26

(4 replies, posted in News)

mj12games wrote:

Which are you looking for, specifically?

Arrgh, sorry, I meant the Bourbaki Basins. I have no idea why I said the Drydocks...

27

(4 replies, posted in News)

Can I just ask, will the various Starmada drydocks be brought back?

28

(5 replies, posted in Starmada)

Well, at least the forums are up. Pity about all the attachments, including my own, but at least I can hopefully start posting new threads and re-upload them.

29

(9 replies, posted in Starmada Unity)

Finally-finally, a SUE-RA version of an SAE thread, the Eratran Cluster

30

(9 replies, posted in Starmada Unity)

Finally, two further quick supplements and a re-release of one of my first Shipbuilder factions.

31

(9 replies, posted in Starmada Unity)

Next, a SUE-RA version of Eternal Quest titled, imaginatively enough, Eternal ReQuest (plus a scenario!)

32

(9 replies, posted in Starmada Unity)

Next, the various Iron Stars-inspired supplements:

33

(9 replies, posted in Starmada Unity)

Since July of last year, I have been working (on and off) on various SUE-RA supplements (among other things). Here are the results of that work.

First off, A Gift Rekindled:

34

(0 replies, posted in Starmada Unity)

During March of this year I started a couple VBAMSX Exploration campaigns. These are the ships that featured. The first set might have lasted a couple of turns, if that. The other campaign lasted two game years, and was mainly killed by a combination of various power activations and the appearance of the Avtarian Imperium (again...)

35

(1 replies, posted in Game Design)

Second, a board war-game using a modified nine mens morris board...

36

(1 replies, posted in Game Design)

I'm posting these up as the result of a few months' on-off stuff. The reason is that, in a few days, I might lose interest entirely.

First, a generic space combat rules set. Not playtested, still a WIP...

For some reason, I checked one of the spreadsheets and realised that the Venusian Vaqartarh kinetic pursuit destroyer had F-OT applied but, because I forgot to input a 1 into the relevant cell, it didn't apply the ORAT addition. The Vaqartarh is actually 41pts, not 40. A quick trawl through all other spreadsheets didn't turn up any other obvious errors, but please let me know if you find any.

38

(1 replies, posted in Discussion)

Hi all. For the last month or so I've been toying with wargaming historical land-based wargaming (something that I haven't considered seriously since starting out) and, because of that, my knowledge of artillery classification isn't that strong.

What are the generally accepted breakpoints between light/medium and medium/heavy artillery for the Pike and Shot to Napoleonic era? I'm thinking that the 3-6pdr is the light/medium, and the 12pdr the medium/heavy, but I'm not entirely sure.

39

(2 replies, posted in Starmada)

Thirded...

40

(2 replies, posted in Starmada Unity)

Post 2.

The Empire of Charybdis, as mentioned, was going to be my entry in the ship design challenge in May/June.

41

(2 replies, posted in Starmada Unity)

Between the last tranche of supplements and now, I've been working on other things than SUE-RA (the horror!) but I still managed to do some supplements. Apart from one or two, however, these are not full-fledged supplements, but fleetbooks that seek to work out a particular plotbunny of some description.

The Muxian Imperium and Muxinan Clans are similar but different--the Imperium has some very long-ranged batteries and the smallest ship is hull 6, the Clans are more towards the 'standard' MC range...

42

(12 replies, posted in Starmada Unity)

Here's the Harsendes Cluster

43

(12 replies, posted in Starmada Unity)

The Femtoran Cluster

44

(4 replies, posted in Starmada)

That's what I thought. I'm guessing that I just had two brain-freezes--1 ages ago in March/April when I couldn't work out how to add it in (turns out it was easy once I actually thought about it) and 1 when, after several months, I finally realised I hadn't taken into account those Post-Defensive traits.

45

(4 replies, posted in Starmada)

For the CRBWpns sheet, they are the two weapon trait fields grouped on the K column underneath the 'P-Dfn Traits'. For the SkrWpns sheet, they are in the R and S columns. The first in each is a binary choice between Accurate (Acr) and the second in each are the Expendable and Slow traits.

However, I just need to know that the Accurate, Expendable and Slow traits affect the Defensive SU addition when added to a ship with AEGIS. I think an example is needed:

A CRB weapon has the following stats:

R-3, 1x2+/1/1, Acr/Slw/Dfn. It has a final SU cost of 3.1 SUs. (4 pre-Accurate/Slow stats).

The above weapon in a battery of 4 weapons with ABCD arcs totals 62SUs.

With AEGIS, the battery would total 78SUs, because the Defensive SU addition would add 0.78SUs (rounded to 0.8) for a final BSUR of 3.9.

Before this, my Shipbuilder would have calculated it as 4.1 (because I hadn't remembered to apply the Post-Defensive traits to the formula for AEGIS+Defensive trait SU calculations)

After typing this out, I am fairly certain I am correct that I did need to add the Post-Defensive traits to the formula. I just needed to confirm it.

