26

(33 replies, posted in Starmada Unity)

The Sharlin sheet that I have lists 24 fighters and 4 flyers. So 4 flights of fighters +1 flight for the Combat Flyers.
All of my B5Wars stuff comes from Babylon 5 Wars Vault

The SPB and the Fusion cannon are nearly identical in B5W except that the SPB has better Fire Control ratings (SPB +4/+4/+4, FC +3/+3/+4) hence the SPB 3+ ACC and the FC 4+ ACC.

I used the Fire Control vs Medium ships for ACC.

ACC     B5W Fire control vs Medium ships
2+          +5
3+          +4
4+          +3
5+          +1 or +2
6+          0

I know that B5W uses a d20 for to hit so this really magnifies the differences in Fire Control (d6=16.6% per point, d20=5%), but if you try to squeeze it down at 3-1 everything homogenizes out and all the weapons end up at 3+ or 4+ and nothing much outside of that.

27

(33 replies, posted in Starmada Unity)

Here's what I was thinking of doing for B5.
Shields are the point defense weapons that everyone uses. This allows Laser weapons to get modulating to ignore the PD.
Screens for armor. Just the primary structure. Add any EM or Gravitic shields to the screens.
Engines are based off the aft thruster(s) value modified by the Accel/Decel cost.
Countermeasures or Fire Control for high (10+) Sensor values, both for really high (13+).
Ionized hull gets added to Earth ships with Interceptors to represent the Energy Web.

I deliberately kept the weapon ranges short because my game table is pretty small, only about 25 hexes across.
Here's my first run of an Omega (Alpha model) Destroyer.

Earth Alliance OMEGA A-class Destroyer (670)
-Tech: Shields +1; Weapons +1
Armor: 4-3-2-1
Hull: 10-9-8-7-6-5-4-3-2-1
Engines: 3-3-2-2-1
Weapons: 25-20-15-10-5
Shields: 16-13-10-7-4
-Fwd: 4-3-2-1
-Port: 4-3-2-1
-Stbd: 4-3-2-1
-Aft: 4-3-2-1
Heavy Laser Cannon (4-8-12) 1×5+/1/3 (Mdl; Slw)
-Sustained Mode (4-8-12) 1×5+/1/3 (Mdl; Rpt; Slw; Slw)
A ☐| B ☐| E ☐| F ☐ // (2)
Heavy Pulse Cannon (4-8-*) 1×4+/3/1 (Crn)
A ☐| B ☐ // (1)
Standard Particle Beam (1-2-3) 3×3+/1/1 (Dfn; Pnp)
ACE ☐☐☐☐☐☐| BDF ☐☐☐☐☐☐ // (6)
Interceptor (1-2-*) 3×2+/1/1 (Crn; Dfn; Pnp)
ABC ☐| ABD ☐| ACE ☐| BDF ☐| CEF ☐| DEF ☐ // (3)
Equipment: Hyperdrive ☐ // (1)
Traits: Carrier (4); Ionized Hull

And on the other side a Minbari Sharlin.
Minbari SHARLIN-class War Cruiser (735)
-Tech: Engines +1; Fighter +1; Shields +1; Weapons +1
Armor: 4-3-2-1
Hull: 13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 3-3-3-2-2-1-1
Weapons: 28-24-20-16-12-8-4
Shields: 8-7-6-5-4-3-2
-Fwd: 2-1
-Port: 2-1
-Stbd: 2-1
-Aft: 2-1
Neutron Laser (5-10-15) 1×3+/1/3 (Mdl)
-Sustained Mode (5-10-15) 1×3+/1/3 (Mdl; Rpt; Slw)
AB ☐☐☐☐| EF ☐☐ // (3)
Fusion Cannon (1-2-3) 3×4+/1/1 (Dfn; Pnp)
AB ☐☐☐☐| AC ☐☐☐| BD ☐☐☐| CE ☐☐| DF ☐☐| EF ☐☐☐☐ // (9)
Electro-Pulse Gun (1-2-*) 2×4+/1/1 (Crn; Dfn; Inc; Pnp)
AB ☐ // (1)
Equipment: Fire Control ☐| Hyperdrive ☐| Stealth ☐ // (2)
Traits: Carrier (5)

28

(10 replies, posted in Starmada)

I included ramming rules in Ironclad Armadas. They are for Admiralty but you might be able to mod them.

