Looks pretty sweet! What is the 'size' of the hex, 2 inches across?
-Bren
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mj12games.com/forum → Posts by jygro
Looks pretty sweet! What is the 'size' of the hex, 2 inches across?
-Bren
Excellent!
Are there going to be a difference between a bunch of mansize figures trying to beat down a wall and a large siege weapon crushing something? For that matter, are there going to be anything about height of a fortification? Just wanted to see if sieges were going to be covered.
-Bren
However, I'm not sure what you mean by 4x gaming?
eXplore, eXpand, eXploit, eXterminate.
-Bren
I was wondering if anything about attacking fortifications or creating fortifications is going to be added in the new rewrite?
I know that there was talk about making things hex-side based for walls and the like. Any work completed on that or are sieges going to be a separate book? I think that something should be included.
-Bren
Looks good to me!
I've always wanted to have a way to handle partial damage on ships. This works good for Grand Fleets, I'm sure it would work great for Starmada
-Bren
The diagrams really help. Thanks for the additional posting.
Have fun in the campaign. Keep us posted!
-Bren
Ditto and I think Dan and I are on at the same time replying to the same messages... Ah to follow such greatness!
-B
I agree that it looks good. The idea that ships are limited to 1-12 is a nice touch! The docking stuff is also a cool way to approach things!
I must admit that I am completely missing out on how the concept of your vector movement system works, but that isn't the first time I've been humbled!
Why couldn't you still live in Bloomington?
-Bren
mj12games.com/forum → Posts by jygro
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