I've got a copy of 'Space Fleet Omega' that's got "Cannon Value", "Missile Value", "Thrust" "Defense", and "Save" as ship stats....
It was on my computer at work, and was saved from annihilation in the great crash of '06...looks more like BFG, without 'turrets' or special weapons...
I thought it was a bit simplistic, but workable.
I like the idea of using the Iron Stars mechanics for SFO, and would like to see the MJ12 stable of games to be more 'connected'...but I like the idea of a simpler spaceship game. Actually, I'd like it to be triangulated somewhere between Iron Stars, a simplified Starmada, and the 'BFG clone' I've got....
I liked the rules for 'Spitting Fire' as far as being able to field 60 ships, which seems to me to be in scale with the engagements you'd expect in Space Fleet Omega....
Spitting Fire as a starting point, with the d4,d6,d8,d10, and d12 of Iron Stars for penetration mechanic? Add in some 'special weapons' and a 'point defense' usable vs fighters and missiles?
Defensive rating is armor/shields.....
Hits, easy....
Threshold loss of systems similiar to FT:
1/2 damage - 1/2 move value(s), 1/2 the secondaries and primaries go.
3/4 damage - ???
No points left, ship inert....
Roll a d10 at each level, 3 or less, ship goes 'boom'...
Weapons:
Main guns, Secondary/defensive guns, Point Defense, Specials
'Specials' are limited by ship size:
size 1-2, none - these are basically gunboats....
size 3-5, one 'small' special system:
Command Deck, Shuttle Deck, Scrambler, Keel Gun
size 6-9, two small, or one large system:
(large sys's) - Long Range Sensors, Enhanced Command Deck, Fighter Bay, Spinal Cannon, Laboratory
yada...yada...yada...
No artifical top end to size! To hit 'plus' as ship size goes up.... cube root of size=signature
..edit...
to hit:
Fire Control is rated d4,d6,d8,d10, and d12 just like guns, but FC is WORSE with higher dice types. Roll below the signature value to hit.
If hit is indicated, roll gun dice indicated, roll OVER armor to damage.
..end edit...
'Special Characters' used to negate effect of things like loosing guns, engines:
Engineer
Weapons
Marines
Helmsman
..etc...
..the ability to tack on SIMPLISTIC boarding and ground combat mechanics....