cricket wrote:Ken_Burnside wrote:I think I may be the only person other than Parduz who's bitched to Dan about the dice herding in Starmada.
The problem isn't the sheer number of dice. It's the iterations.
Huh. I'd always thought your concern was with the number of dice, not the iterations.
It's a bit of both - Roll & Count gets slow when there are more than 10 dice at a time on it. And keep in mind, I still play 'mada every now and then, so I don't hate it to the point where I won't play the game.
The problem is that, if you don't like the three-roll system, there's not much that can be done about it. That is the heart of Starmada -- everything else is details that can (and have) been changed via optional rules.
On this I pretty much agree; it has some very pretty statistics, and it's very good on "I don't have to remember nuthin' but 1-2 is Engine, 3-4 is Shields, 5-6 is Weapons, and Odds are Hull Hits". But it still has a handling time cost.
I put a lot of work into cutting down handling time in Squadron Strike, because it became clear that once you got over the hurdle of learning the game, that handling time was the big time sink in completing battles.
One playtester, the week before Origins, came up with a brilliant suggestion for SS's damage allocation system. Which I was opposed to, in large part because "Oh my god...I've got to re-do umptizillion formulas on the SSD display page! Aiiiagh!"
But the "Roll to-hit", "Roll penetration", "Roll damage" system has been there from the beginning. If you like it, you'll love Starmada: if not, you won't.
I disagree. I enjoy Starmada, but I think the cascading re-rolls are about my least favorite part. I think your zoom to boom ratio is skewed a bit high to boom for my tastes, but that is just a taste difference.
This isn't to say I'm opposed to looking for solutions -- just that this is the one part of the game that is going to be highly resistant to change.
The short answer is "It works, and nothing you can change is going to make both me happy and not piss off the vastly more numerous fan base. They're more important than I am."
I'll play 'mada and herd dice when I do so. If I see a clever idea that might solve the issue, I will...but this is one of those fundamental design decisions that not only can't be changed, shoulddn't be changed without a very good reason. And neither I nor Pazur constitute even a bad reason, let alone a reason worth listening to.