Topic: Firing arcs
I'm working on a new hex-based naval-type game, and I've started thinking about firing arcs. One thing that I've always kind of wondered about was the effect of overlapping arcs, and whether this is a good thing or not. Grand Fleets uses the A-F arc system, as well as Starmada.
For the most part I really like the firing arc system. Where I think it may need some tweaking is in the cases where a target lies on a hex row that bisects two arcs. Let's take the A-C hexrow. When this happens, weapons with both the A arc and C arc firing capability may fire.
I wonder if this is a good thing?
I guess i'm alos wondering if it'd be an improvement to have all arcs be "mutually exclusive" or "independent."
In other words, no overlap.
Any thoughts on this.
Kevin