Marauder wrote:@Nomad
My problem with Tech is that it allows you to conveniently break the ship design limits on a whim.
-TimBut using Tech, makes you ships more fragile right?
If you cram enough weapons/systems that could fit into a size 10 hull into a size 5 hull, the combat value stays the same, but your ship dies after 5 hull hits rather then 10.
Sounds like it evens things out a bit.
In theory everything is balanced out. But I think the idea of "tournament rules" is to mitigate design advantage and turn it more into tactics.
If you use tech to allow you to make a well balanced but powerful and expensive ship its okay. But you can also make some crazy monsters if that's what you are going for. The amount of hull doesn't matter if you've packed on enough long range weaponry to cripple your foe before he gets into range.
Admittedly part of the reason I'm against it as I see it as a way to "cheat" on ship design. You can start designing a ship and if you are short on space at the end you can just bump up the tech to make everything fit. I honestly think there should be a premium on using tech and not just proportional to the extra stuff, but you should have to pay also for breaking the rules. I think the converse should be true for low tech as well. Give them a discount because they have more design constraints. I would love to see people actually use low-tech.
-Tim