Re: SXCA

Never mind...

The ROF+1 was the issue.  The way my book printed out, the +1 was essentially hidden so I've not taken that into account.  So it's an operator error issue. d'OH!><

Re: SXCA

OldnGrey wrote:

I had trouble with the weapons maths until I remembered to add the +1 to the ROF in the calculations. So the ROF for ROF 1 is actually ROF 2.
Cannot seem to get the weapon SU to double! You do not say where exactly.
aglass man asked for help, this may be of use.

If this helps i`ll let you know. And thanks for the reply

Re: SXCA

underling wrote:

This is almost comical.
:wink:
It seems as though as much trouble as you guys are having with the spreadsheets that they (or it, if it's a problem with just one version) need to be looked at and new definitive versions produced.

AFAIK, there are no problems with the official SXCA from the MJ12 web site. There were some flaws in the point values in the book, but that was from a bug that has been fixed.

So the official sheet is as "definitive" as it can get. As for the other variants floating around, I cannot say... smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: SXCA

cricket wrote:

So the official sheet is as "definitive" as it can get. As for the other variants floating around, I cannot say... smile

I have to say, as someone who has built my own SXCA for a Starmada variant, that it is very important to verify that your SXCA matches the output of the official SXCA. Especially if you are sharing your SXCA with the community. So far, considering how many hands touch some of these sheets, they are all really good. It says a lot for the adaptability of the Starmada system that so many of us want to make our own variants.

Also it would help if you say what version of what SXCA you are using when you share ship designs.

My $0.02 worth.

Re: SXCA

AFAIK, there are no problems with the official SXCA from the MJ12 web site. There were some flaws in the point values in the book, but that was from a bug that has been fixed.

So the official sheet is as "definitive" as it can get. As for the other variants floating around, I cannot say...

Im sorry Dan , but ive noticed one problem with official SXCA. It doesnt change the stats when you make a weapon a spinal mount, as far as the range and damage? Nor can I make these changes myself,at least not without leaving some stats out but im afraid that would not put up a proper TV.
Is it that way for a reason or am I doing something wrong?

Also on side note in my Starmada X rule book v.2 dated 10-23-04 on page 23 paragraph B.12 "No Hull Damage". It says " cannot be combined with "Double Hull Damage" or "Extra Hull Damage" .
What is Double Hull Damage? It doesnt appear in the book?

Re: SXCA

aglass man wrote:

[
Im sorry Dan , but ive noticed one problem with official SXCA. It doesnt change the stats when you make a weapon a spinal mount, as far as the range and damage? Nor can I make these changes myself,at least not without leaving some stats out but im afraid that would not put up a proper TV.

A spinal mount is a separate weapon, with its own range brackets, damage, and other statistics depending on the hull size of the ship. It should be under the special equipment section of the rules.

Re: SXCA

aglass man wrote:

Im sorry Dan , but ive noticed one problem with official SXCA. It doesnt change the stats when you make a weapon a spinal mount, as far as the range and damage? Nor can I make these changes myself,at least not without leaving some stats out but im afraid that would not put up a proper TV.

I'm not sure what you mean when you say "Make a weapon a spinal mount". Spinal mounts are special equipment, not weapons. As such, they are selected at the bottom of the sheet...

Also on side note in my Starmada X rule book v.2 dated 10-23-04 on page 23 paragraph B.12 "No Hull Damage". It says " cannot be combined with "Double Hull Damage" or "Extra Hull Damage" .
What is Double Hull Damage? It doesnt appear in the book?

Section B.2: Double Hull Damage:

This weapon can inflict massive amounts of damage to the target's superstructure. Whenever a damage die rolled by this weapon scores an “H” hit, two Hull boxes are lost, instead of just one.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: SXCA

Hmm... There's no mention of Double Hull Damage in my rulebook at all.

Re: SXCA

RiflemanIII wrote:

Hmm... There's no mention of Double Hull Damage in my rulebook at all.

Huh.

You're right -- it's not in the published book. But it's in my master document.

Weird.

I guess it got taken out at some point... but I don't remember when or why.

