Marcus Smythe wrote:The fighters themselves are included in the ship cost, have a system for them just as now.. but have the cost go, rather than into the Orat and Drat, into the back end as a flat amount. That way we charge for the extra Q hit, but a flight of fighters costs what a flight of fighters is worth.. when their over 80 points on some designs and under 50 on others, we are I fear encouraging soap-bubbles and other 'gamist' solutions.
The reason the "cost" for fighters varies with the strength of their carrier is that you only get victory points when you kill the carrier. Having a flat cost at the back end would not work, because it takes more effort to kill a carrier with 3 shields than one with 2 shields, for example.
If a flat cost for fighters is desired, then we'd have to grant VPs when the fighters are destroyed -- which is, incidentally, how it was handled in pre-X versions of Starmada.
All of that being said, if you think it needs to be higher in value than the extra hull box, I'd be willing to test that condition as well... where would you start
Well, as a starting point...
The current CR formula (with its built-in assumption that you are losing firepower equally as the ship loses hull) is
Square root of (HITS INFLICTED PER TURN times HITS TO KILL)
You can assume that, over the life of the ship, the average firepower is three-quarters starting firepower (since, on average, a ship has lost half its firepower at the time it is destroyed). Sooo... the firepower during the time when ablative armor is being lost is the average firepower divided by 3/4. Thus, the formula just for the time while the ship is losing armor is
(HITS INFLICTED PER TURN divided by 3/4 times ABLATIVE HITS)
Because it's all multiplication, the "divided by 3/4" can be shifted to the number of ablative hits. As ablative hits are lost twice as quickly as hull hits, you must subsequently divide by 2, for a final relationship of:
ABLATIVE HIT = HULL HIT x 4/3 x 1/2 = HULL HIT x 2/3
So, the base defensive value becomes:
((ARMOR x 2/3) + HULL) x SHIELD FACTOR