Topic: Best Fleet Ever?

After a pair of uuuuugly defeats this weekend, I started to redesign my New 500 point fleet.  While toying around with the spreadsheet, I came up with this pint sized monster fleet.

500 points.

100x  GunSat class CT

Hull: 1
Engines {TL0} 1
Shields 0
Weapons [TL0]
none
Special Equipment [TL0]

Hyperdrive [0], Spinal Mount [0], Electronic Warfare System[0], Long Range Sensors [0] Armor Plating

The only question is do I reeeealy want to have a 100 ship swarm fleet?

Re: Best Fleet Ever?

GhengisRexx wrote:

After a pair of uuuuugly defeats this weekend, I started to redesign my New 500 point fleet.  While toying around with the spreadsheet, I came up with this pint sized monster fleet.

You're not going to share details of your ugly defeats? smile

100x  GunSat class CT

What's a "CT"?

Hull: 1
Engines {TL0} 1
Shields 0
Weapons [TL0]
none
Special Equipment [TL0]

Hyperdrive [0], Spinal Mount [0], Electronic Warfare System[0], Long Range Sensors [0] Armor Plating

The only question is do I reeeealy want to have a 100 ship swarm fleet?

You could move them around in 20 groups of 5... *shrug*

The "death by a thousand cuts" approach has been used before, and to good effect. You are assured of killing a single 500-point ship, or a pair of 250-pointers, but against any reasonably-balanced opponent, I am more pessimistic.

But then, I've been wrong before. smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Best Fleet Ever?

Corvette.

I typically bounce between using CT and FFL for corvette designation, but typically I use FFL

Re: Best Fleet Ever?

In a nutshell, in an effort to investigate fighter balance, we each created 2 550 point fleets, one with and one without fighters, and randomly matched them up.

In the first battle, I used a 250 pt BC with stealth, one spinal mount a single very large A battery ( ignores shields, increased damage) and sevaral smaller guns.

The rest of the fleet consisted of a CA with fairly good defenses, a glass cannon DD with a nasty gun and no shields, and 4 Corvettes for anti figher duty.

My opponents fleet was 2 CL sized (hull6) carriers with 2x spinal mounts, stealth and 3 small figher flights each. (1 int, 2 bomber), and a small escort (hull4?)

Long range fire destroyed 3 of the escort corvettes and heavily damaged  the Cruiser.  My BC missed consistently, only hitting once - as the a battery was getting destroyed.

We called the game after 5 turns, with all 4 of my escorts and my cruiser space dust, the BC damaged adn surrounded by `12 fighters.   Both Carriers were heavly damaged, and the escort was destroyed.

I should have taken sunbursts. But I knew that. sad

Re: Best Fleet Ever?

cricket wrote:

The "death by a thousand cuts" approach has been used before, and to good effect. You are assured of killing a single 500-point ship, or a pair of 250-pointers, but against any reasonably-balanced opponent, I am more pessimistic.

But then, I've been wrong before. smile

A 500-pointer with a cloak, good speed, and plenty of short-range weapons might be a problem too.  Stay under while you get past their firing arcs, then surface and blow away a big chunk of the fleet each turn while they try to turn to bear...then cloak and repeat as needed.

As long as you don't bobble the cloak roll too early it should work.  smile

I've tried the "tiny spinal gun" ships in lots of variations over the years.  Going with speed 1 is very cheap, but I don't think it's as good as having fewer but faster hulls against most opponents.  Being able to turn around quickly or back up effectively is kind of important.

Rich