it up, but on paper these things would make quite a nice counter to fighter-heavy opponents.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Fighter-Killers: Chewie

Ironchicken wrote:
jimbeau wrote:

The caliope hits fighters on a 7+ (-1 th fighters from ships, sorry man) at long range.

I'd trade the DRM for repeating any day big_smile

4 basic -2 for long range -1 for fighters +1 for EWS (countering the fighter's -1) = 6.
8)

Righto, my bad, ignore the man behind the curtain

Re: Fighter-Killers: Chewie

2 x Chewie Class (516)
8 x Caliope Class (504)
12 x Valkyrie Class (444)

1464 Total Anti-Fighter Support Fleet

Plus a huge fighter-delivery platform* and you're in business!






* We used to call those carriers.

Re: Fighter-Killers: Chewie

cricket wrote:
Ironchicken wrote:
Caliope Class    63 points

Like it!

I'll take 8 of these and a dozen of my Valkyries... big_smile

Still like this version better though, 1 less than a fighter flight too.

Caliope Class    49 points

Hull: 3 2 1
Engines: 3 2 1
Shields:  0
[a] Rotary cannon [4/8/12, 4+, 2/1/1, Doubled Range Modifiers, Range-Based ROF]
ACE, BDF
1[HQ], 2[EQ], 3[Ha], 4[Ea], 5[H], 6[Q]
Hyperdrive, AFB, PDS, EWS

Re: Fighter-Killers: Chewie

I have to agree with the Calliope.
When you are paying the cost of 2 or 3 flights of fighters just to stop one of the flights, then your anti-fighter ships are not cost effective.... A counter should cost roughly the same as the item it is designed to counter.....

Now to create a figurine for this ship....LOL

John