29

(9 replies, posted in Starmada)

BeowulfJB wrote:

  Temps should be in 80s, lots of sunshine.   
Its Good to live in Florida...  8-)

I was out working on my boat today and it was 40 and cloudy here in Wisconsin.

Do I have say how much I hate you right now? :evil:

30

(11 replies, posted in Starmada)

I should note that while I have played B5-Wars, it's been a while. When I converted B5 for Starmada-AE, it was based as much off B5-Fleet Action as anything. And in B5FA, the pulse weapons worked exactly like Increased hits in Starmada-AE.

31

(11 replies, posted in Starmada)

This is how I did it for Admiralty.
Dual mode
Medium Laser, 3/6/9, 1/4+/1/2, Piercing +1               
Medium Pulse Cannon, 3/6/-, 2/4+/1/1, Carronade; Increased Hits               

ROF 2 covers the ROF difference, the Increased Hits is for the pulse effect and Carronade accounts for the range difference.

32

(3 replies, posted in Starmada)

Junior General has some 2.5d ship counters for Mobile Bay and Lissa. And in the Paper Soldiers section, many more ships.

War Artisan has some sailing ships that could stand in for steam frigates and the like.

Mayhem in Paper has some paper ironclads on the downloads page.

Someone has uploaded images of the counters for the game Ironclads at Boardgame Geek

The Mad Game-Designer's Page has "All the Ships" covering 1890-1945. While technically not ironclads, a lot of the counters look generic enough that you could use them. (Oops. Scooped. big_smile )

Another place to check for counters is SimBase Scans. They have scans of the counters for 789 different games.

If there were to be a change so that AF batteries & AF trait weapons could fire in the fighter phase, I would prefer that they be made "Fighter Exclusive" and only fire in the fighter phase. If you want a dual purpose weapon, make it dual mode, AF mode and non-AF mode.

34

(27 replies, posted in Grand Fleets)

Excellent! Inter-war AND Pre-dreads. Sweet! :mrgreen:

BTW your Akagi silhouette is for 1941 instead of 1927. :ugeek: <ducks for cover>

35

(27 replies, posted in Grand Fleets)

Battle off Samar (Taffy 3)
Scharnhorst and Gneisenau vs Glorious

Carriers should probably be included as targets if nothing else.

Besides, a gunnery battle between Lexington/Saratoga and Kaga/Akagi might be interesting since they all had 8 inch guns when converted.

36

(5 replies, posted in Starmada)

If you want a free vector graphics program, Inkscape works very well. It's really just as good as Adobe Illustrator.

37

(6 replies, posted in Starmada)

I created some Ramming/Collision rules, including a Ram as special equipment, for the Ironclad Armada source book that I made. I'm not sure it's quite the effect that you're looking for since it 's designed for low speed naval collisions. It's pretty hard to deliberately ram someone this way if they are able to maneuver, but that's pretty accurate historically. Now accidental collisions on the other hand... wink

You can find the rules here. http://www.mj12games.com/forum/viewtopi … amp;t=2756

38

(5 replies, posted in News)

Welcome to the land of cheese and beer.

39

(19 replies, posted in Starmada)

Corrected Myshipbuilder.

v9.0b is in the files section.

40

(2 replies, posted in Starmada)

When you have a large range of sizes like that, it would probably be best to come up with something that isn't so linear as saying that a 15000t ship is twice the size of a 7500t ship. The reason is that the Space Units to Hull ratio in the game is not linear. A hull size 20 ship doesn't have 20 times the space of a size 1. It has 49 times the space. Check out the chart on page 28 of the Core Rulebook.

I start by defining what the top and bottom ends of the scale are.
Because I tend to prefer smaller ships in general, for my Ironclad Armada conversion, I wanted my largest 15-16000t ships to be in the Hull 15 range with Hull 1 at around 100-250t. So I used the square root of the tonnage divided by 8 and dropped any fractions.

