Topic: Shipyard v8.0
VBAM Stats Added.
New, Fighters Sheet.
Any suggestions (Clean Ones) or errors?
May I be the first to wish everyone a Happy Christmas. Too early? It will be here and gone before you know it!
27th Nov. EDT SU fixed.
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mj12games.com/forum → Starmada → Shipyard v8.0
VBAM Stats Added.
New, Fighters Sheet.
Any suggestions (Clean Ones) or errors?
May I be the first to wish everyone a Happy Christmas. Too early? It will be here and gone before you know it!
27th Nov. EDT SU fixed.
Howdy:
I've been toying around the sheet and been having a great time at it. I did find an issue while KEB worksheet:
When you add an EDT drive, the amount of space "used" goes up (cell P4), but the amount "left" box doesn't go down (cell P5).
I like it... Great work!
-B
Thanks, I have updated the sheets. I kept the EDT Drive calculations seperate, forgot to change P5. :oops:
For anyone not wishing to download the sheets again:-
On the Template sheet, P5 should be =+$AT$33-$AU$210
By the way, the Fighter sheet is not linked to the others so you can copy it to any other spreadsheet you use. Or as a new spreadsheet in its' own.
Howdy,
Just getting into looking at these now and have two questions:
Firstly - what is the difference between the docs? One includes "KEB" in the title and one does not.
Secondly - I notice these both refer to VBAM. I own and play the Brigade version of Starmada X, is the inclusion of VBAM info going to negatively effect my use of these?
Thanks,
Joe Reil
Secondly - I notice these both refer to VBAM. I own and play the Brigade version of Starmada X, is the inclusion of VBAM info going to negatively effect my use of these?
I haven't used the Shipyard utility here, but you should be able to just ignore the non-core SX equipment and concepts added in the VBAM Starmada Edition book. The KEB defense system, EDT drive, and Active/Passive Sensors (along with some name changes of existing equipment) are all that I think the Starmada Edition introduced.
Also, just to make it clear what it is, the KEB system breaks defense values into Kinetic, Energy, and Ballistic weapon types -- railguns, particle beams, and missiles, for example. Each weapon then has a stipulated type, and you use the appropriate defense value against each weapon type. So you could have a ship that has Shields 5 against Ballistic weapons, but only Shields 1 against Kinetic or Ballistic weapons.
It was just done to help capture the feel and necessity of the Boltian/Kuissian universe, from which ships were included in the Starmada Edition.
-Tyrel
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