Transplanted from the Fighter Issue discussion:
VALKYRIE
Combat Rating 37
Hull 2
Engines 6
Shields 2
Weapons:
Anti-Fighter Battery [Range 6, To-Hit 4+, 3/1/1, Repeating]
ABx2
Special:
Electronic Warfare System
So, the idea is simple: it takes 2.4 flights (on average) to kill this baby outright. (Assuming a single flight takes 6 shots, 2 will hit and 1.67 will penetrate, resulting in 0.83 hull hits). In response, this ship (or one of its buddies in formation) can kill TWO FLIGHTS -- each of the weapons dishes out six hits per turn at short range.
Thus, if you've got 15 fighter flights (total of 750 points), I can have 20 of these things... you can concentrate on (and expect to kill) 6-7 of them in the first turn, but then my remaining 13-14 can expect to kill at least 26 fighter flights in response -- provided, of course, I have positioned them appropriately. Even at medium range, I'll still kill 13 of your flights... leaving the odds most definitely in my favor.
I'm sure I'm missing something (as it's past midnight in the Rockies), and my tactics suck, so in practice I'd probably mess it up, but on paper these things would make quite a nice counter to fighter-heavy opponents.
Daniel Kast
Majestic Twelve Games
cricket@mj12games.com