:?:

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: SXCA

cricket wrote:
RiflemanIII wrote:

Hmm... There's no mention of Double Hull Damage in my rulebook at all.

Huh.

You're right -- it's not in the published book. But it's in my master document.

Weird.

I guess it got taken out at some point... but I don't remember when or why.

:?:

To me, it seems rather redundant alongside Extra Hull damage: You're already getting the extra hull hit, so why have two abilities that do basically the same thing?

Re: SXCA

I'm not sure what you mean when you say "Make a weapon a spinal mount". Spinal mounts are special equipment, not weapons. As such, they are selected at the bottom of the sheet...

OK rhe way I read this is that one of the batteries (a,b,c.) are considered the spinal mount, like a Railgun, or Particle Cannon. So the way Im thinking is that the stats should show up on one of the batteries......not so, appearently.
So what your saying is that the special equip. "Spinal Mount" is like a Forth weapon on the ship, but just not shown on the record sheet?
Maybe you can change something to make it show up on the record sheet?

As far as the "double damage" is not neccisarily redondunt it could mean double engine damage, special equip. or weapon battery damage

Re: SXCA

aglass man wrote:

So what your saying is that the special equip. "Spinal Mount" is like a Forth weapon on the ship, but just not shown on the record sheet?
Maybe you can change something to make it show up on the record sheet?

Err... again, I'm confused. It does show up on the record sheet. It's shown as "Spinal Mount" under the special equipment section...

:?:

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: SXCA

cricket wrote:
aglass man wrote:

So what your saying is that the special equip. "Spinal Mount" is like a Forth weapon on the ship, but just not shown on the record sheet?
Maybe you can change something to make it show up on the record sheet?

Err... again, I'm confused. It does show up on the record sheet. It's shown as "Spinal Mount" under the special equipment section...

:?:

He wants the stats for the spinal mount to show up on the sheet, if I'm reading it right.

Re: SXCA

I mean as far as the stats

Re: SXCA

Err... again, I'm confused. It does show up on the record sheet. It's shown as "Spinal Mount" under the special equipment section

Ya ah sorry i do tend to think faster than I can type.

Re: SXCA

Re Double Hull Damage.

This was in version 1 of the rules dated 22 January 2004 but not in version 2 dated 23 October 2004.
Less effective than Extra Hull Damage as the extra hull hit was inflicted on a damage die roll of 1 or 6.
However the modifier was less, 1.6 compared to that of the Extra Hull Damage of 3.0. (The Extra Hull Damage modifier was 4.0 in version 1, reduced to 3.0 in Version 2.)

Re: SXCA

I tend to not use spinal mounts anymore. If I want a spinal mount-esque weapon, I just go for a one-arc weapon and say that its actually mounted along the SpM arc.

Has anyone thought about multiple heavy weapon turrets that are slow-firing? I mean, as far as the ROF calcs go (as I envision it), you're simply adding one to the numerator and the denominator (an ROF of 1 means a multiplier of 2/2, a ROF of 3 is x 4/2, a ROF of one every three turns is 2/4, for example). So what about weapons which are slow-firing but mounted along with other versions of the same weapon in a single turret?

Example: I have a Super Rail Cannon, with the normal stats: R: 18, TH: 4+, ROF: 1/3, PEN: 2, DMG: 3, Extra Hull Damage, Re-Rolls PEN. For a TL of 0 in weaponry, that takes up 121.5 SUs for a one-arc weapon. But that isn't enough, I think to myself, for the Arbiter-class dreadnought. It needs more weapons. So I add an extra barrel to the weapon, so it now has an ROF of 2/3. This adds 50% SU, for 182.25 SUs for a one-arc weapon. If can fire two shots on the third turn, and then waits another two turns before it is loaded again.

Anyone else interested?

Re: SXCA

I've updtaed the SXCA that my campaign group uses to v1.71. All I've really added was a check to insure that ships that receive the CSCR Ballistics ability actually have long range weapons on-board. The file is at the Yahoo group under Files/Starmada X/SXCA.