Considering that Defiance is kind of distantly related to Legions of Steel, I'm finding some trouble working throught the Planetstorm Orders of Battle. Anyone else who's thought about these, feel free to chime in.
UNE: These guys have a HUGE variety of weapons. Two standard PI rifles, two carbines, three pistols, three rapid fire PI weapons, three grenade launchers, an IF missile, a single-shot AV missile, a single shot AI missile, a missile launcher with 2 different AOE rounds, a stun AOE round, and an AV round; a vehicle mounted laser; a heavy infantry/vehicle "point defence weapon" (not really a PDS as in USS augmentation, since it doesn't shoot down AOE rounds at all); 4 grenade types (dealt with in the augmentations stage?) and 5 types of infantry, 2 types of vehicle. And a cone weapon that stuns.
Conclusion: some of these must go. I'm thinking of erasing the carbines, the stun missile AOE and the CARP missile AOE, the stun grenade, and the stun cone weapon, making the short range rapid fire "plasma projector" into a cone weapon, possibly removing all the pistols (or maybe leaving just one) and the PDS (to be replaced with a real PDS??).
My reasoning is thus: multiple stun weapons are really the Meraxillan thing and not so useful for an army not bent on HTH combat. The rifles are cheap and simple enough that either the carbines OR the pistols are totally unnecessary and already the rifles fill the long, medium and short range brackets in terms of tactics. Besides the carbines are not obviously different on the models, unlike the two rapid fire weapons. The CARP overlaps the KPulse Missile in terms of useage and is harder to adapt to USS.
And even then there's problems with exceeding the maximum number of frames, especialy when it comes to the combo weapons; although reducing the Carl-G to two ammo types improves that.
I have it noted into my copy of Planetstorm that the UNE maximum unit size is 10, so I'm running with that.