46

(4 replies, posted in Starmada)

[B]This is a question/confirmation regarding the interaction of three rules during the shipbuilding process: AEGIS Fire Control, the Defensive trait and 'Post-Defensive' traits[/B]

A few weeks ago I realised that my Shipbuilder didn't take into account the (what I term) Post-Defensive traits when calculating the additional SU and ORAT for AEGIS Fire Control. Those traits are 'Accurate', all 'Slow' and all 'Expendable' traits.

I've added support for this into the latest edition of my Shipbuilder (namely, applying the modifiers to the Defensive SU calculation) but I just thought I'd make sure that I'm correct in assuming my previous Shipbuilder is incorrect in that regard. This hasn't been an issue before because I decided not to explore that particular interaction but, when working on a SUE style version of 'Eternal Quest', I realised that for an AF Missile Rack, I'd need both Defensive and Expendable/Accurate.

47

(5 replies, posted in Starmada)

Phew, my six month's work wasn't wasted, then.../weak smile

Because of this, my supplements will remain up.

48

(5 replies, posted in Starmada)

I posted some examples in the thread which you responded to on 15th November [B]('A couple questions')[/B]: four ships with roughly similar designs, but two (the Megaliths) had PDS, while two (the Gigaliths) had Defensive batteries, and one each of those two had AEGIS Fire Control. The only difference between the two Megaliths is the addition of AEGIS, and the sane applies to the Gigaliths. I also included a rundown of their respective SU and ORAT figures.

49

(5 replies, posted in Starmada)

Just in case you didn't know, unless something changes, in four days I will be deleting my Lockdown SUE:RA supplements due to their errors. This error revolves around the AEGIS Fire Control discrepancy between my Shipbuilder (which I used) and the Drydock. As I do not know what the error is, and can't find out without external help, I ask if ANYONE can please help.

Ships in my supplements without AEGIS seem to be accurate, but AEGIS seems to be the exception.

TL:DR: Discrepancy between Shipbuilder and Drydock; need help resolving.

50

(3 replies, posted in Starmada)

In order to facilitate the attempt to find out where I've gone wrong, I designed a few ships with my Shipbuilder.

In order to hopefully find out where I'm going wrong with AEGIS Fire Control, I designed a couple of ships, one with Defensive weapons, the other with PDS, and both having an ‘escort' variant with exactly the same weapons etc., but with AEGIS. I've noted how much SU each step takes and the ORAT for the weapons and PDS. I've also checked the weapon TL as well—each ship has three different weapon tech levels.

All weapons except the Missile Launcher are CRB weapons. The numbers in parentheses are the SU total at a WTL of 0.

Assault Cannon: R-8, 1x3+/1/5, Pr2 (44.8)
Heavy Cannon: R-8, 1x3+/1/3, Pr1 (21.6)
Medium Cannon: R-8, 1x3+/1/2 (10.4)
Light Cannon: R-6, 1x2+/1/1 (6)
PD Cannon: R-2, 1x2+/1/1, Dfn (3 total, 1 SU as Defensive addition)
Missile Launcher: MA 9, 1x2+/1/1, Seeker (12)

MEGALITH-class battleship
Hull 12 (2520SUs)
Engines: 2 (-408)
Shields: 3 (-432)
Assault Cannon: ABCD (SU 314/224/157, OR 280)
Heavy Cannon: ABCD x2 (SU 302/216/151, OR 270)
Medium Cannon: [ABCE/ABDF] x2 (SU 292/208/146, OR 260)
Light Cannon: [ABCE/ABDF] x4 (SU 336/240/168, OR 320)
Missile Launcher: ABCD x4 (SU 336/240/168, OR 294)
PDS: 12 (SU 84/60/42, OR 180)

OR 1604, DR 48, CRAT 278
SUs  remaining (-1/0/+1): 16/492/848
Weapon Track start: 31

MEGALITH-E class battleship
As above but with AEGIS Fire Control added
PDS: 12 (SU 168/120/84, OR 360)

OR 1784, DR 48, CRAT 293
SUs remaining (-1/0/+1): -68/432/806
Weapon Track start: 32


GIGALITH class Battleship
Hull 12 (2520SU)
Engines: 2 (-408)
Shields: 3 (-432)
Assault Cannon, Heavy Cannon, Medium Cannon and Missile Launcher as Megalith class. Light Cannons and PDS deleted in favour of PD Cannons:
PD Cannon: [ABCE/ABDF/ACEF/BDEF] x4 (SU 336/240/168, OR 480)

OR 1584, DR 48, CRAT 276
SUs remaining (-1/0/+1): 100/552/890
Weapon Track start: 27

GIGALITH-E battleship: as Gigalith but with AEGIS

PD Cannon: [ABCE/ABDF/ACEF/BDEF] x4 (SU 448/320/224, OR 640)

OR 1744, DR 48, CRAT 290
SUs  remaining (-1/0/+1): -12/472/834
Weapon Track start: 28