For what you are looking at, maybe something similar. Say square root of the tonnage divided by 15. This puts a 500t FAC at 1 or 2 hull (depending on if you want to round up or down) and a 100000t CVN at 21 hull. Or if you prefer larger ship sizes, maybe a divisor of 10 which would put the CVN at hull size 30 and hull size 1 at about 150t.

41

(2 replies, posted in Discussion)

[size=200]GO PACK GO!![/size]

42

(2 replies, posted in Starmada)

Oh crud. :cry: I was afraid of that.

I was hoping to have a situation where ships would be defenseless vs some types of weapons but not vs other types.
Something like Babylon 5 where weapons like Lasers ignore defenses except for shields, but Pulse weapons have to penetrate the active point defense as well, hence Non-Piercing [X].

Oh well I guess I'll just have to slide the defenses up a step and make the bottom at 1 shield vs Non-Piercing and go from there.

Thanks.

43

(2 replies, posted in Starmada)

In rule 4.3 The Impact Roll, it states;

Against a target without shields (either by
design or as the result of damage), the impact
roll is unnecessary—each die automatically
“gets through”.

Does this apply to Non-Piercing [X] weapons, or do they have to roll vs the 0 shield and exceed 0 with the [X] modifier?

For example, a Non-Piercing -2 weapon vs a ship with 0 shields.
Is there no Impact roll or do you have to roll 3 or better, to do damage?

44

(2 replies, posted in Starmada)

RobinStirzaker wrote:

Do all weapon mounts in battery with the fire-linked trait have to fire at the same target or is it just that all mounts fired at any given target use the same die roll?

Thanks

The second.
Per Dan in this thread. http://mj12games.com/forum/viewtopic.ph … ked#p15213

45

(17 replies, posted in Starmada)

I like the Captain's Logs from ADB. Even if you don't play SFB, they always have 2-5 fiction stories from the Star Fleet universe plus scenarios that can be a source of ideas or outright converted to Starmada.
http://www.starfleetgames.com/captainslog.shtml

46

(6 replies, posted in The Admiralty Edition)

One last set of fighters. Battlestar Galactica. Based off the info at http://en.battlestarwiki.org
For the Nuclear Missile armed Raptor & Raider, I used Strikers because in the show they were targeted and shot down by Vipers defending the Galactica. So they really are more of a scenario objective rather than a weapon to shoot at the enemy. Of course if they are foolish enough to pack their fighters that close together... :twisted:

Type: VIPER MK.1 (44)               
Hull: 3 2 1                
Engines: [TL0] 10 7 4                                          
Shields: [TL0] 2 2 1                                          
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[] 6:[]               
Battery V: Mode1: Laser Gun, 3/6/9, 2/4+/2/1, Fire-Linked               
Mode2: Torpedo Tube, 3/6/9, 1/3+/2/2                
[g] [g]                

Type: VIPER MK.2 (69)               
Hull: 3 2 1                
Engines: [TL1] 12 8 4                                          
Shields: [TL0] 2 2 1                                          
Weapons: [TL1] 1:[VW] 2:[VW] 3:[VW] 4:[VW] 5:[2W] 6:[2W]               
Battery V: Heavy Kinetic Energy Weapon, 4/8/12, 2/4+/2/1, Fire-Linked               
[g] [g]                
Battery W: Missile, 4/8/12, 1/3+/1/2, Double Damage; No Range Mods               
[g] [g] [g] [g] Ammo: 4               
Special: [TL0] Overthrusters               

Type: VIPER MK.7 (104)               
Hull: 4 3 2 1                
Engines: [TL1] 12 9 6 3                                         
Shields: [TL1] 3 3 2 1                                         
Weapons: [TL1] 1:[VW] 2:[VW] 3:[VW] 4:[VW] 5:[VW] 6:[W]               
Battery V: Heavy Kinetic Energy Weapon, 4/8/12, 2/4+/2/1, Fire-Linked               
[g] [g] [g]                
Battery W: Missile, 4/8/12, 1/3+/1/2, Double Damage; No Range Mods               
[g] [g] [g] [g] Ammo: 4               
Special: [TL1] Fire Control; Overthrusters               

