Topic: Tight Turn/Half Loop Question
This may be obvious, but then I'm an easily confused sort. :? When attempting a tight turn or half loop, if you miss the die roll (roll less than the plane's turn rating - which seems like it will happen more often than not), you are obligated to move forward additional MPs. If the number of MPs of forward movement required is greater than the plane's remaining MPs, the rules state that the turn cannot be made and he plane's movement ends immediately. The question is this - does that mean immediately immediately, as in before the additional forward movement? Or does the plane make the additional required forward movement (it will, by definition have enough MP to do that), and then stop?
Also, a tight turn or half loop has an MP cost associated with it. I am assuming, since it is not mentioned, that a normal turn has no MP cost. Is this correct?
Thanks,
Doug