Topic: short battle report
OK --
I revamped my mechs because I wasn't getting the features out of them at tech 5 that I wanted, so I devised a worksheet -- figuring armor point cost per size (and whether or not Superior Alloy is used), MP, EMs, HPs, and all the assorted kit I'm allowing in the setting. And I've statted up five German and four Russian walker models.
I've got a bunch of CAV minis (x2 Butcher, x1 Starhawk V, x1 Thug, x2 Gladiator II, x2 Khan, x1 Panther, x2 Spider, x1 Falcon, x1 Dictator II, x2 Naginata tanks and some CAS). And it's nice to have another game that I can use to play them.
Anyway, a game last night involved i an unequal duel between attacking German units and defending Russians.
Germans --
Raubtier command Mech
Rasend heavy Mech
Henker assault mechs (x2)
Totenkreb support/arty mech (x1)
Russians
Bakharov siege tanks (x2)
Medved heavy mechs (x2)
Infantry squads (x4)
Chance of some CAS support (x2 Kikyu minis statted up with air to ground munitions)
The battle highlights (as I can't break everything down).
The Henker assault mechs are slow (3 MPs), so to cover their advance, the Rasend -- a heavy mech with Germany's first energy cannons slung over its shoulders, worked up the highground, took up overwatch positions and got ready to snipe at those Russian assets it could see. The Rasend's PkPs have great range, and no mods, as I figure a laser shouldn't HAVE range mods. Its first attack saw it lock on to a Bakharov, even with the tank in partial cover due to its cratering charge, and damage its turret -- although the tank wasn't killed yet. The Rasend had to let its guns charge up for a full turn before it could fire again. As it wasn't in Russian gun range, no real reason to move it.
The Totenkreb scurried up to cover in a patch of forested terrain, but couldn't achieve a lock on with its IF weaponry. Not yet.
FYI -- The Raubtier was giving us an edge through its C3 system -- which always helps when yer assaulting
The Henkers were starting to close with the Russian line when the two Medveds rushed forward -- Russian mechs are well suited at knife fighting, while the Germans typically have a range advantage. One of the Henkers lost a LEG, effectively removing it from the fight, but as damage is simultaneous, the Medved was screwed .....as one of the weapons the Henker uses is a shoulder mounted missile launcher capable of lobbing EMP warheads (I have a set arsenal for each faction, and one benefit the Germans have is uniformity in their missile's HP and range values, meaning a lot of missile launchers can choose from a variety of warheads and not affect their point costs).
The Henker's 37mm rotary autocannons mangled one of the Medved's arms, and the EMP shut it down for the next turn. Which allowed the Totenkreb to saturate the stricken walker with Mordskerl mortar rounds -- blowing it into scrap as its munitions holed the Russian mech's power plant.
Things were really starting to go down hill now as the Rasend also managed to polish off its first Bakharov.
The balance swung back into the enemy's favor as a random reinforcement roll finally saw a pair of heavily armored ground attack aircraft howl overhead and plaster the Rasend with cluster munitions. 1 piece of equipment, a weapon and an arm were all perforated by shrapnel -- which didn't kill it, but removed it as a worthwhile asset. That, and the fact that it got knocked on its can.
Back and forth.....the surviving Henker and Raubtier tore the remaining Medved to pieces........
But then time ran out as my opponent had to head out. Pretty much a draw. I had killed three assets outright (Bakharov, and two Medveds) in return for having two mechs crippled.....but victory for me depended on actually entering the designated victory zone on the board. The Wolk class recon mech had also used its jump capabilities to get within range of the Totenkreb, which could have proved awkward.
So, bloody little battle. But the game got high marks, especially now that we're using an MP value of 1 for the infantry.
I have the German mechs finalized in terms of presentation and fluff (along with the recommended CAV minis to support them). I'll attach a word file if folks want them, along with the worksheets that validate their math
Matt