Type: BLACKBIRD-STEALTH SCOUT (73)               
Hull: 4 3 2 1                
Engines: [TL1] 16 12 8 4                                         
Shields: [TL1] 3 3 2 1                                         
Weapons: [TL1] 1:[V] 2:[V] 3:[V] 4:[] 5:[] 6:[]               
Battery V: Missile, 4/8/12, 1/3+/1/2, Double Damage; No Range Mods               
[g] [g] Ammo: 2               
Special: [TL1] Fire Control; Stealth               

Type: RAPTOR-NUCLEAR STRIKE (191)               
Hull: 7 6 5 4 3 2 1                
Engines: [TL0] 5 5 4 3 3 2 1                                      
Shields: [TL0] 3 3 3 2 2 1 1                                      
Weapons: [TL0] 1:[] 2:[] 3:[] 4:[] 5:[] 6:[]               
Special: [TL0] Armor Plating; Cargo (100); Carrier (80); Countermeasures; Hyperdrive; Overthrusters; Transport (100)               
Fighters: [TL0]               
2xNuclear Missile, 1/8/4, (Striker/3+/Area Effect/Double Damage/IMP-3)               

Type: RAPTOR-STRIKE (141)               
Hull: 7 6 5 4 3 2 1                
Engines: [TL0] 5 5 4 3 3 2 1                                      
Shields: [TL0] 3 3 3 2 2 1 1                                      
Weapons: [TL0] 1:[V] 2:[V] 3:[] 4:[] 5:[] 6:[]               
Battery V: Rocket Pack, 3/6/9, 4/5+/1/1, Doubled Range Mods; Increased Hits               
[ab] [ab] Ammo: 8               
Special: [TL0] Armor Plating; Cargo (100); Countermeasures; Hyperdrive; Overthrusters; Transport (100)               

Type: RAIDER-TYPE 1 (42)               
Hull: 5 4 3 2 1                
Engines: [TL0] 8 7 5 4 2                                        
Shields: [TL0] 2 2 2 1 1                                        
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[] 5:[] 6:[]               
Battery V: Laser Cannon, 4/8/12, 1/4+/2/2, Fire-Linked               
[g] [g]                
Special: [TL0] Transport (200)               

Type: RAIDER-TYPE 2 (73)               
Hull: 4 3 2 1                
Engines: [TL0] 8 6 4 2                                         
Shields: [TL0] 2 2 1 1                                         
Weapons: [TL0] 1:[VX] 2:[VX] 3:[VX] 4:[WX] 5:[WX] 6:[WX]               
Battery V: Heavy Kinetic Energy Weapon, 4/8/12, 2/4+/2/1, Fire-Linked               
[g] [g]                
Battery W: Light Kinetic Energy Weapon, 2/4/6, 3/4+/1/1, Fire-Linked               
[g] [g]                
Battery X: Missile, 4/8/12, 1/3+/1/2, Double Damage; No Range Mods               
[g] [g] [g] [g] Ammo: 8               

Type: RAIDER-NUCLEAR STRIKE (133)               
Hull: 4 3 2 1                
Engines: [TL0] 8 6 4 2                                         
Shields: [TL0] 2 2 1 1                                         
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[W] 5:[W] 6:[W]               
Battery V: Heavy Kinetic Energy Weapon, 4/8/12, 2/4+/2/1, Fire-Linked               
[g] [g]                
Battery W: Light Kinetic Energy Weapon, 2/4/6, 3/4+/1/1, Fire-Linked               
[g] [g]                
Special: [TL0] Carrier (80)               
Fighters: [TL0]               
2xNuclear Missile, 1/8/4, (Striker/3+/Area Effect/Double Damage/IMP-3)               

Type: HEAVY RAIDER (85)               
Hull: 8 7 6 5 4 3 2 1                
Engines: [TL0] 6 6 5 4 3 3 2 1                                     
Shields: [TL0] 3 3 3 2 2 2 1 1                                     
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[] 5:[] 6:[]               
Battery V: Multi-barrel KEW, 2/4/6, 3/4+/1/1, Increased Hits               
[ab]                
Battery W: Missile, 4/8/12, 1/3+/1/2, Double Damage; No Range Mods               
[g] [g] Ammo: 4               
Special: [TL0] Transport (400)

