Topic: Crew Casualties
I got the chance to do some final testing of The Merchant War this weekend, thanks to Jim and Mike and Mike and Noel...
Looks like the thing is pretty much good to go. One question that has come up in my own mind, however, is the way in which crew casualties are being handled. Right now, the mechanic is the same as for Starmada X (i.e., a crew casualty weapon automatically does a "hull" hit which can be overlapped by real hull damage).
In SX, this is relatively easy to point-cost, since the percentage of hull hits is constant across ship designs. However, in IS, a ship can have as little as 25% or as much as 70% of its damage location track devoted to hull hits. This variation leads to crew casualty weapons being MUCH more effective against smaller targets.
Is this a problem? I don't know... Matt says no, but I'm still wondering.
So I ask the group: any ideas?
Dan
Majestic Twelve Games
cricket@mj12games.com