251

(15 replies, posted in Discussion)

yeah it's recycled from about two years ago on this very forum smile

252

(15 replies, posted in Discussion)

Oh yeah, I found your present smile

http://www.firefoot.com/i_like_monkeys.htm

253

(15 replies, posted in Discussion)

after this many years, you'd think I'd remember

Many happy returns of the day

254

(54 replies, posted in Starmada)

um... pokey

255

(3 replies, posted in Discussion)

Thanks to all who serve, have served, or died in defense of their country.

256

(7 replies, posted in Grand Fleets)

Had a bad spell with the hackers a while back and it's sort of shied us off the attachments, usually folks use a 3rd party locale for their pics and link them back to here. flickr, or picasa... y'know.

257

(54 replies, posted in Starmada)

Dude, I knew that was your work as soon as I saw it...

258

(10 replies, posted in Starmada)

Sounds cool.  I'd love to have a Starmada game at a con where more than twenty people showed up!

Here's and idea for what you call RDPs. Instead of defining it as 6 Traits allowed, simply assign each trait a value and give the players some option to design a fleet based on the traits.

Players get 10 Trait points to spend on their fleets, according to this schedule. If a player doesn't spend all the points, they may be turned in later for victory points. players may not choose more than one "negative" trait.

Racial Construction Points
Construction Trait    Cost

Area Effect    3
Armor Plating    4
Auxiliary Service    0
Carrier    4
Cloaking Device    3
Continuing Damage    2
Countermeasures    3
Double Damage    2
Doubled Range Mod.    1
Extra Hull Damage    3
Fire Control    2
Fire-Linked    1
Hyperdrive    0
Increased Hits    2
Increased Impact    2
Inv Rng-Based Dmg    2
Inv Rng-Based Imp    2
Inv Rng-Based ROF    2
Inverted Range Mod.    1
Launch Tubes    2
Marines    2
Mines    4
Minimum Range    -1
No Hull Damage    -2
No Range Mod.    1
Non-Piercing    -1
Piercing    2
Range-Based Dmg    2
Range-Based Imp    2
Range-Based ROF    2
Regeneration    3
Repeating    3
Slow-Firing    -1
Stealth    3
Teleporters    2
Variable Dmg    2
Variable Imp    2
Variable ROF    2

259

(27 replies, posted in Miniatures)

yup

260

(27 replies, posted in Miniatures)

jygro wrote:

I really like the ship designs in S:AE and would love to see them in miniature form!  I guess the issue is the costs and time to make them 'watertight'.  The time there isn't much to do, but for cost, you could always do some form of pre-sales!

-Bren

I'd just need the original models and I can make them water tight...

261

(10 replies, posted in Starmada)

The more the merrier, but when are you planning to do this? I'd like to see how it turns out.

262

(27 replies, posted in Miniatures)

there was no porting, I "rebuilt" the minis from the doga imports.

A time intensive experiment, but one I got darn good at.

It was cool because I got to see a stylistic difference in how stuff was put together and it made is kind of fun.

Alas, the designs I see in the S:AE books are freaky cool...

263

(27 replies, posted in Miniatures)

if we're going to do minis. lets do MINIs!

I need 6 "lines" and a website.

I can do the website, but the minis themselves... I have no talent...

264

(23 replies, posted in Discussion)

OR that he has great taste!

265

(8 replies, posted in Starmada)

go0gleplex wrote:
cricket wrote:

Yeah, I have to remember that when things got "rejected" or otherwise set aside during AE development that it wasn't necessarily because *I* didn't like it...

It's funny -- sometimes I delude myself into thinking Starmada is still MY game... big_smile

Well...it IS your game...some folks just had more pointed arguments.  lol

and very Long ones.

What are the limit of your campaign? points or resources of some kind?

I can honestly say that the best games I played were one where I was part of a larger campaign effort and didn't have much stake in the ship designs.

I LIKE playing other people's ships, heh

267

(91 replies, posted in Starmada)

BeowulfJB wrote:

I usually play a mixed force of battleships and destroyers, but try to limit the number of ships.  This is because some of my gaming friends like to use weapons with AreaEffect.  If I have too many small ships, it becomes almost impossible to disperse them to aviod these.  The AE weapons are usually range 24 & 30.  (My friends also think that having maximum range rocks.<LOL>) :shock:
Does anyone have any thoughts on how to deal with AreaEffect weapons when playing lotsa little ships?

Keep them farther apart.

thedugan wrote:
Ken_Burnside wrote:

2) Seeking weapons that you can "buy time" against by maneuvering well.  In particular, the ability of phasers (and only phasers) to ablate plasma torpedo damage is a dynamic that's important to the feel of SFB.

Tougher, actually, as it's even canon. It would require more counters on the board - slowing the game, and more tracking stats - slowing it down even more.

Well, could we use very slow seekers or somesuch and CALL them plasma torpedos?

269

(23 replies, posted in Discussion)

Kar Kar Kar Kar I'll be takin' yer head spongebob, there can be only OOONNEEE!

270

(91 replies, posted in Starmada)

the yahoo group is a good place to put the stuff you can't put here

http://games.groups.yahoo.com/group/mj12games/

271

(10 replies, posted in Starmada)

falstaffe wrote:

The question about "which weapon gets slagged?" reminded me of a house rule I was toying with. It would seem to make sense that if you score a hit, it would have to be on a weapon that FACES you (if one is available.) Anyone play it that way?

We do, or at least I try to make it make sense most of the time.

272

(10 replies, posted in Starmada)

GoDawgs wrote:

Hello everyone,

I just ordered the Adimiral edition and the ISS and I have a couple of hopefully easy questions.

Yay!

Meaning, if a ship has a AB AB AC AC, they would get a total of 4 separate attacks if a target was in the A arc (possibly more if the weapons ROF was more than 1)?

Yes. Technically, though, it's still 4 attacks, just with a different number of dice.

I only say that because you cannot split the ROF die rolls between different targets and I don't want you to miss that (p 22 smile)

Finally, when a weapon gets hit, how do you determine which batteries are destroyed?

Sorry if any of these are answered in the Demo rules... I looked through them, but didn't see the above mentioned.

I don't think that questions is answered in the demo, and I'm too lazy to go check smile but these are good questions, for answers to others, head out to the FAQ.

http://3roses.com/games/starmada/unofficial-faq.txt

Thanks!

You are welcome.  and welcome to Starmada (and mj12games, now go buy all the rest of the games too big_smile)