47

(6 replies, posted in The Admiralty Edition)

madpax wrote:

I have some questions and suggestion about them, if you please:

Battery W: Concussion Missile, 4/8/12, 1/5+/1/2, Area Effect
[g] [g] Ammo: 6

Why Area effect. According to the video game X-wing, concussion missiles are very powerful against spacecraft (ships and fighters) but have no effect against an area. They could be 'piercing' or could be treated as seekers.

These were designed based more off Wookieepedia than anything else. So I went with the Concussion name and a reference to proximity detonation. I considered seekers but none of these fighter designs have anything in the way of AF defenses. And it keeps the clutter down on the board.

madpax wrote:

Battery X: Ion Cannon, 3/6/9, 2/4+/1/1, Increased Impact

AFAIK, ion cannon doesn't kill ships. They short-circuit things, sometimes all over the ship, so could ideally be 'no-hull damage' and maybe also 'continued damage'.

That's from the X-wing game, but Wookieepedia doesn't have much about them. Edit-Went and read the main entry for the heavy Ion Cannon and it does talk about disabling rather than killing as well as being less accurate than lasers.
How about-Ion Cannon, 3/6/9, 2/5+/3/1, Continuing Damage; No Hull Damage
That'll hurt but not kill.

madpax wrote:

Battery V: Laser Cannon, 4/8/12, 1/4+/1/2
[g] [g] [g] [g]

Could use a 'fire-linked'.

Agreed. Easy to add since it doesn't change the cost.

madpax wrote:

   

Battery W: Proton Torpedo, 2/4/6, 1/5+/2/1, Catastrophic
[g] [g] Ammo: 8

   
Again, could be treated as seekers.

Again, AF defenses & board clutter.

48

(59 replies, posted in Starmada)

Blacklancer99 wrote:
pickledteak wrote:

What is Bekosh's MacroFighters? I did a quick search and didn't turn up anything. Is it a homebrew Starmada ruleset?

Earlier in this topic Bekosh posted up SW Fighters that traeted them as full sized ships in the Starmada rules, with hulls from about 3 to 7. The Millenium Falcon came in at 18 Hull...and therefore they are "macro" scale fighters,
Erik

I just went and added them to the Bouribaki Basin along with Macro Fighter designs for Babylon 5.

49

(6 replies, posted in The Admiralty Edition)

And for another fighter heavy verse. Here are designs for Babylon 5.


Type: STARFURY-class-EA FIGHTER (42)               
Hull: 3 2 1                
Engines: [TL0] 10 7 4                                          
Shields: [TL0] 2 2 1                                          
Weapons: [TL0] 1:[VW] 2:[VW] 3:[V] 4:[V] 5:[W] 6:[W]               
Battery V: Uni-Pulse Cannons, 4/8/12, 1/4+/2/1, Fire-Linked               
[g] [g]                
Battery W: Fusion Missiles, 3/6/9, 1/4+/3/1,                
[g] [g] Ammo: 4               
Special: [TL0] Overthrusters               

Type: BADGER-class - FIGHTER (68)               
Hull: 4 3 2 1                
Engines: [TL0] 8 6 4 2                                         
Shields: [TL0] 3 3 2 1                                         
Weapons: [TL0] 1:[VX] 2:[VX] 3:[VY] 4:[WY] 5:[WY] 6:[X]               
Battery V: Uni-Pulse Cannons, 4/8/12, 1/4+/2/1, Fire-Linked               
[g] [g]                
Battery W: Uni-Pulse Cannons, 4/8/12, 1/4+/2/1, Fire-Linked               
[ef]                
Battery X: Plasma Bolt Cannon, 3/6/9, 1/5+/1/2,                
[g] [g]                
Battery Y: Fusion Missiles, 3/6/9, 1/4+/3/1,                
[g] [g] Ammo: 8               
Special: [TL0] Overthrusters
           
