226

(7 replies, posted in Starmada)

or, better yet, during the previous end-phase, you turn on smoke laying

That will work well within the confines of a starmada game

227

(7 replies, posted in Starmada)

Well, that would make more sense then.

I like the "action" idea, though, how that gets in starmada, I have no clue

228

(7 replies, posted in Starmada)

No reason to "keep" anyone doing their job, is there, if you design a ship with smoke screen then isn't it going to make sense to use that ship to screen?

I dunno, I'd hate to be forced to have smoke screens when I didn't want them.

229

(7 replies, posted in Starmada)

Soulmage wrote:

Light cruisers & Destroyers may lay smoke.

Why can't it be a special?

I have a map of the baltic from Skageraak to St Petersburg that's at I think 1/2" hexes and 10 miles/hex. It was a project for someone that we eventually printed onto gigantic paper and laminated, I have a pic of it somewhere that show the size of it at 3'x5'

Also the North Sea at 10mile/hex and something called adam's bridge at 5mi/hex

They were for stuff like this

231

(36 replies, posted in Starmada)

if you want an old Taboo topic, let's start talking about banked weapons (tee hee, <duck>)

232

(37 replies, posted in Discussion)

go0gleplex wrote:

The biggest thing that makes 4e not D&D...is that like a wargame, there is a rule for damn near everything.  Old timers like me prefer more of an open ended, use your brain not the rulebook, approach...

the funny thing is that, those same oldtimers that want open ended, flexible rules systems for RPGs also want those closed, rule-for-everything wargames.

Hmm

233

(2 replies, posted in Discussion)

curse the machinery of fascist Beuracracy

234

(2 replies, posted in Discussion)

http://shop.masq-mini.de/index.php?cat=c11_Pill-Bug-City.html

hmmm

235

(41 replies, posted in Discussion)

cricket wrote:
thedugan wrote:
jimbeau wrote:

then you're a redneck (or a 14 year old boy)

then you might be a red neck...

Off the top of my head, I can come up with seventeen different reasons why this line of discussion should be ended immediately. big_smile

You just don't understand rednecks my friend

236

(41 replies, posted in Discussion)

I think if you've ever said "Pour more lighter fluid on it, it'll be Awesome Dude!!!!" then you're a redneck (or a 14 year old boy)

237

(41 replies, posted in Discussion)

note that I never said rednecks were "dumb"

Plenty of smart rednecks out there.

238

(12 replies, posted in Starmada)

cricket wrote:

That particular decision, more than any other, was responsible for Starmada's current form.

And for that, I thank you.

so...

"Thank you"

239

(56 replies, posted in Starmada)

That would be very cool to see.  And to watch as the fleets change doctrine to accommodate the differences and sacrifices all have to make.

Go for it man!

240

(36 replies, posted in Starmada)

Be friendly, fellows.

241

(36 replies, posted in Starmada)

In the couple of campaigns I've played economics made all the difference, that and fighters.

Aren't most hugemongously large ships a political move anyway?

I'll tell you this. I'd rather have 10x300 pt ships on the board than one 3000 point ship by far in a campaign.

242

(8 replies, posted in Starmada)

honestly, the one tourney I ran at a convention was a flop.

Mostly because there weren't enough experienced players with their own fleets to make it a true tournament.  Noobs + Experience mans one übergeek wins and the other people go away unhappy.

My goal at the con is to bring out a balanced force with enough diversity in options that gives a good overview of the game (yep, I have thought about it that much) but doesn't obviously lean toward one side)

I advertise the games I run as tournaments because I want people to know it's a possibility, but the most I've had in a game is 12 (remember that Dan?) I turn them away if I am the only one running the game, if there's two of us, I can handle up to two boards of 6, but I've never tried more.

Any way, I dread the time when someone comes to a Starmada game with a fleet pre-built and I have to say "Sorry you can't use this option... blah blah blah"

243

(36 replies, posted in Starmada)

I just played a few games of AE at Origins and I can tell you that I DID build the fleets based on such a pyramid structure, but I did not set out to do it.  I basically wanted veryone to have about 1000 points of ships and had potentially 6 players (3 to a side). (escept for the imperials which seem to have been a little more random... hmm)

The points system just "lent" itself to that kind of structure as I put a cruiser here, a battle ship there and filled in with smaller ships.

That was actually pretty cool.

Here's the fleets I ran with
           

Fleet    Ship Name    Mission    CR
1 Imperial Starmada    Belligerent    Light Cruiser    209
1 Imperial Starmada    Concordant    Carrier    816
2 Imperial Starmada    Furious    Destroyer    108
3 Imperial Starmada    Indomitable    Battleship    411
1 Imperial Starmada    Majestic    Battle Cruiser    329
            
1 Arcturan Federation    Daitenshi    Battle Carrier    996
1 Arcturan Federation    Dokujin    Frigate    115
1 Arcturan Federation    Hayabusa    Destroyer    125
2 Arcturan Federation    Izangi    Missile Cruiser    452
1 Arcturan Federation    Kyouwa    Cruiser    226
1 Arcturan Federation    Raikou    Battleship    555
1 Arcturan Federation    Tetsukabe    Heavy Cruiser    345

1 Negali    Asrydan    Carrier    760
3 Negali    Baksudu    Escort    85
1 Negali    Hakuncji    Battleship    490
2 Negali    N'Eyhun    Destroyer    191
2 Negali    Svirse    Cruiser    337
2 Negali    Tabercji    Cruiser    344

1 Kalaedinese    Cekalyo    Cruiser    244
1 Kalaedinese    Jestilki    Carrier    712
2 Kalaedinese    Neltikka    Destroyer    90
3 Kalaedinese    Pedaeranor    Battleship    634
1 Kalaedinese    Takulyo    Destroyer    152

244

(56 replies, posted in Starmada)

there's no cost for tech levels. The cost increase is because more "Stuff" can be packed on a ship.

However, you could decrease the bonus for stuff-packing.

I am not very excited about strange and complicated surcharges for extra-long-range weaponry. either the math is correct or it isn't those arbitrary numbers just don't feel right...

I reserve the right to change my mind often and without reason.

245

(41 replies, posted in Discussion)

currently we have several rules

1) if the firework doesn't go off look straight into it, shake it vigorously and yell "what the hell I spent 12 bucks on that piece of crap"
2) lighter fluid will make even the most boring firework more fun
3) gas is even better
4) never point the fireworks at people unless it'll be really funny

last but not least,

5) drink heavily starting at 9am.  fireworks are more Awesome Dude when your bombed out of your skull

an RSA for all our friends (redneck service announcement).

246

(1 replies, posted in For the Masses)

http://theminiaturespage.com/news/728289/

crikey!

247

(2 replies, posted in Starmada)

wasn't Dan looking for some old, old version of starmada somewhere??

hm

248

(37 replies, posted in Starmada)

I wish I understood Vassal.

It seems very complicated.

249

(37 replies, posted in Starmada)

how about better graphics?

Updates for AE edition?

250

(2 replies, posted in Starmada)

Curses, the one year I don't go to DieCon