Type: THUNDERBOLT-class-EA FIGHTER (68)               
Hull: 6 5 4 3 2 1                
Engines: [TL0] 10 9 7 5 4 2                                       
Shields: [TL0] 3 3 2 2 1 1                                       
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[] 5:[] 6:[]               
Battery V: Gatling Pulse Cannon, 4/8/12, 1/4+/2/1, Increased Hits               
[g]                
Battery W: Fusion Missiles, 3/6/9, 1/4+/3/1,                
[g] [g] Ammo: 6               
Special: [TL0] Overthrusters               

Type: NAIL-class-MINBARI FIGHTER (90)               
Hull: 5 4 3 2 1                
Engines: [TL1] 12 10 8 5 3                                        
Shields: [TL0] 3 3 2 2 1                                        
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[] 6:[]               
Battery V: Neutron Guns, 4/8/12, 1/4+/1/1, Piercing +1               
[g] [g] [g]                
Special: [TL0] Armor Plating; Stealth               

Type: SENTRI-class-CENTAURI FIGHTER (42)               
Hull: 3 2 1                
Engines: [TL0] 12 8 4                                          
Shields: [TL0] 2 2 1                                          
Weapons: [TL0] 1:[VW] 2:[VW] 3:[V] 4:[V] 5:[W] 6:[W]               
Battery V: Ion Particle Guns, 2/4/6, 1/4+/1/1, Extra Hull Damage               
[g] [g]                
Battery W: Fusion Missiles, 3/6/9, 1/4+/3/1,                
[g] [g] Ammo: 4               

Type: FRAZI-class-NARN FIGHTER (49)               
Hull: 3 2 1                
Engines: [TL0] 10 7 4                                          
Shields: [TL0] 2 2 1                                          
Weapons: [TL0] 1:[VW] 2:[VW] 3:[V] 4:[V] 5:[W] 6:[W]               
Battery V: Plasma Pulse Cannon, 3/6/9, 1/5+/1/2, Increased Hits               
[g] [g]                
Battery W: Fusion Missiles, 3/6/9, 1/4+/3/1,                
[g] [g] Ammo: 4               
Special: [TL0] Armor Plating               

Type: DELTA-class-PIRATE FIGHTER (30)               
Hull: 2 1               
Engines: [TL0] 10 5                                           
Shields: [TL0] 2 1                                           
Weapons: [TL0] 1:[VW] 2:[VW] 3:[VW] 4:[VW] 5:[VW] 6:[VW]               
Battery V: Plasma Bolt Cannon, 3/6/9, 1/5+/1/2,                
[g] [g]                
Battery W: Fusion Missiles, 3/6/9, 1/4+/3/1,                
[g] [g] Ammo: 6               

Type: WHITESTAR-class-ALLIANCE GUNSHIP (747)               
Hull: 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL1] 9 9 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1                           
Shields: [TL1] 4 4 4 4 4 3 3 3 3 2 2 2 2 2 1 1 1 1                           
Weapons: [TL1] 1:[V] 2:[W] 3:[W] 4:[] 5:[] 6:[]               
Battery V: Neutron Laser, 6/12/18, 1/5+/1/3, Catastrophic; Repeating; Slow-Firing               
[g]               
Battery W: Pulse Cannon, 4/8/12, 1/4+/2/2, Increased Hits               
[g] [g] [g] [g]                
Special: [TL1] Overthrusters; Stealth; Regeneration               

Type: SHADOW FIGHTER (91)               
Hull: 4 3 2 1                
Engines: [TL1] 14 11 7 4                                         
Shields: [TL1] 3 3 2 1                                         
Weapons: [TL1] 1:[V] 2:[V] 3:[V] 4:[] 5:[] 6:[]               
Battery V: Quantum Bolt Cannon, 4/8/12, 1/4+/2/1, Halves Shields               
[g] [g]                
Special: [TL1] Armor Plating; Regeneration               

Type: VORLON FIGHTER (98)               
Hull: 4 3 2 1                
Engines: [TL1] 14 11 7 4                                         
Shields: [TL1] 3 3 2 1                                         
Weapons: [TL1] 1:[V] 2:[V] 3:[V] 4:[V] 5:[V] 6:[V]               
Battery V: Lightning Cannon, 5/10/15, 1/4+/1/2, Fire-Linked               
[g] [g] [g] [g]                
Special: [TL1] Armor Plating; Regeneration

Edit: Change to the Badger. I moved the rear firing Uni-pulse Cannon to a separate battery so it doesn't have to be linked with the forward firing ones.

50

(6 replies, posted in The Admiralty Edition)

I posted large scale Star Wars fighters in the thread looking for SW ships and decided that I should add them here as well.

These are designed to try and use the stock Starmada engine to play a Silent Death style fighter game. I have not had a chance to try them out, so no guarantees on how well it works.
So here are the Star Wars designs that I've done.

Type: A-WING-class - STARFIGHTER (50)               
Hull: 3 2 1                
Engines: [TL0] 12 8 4                                          
Screens: [TL0] 5 4 2
Weapons: [TL0] 1:[VW] 2:[VW] 3:[V] 4:[V] 5:[W] 6:[W]               
Battery V: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g] [g]                
Battery W: Concussion Missile, 4/8/12, 1/5+/1/2, Area Effect
[g] [g] Ammo: 6
Special: [TL0] Hyperdrive; Countermeasures               

Type: B-WING-class - STARFIGHTER (219)               
Hull: 7 6 5 4 3 2 1                
Engines: [TL0] 5 5 4 3 3 2 1                                      
Screens: [TL0] 16 14 12 10 7 5 3
Weapons: [TL0] 1:[VY] 2:[W] 3:[X] 4:[X] 5:[X] 6:[Y]               
Battery V: Auto Blaster, 3/6/9, 1/5+/1/1, Increased Hits
[g]                
Battery W: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g]                
Battery X: Ion Cannon, 3/6/9, 2/5+/3/1, Continuing Damage; No Hull Damage               
[g] [g] [g]
Battery Y: Proton Torpedo, 2/4/6, 1/5+/2/1, Catastrophic
[g] [g] Ammo: 10
Special: [TL0] Armor Plating; Countermeasures; Fire Control; Hyperdrive               

Type: X-WING-class - STARFIGHTER (88)               
Hull: 5 4 3 2 1                
Engines: [TL0] 8 7 5 4 2                                        
Screens: [TL0] 12 10 8 5 3
Weapons: [TL0] 1:[VW] 2:[VW] 3:[V] 4:[V] 5:[V] 6:[W]               
Battery V: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g] [g] [g] [g]                
Battery W: Proton Torpedo, 2/4/6, 1/5+/2/1, Catastrophic   
[g] [g] Ammo: 6   
Special: [TL0] Countermeasures; Hyperdrive               

Type: Y-WING-class - STARFIGHTER (183)               
Hull: 7 6 5 4 3 2 1                
Engines: [TL0] 6 6 5 4 3 2 1                                      
Screens: [TL0] 14 12 10 8 6 4 2
Weapons: [TL0] 1:[V] 2:[V] 3:[W] 4:[W] 5:[X] 6:[]               
Battery V: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g] [g]                
Battery W: Proton Torpedo, 2/4/6, 1/5+/2/1, Catastrophic
[g] [g] Ammo: 8               
Battery X: Ion Cannon, 3/6/9, 2/5+/3/1, Continuing Damage; No Hull Damage               
[abcdef]                
Special: [TL0] Armor Plating; Countermeasures; Hyperdrive               

Type: Z-95 HEADHUNTER-class - STARFIGHTER (53)               
Hull: 3 2 1                
Engines: [TL0] 8 6 3                                          
Screens: [TL0] 10 7 4
Weapons: [TL0] 1:[VW] 2:[VW] 3:[V] 4:[V] 5:[W] 6:[W]               
Battery V: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g] [g]                
Battery W: Concussion Missile, 4/8/12, 1/5+/1/2, Area Effect
[g] [g] Ammo: 6   
Special: [TL0] Armor Plating; Hyperdrive               

Type: TIE-class - STARFIGHTER (21)               
Hull: 2 1               
Engines: [TL0] 14 7                                           
Screens: [TL0] 6 3
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[V] 6:[V]               
Battery V: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g] [g]                

Type: TIE ADVANCED-class - STARFIGHTER (51)               
Hull: 3 2 1                
Engines: [TL1] 14 10 5                                          
Screens: [TL0] 10 7 4
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[] 6:[]               
Battery V: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g] [g]                
Special: [TL1] Armor Plating; Countermeasures; Fire Control               

Type: TIE INTERCEPTOR-class - STARFIGHTER (29)               
Hull: 3 2 1                
Engines: [TL0] 14 10 5                                          
Screens: [TL0] 6 4 2
Weapons: [TL0] 1:[2V] 2:[2V] 3:[V] 4:[V] 5:[V] 6:[V]               
Battery V: Light Laser Cannon, 4/8/12, 1/4+/1/1, Fire-Linked
[g] [g] [g] [g]                

Type: TIE BOMBER-class - STARFIGHTER (68)               
Hull: 3 2 1                
Engines: [TL0] 8 6 3                                          
Screens: [TL0] 11 8 4
Weapons: [TL0] 1:[VW] 2:[VW] 3:[VX] 4:[VX] 5:[WX] 6:[WX]               
Battery V: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g] [g]                
Battery W: Proton Torpedo, 2/4/6, 1/5+/2/1, Catastrophic
[g] [g] Ammo: 6               
Battery X: Concussion Missile, 4/8/12, 1/5+/1/2, Area Effect
[g] [g] Ammo: 6   
Special: [TL0] Armor Plating               

Type: MILLENIUM FALCON-class - YT-1300 LIGHT FREIGHTER (344)               
Hull: 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 6 6 6 5 5 5 4 4 4 3 3 3 2 2 2 1 1 1                           
Screens: [TL0] 16 16 15 14 13 12 11 10 9 8 8 7 6 5 4 3 2 1
Weapons: [TL0] 1:[V] 2:[W] 3:[] 4:[] 5:[] 6:[]               
Battery V: Quad Laser Cannon, 2/4/6, 4/4+/1/1
[abcdef] [abcdef]                
Battery W: Concussion Missile, 4/8/12, 1/5+/1/2, Area Effect
[g] [g] Ammo: 8   
Special: [TL0] Armor Plating; Cargo (150); Countermeasures; Fire Control; Transport (75)               

Type: SLAVE 1-class - PATROL CRAFT (352)               
Hull: 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 6 6 6 5 5 5 4 4 4 3 3 3 2 2 2 1 1 1                           
Screens: [TL0] 14 14 13 12 11 11 10 9 8 7 7 6 5 4 4 3 2 1
Weapons: [TL0] 1:[V] 2:[W] 3:[X] 4:[] 5:[] 6:[]               
Battery V: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g] [g]                
Battery W: Auto Blaster, 3/6/9, 1/5+/1/1, Increased Hits
[g] [g]                
Battery X: Proton Torpedo, 2/4/6, 1/5+/2/1, Catastrophic
[g] [g] Ammo: 8
Special: [TL0] Armor Plating; Cargo (200); Countermeasures; Fire Control; Mines (25); Transport (100)               

Type: TANTIVE IV-class - CORVETTE (1059)               
Hull: 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1               
Screens: [TL0] 20 20 19 18 18 17 16 16 15 14 14 13 12 12 11 10 10 9 8 8 7 6 6 5 4 4 3 2 2 1
Weapons: [TL0] 1:[V] 2:[W] 3:[] 4:[] 5:[] 6:[]               
Battery V: Turbo Laser, 6/12/18, 1/5+/1/3, Piercing +1
[ace] [ace] [bdf] [bdf]                
Battery W: Twin Turbo Laser, 6/12/18, 2/5+/1/3, Piercing +1
[abcd] [abcd]
Special: [TL0] Armor Plating; Cargo (750); Countermeasures; Fire Control; Hyperdrive; Marines (20); Transport (750)

Edit: Added 'fire-linked' to the Laser Cannons and revised Ion Cannons (Ion Cannon, 3/6/9, 2/5+/3/1, Continuing Damage; No Hull Damage).