Man I wonder if I can convince the callahanian clan to go to florida for a convention smile

577

(5 replies, posted in Grand Fleets)

Yeah, He's stubborn that way.

I wonder how many others there are out there doing that?

jim

578

(10 replies, posted in Game Design)

What I am lacking most is a clear understanding of the mathematics.

I dabble, but I still feel like a lot is missing from my knowledge.

I don't understand statistics and game theory deeply enough to really address balance.  Not that I don't want to understand it. And I've tried (but I think in some ways failed) with the FtM formula.  And the Aces formula is even worse, in my mind.

So I have been fighting myself trying to get a new FtM formula to work out.  I've gone to the Defiance formulae to get an army/unit/element balance but I have trouble going farther than a little bit into it. I will get there, it will just take a while. And a dedicated focus.

But I think that MJ12 has always made a serious effort to provide a method of determining effectiveness of a unit/element/army.  Now what people do with that as far as balance is concerned is up to the scenario.

However, I am firm in the belief that statistical balance is possible regardless of the variables.

Logical balance may provide a quicker short-term solution, but it will always be flawed.  By logical, I mean playtested values. Orc 1 is worth 10 points, but if you add a spear he is worth 15 points because he kills 1.5 more opponents with the spear.

Additionally, the most super-powered army may have a significant flaw that can be exploited regardless of the method of assigning a combat rating.

<whew!>

579

(10 replies, posted in Game Design)

Defiance.

580

(5 replies, posted in Defiance)

yeah, but I don't want any of those... nobody plays mecha games any more  lol

581

(5 replies, posted in Defiance)

http://estore.xtreme-hobby.com/pigiron.html

Want these to go with the SST MI!

but $40 each whoah!

582

(60 replies, posted in Starmada)

Perhaps put an entry in the FAQ concerning it so that the problem is 'officially acknowledged' but fixing it will have to wait. You can then include a link for players who want it fixed to point to a revised formula (either mine or whatever thing you find you like).

I think I'd like to wait to make sure there's no other problems before I decide to make that an official problem ticket.

jim

583

(60 replies, posted in Starmada)

Dan, your solution does this to the numbers

       old way new dan %diff
1 1 1    2     2         100.00%
1 1 2    4     3          75.00%
1 1 3    6     4          66.67%
1 2 1    4     3          75.00%
1 2 2    8    4.5        56.25%
1 2 3    12    6          50.00%
1 3 1    6     4          66.67%
1 3 2    12    6          50.00%
1 3 3    18    8          44.44%
2 1 1    3     4         133.33%
2 1 2    6     6         100.00%
2 1 3    9     8          88.89%
2 2 1    6     6         100.00%
2 2 2    12     9         75.00%
2 2 3    18    12         66.67%
2 3 1    9     8          88.89%
2 3 2    18    12         66.67%
2 3 3    27    16         59.26%
3 1 1    4     6         150.00%
3 1 2    8     9         112.50%
3 1 3    12    12       100.00%
3 2 1    8     9         112.50%
3 2 2    16    13.5      84.38%
3 2 3    24    18         75.00%
3 3 1    12    12       100.00%
3 3 2    24    18         75.00%
3 3 3    36    24         66.67%

Is that what you wanted?

Or did I make yet another idiotic mistake in the points formula?

584

(60 replies, posted in Starmada)

murtalianconfederacy wrote:

I say leave it.

I agree with murtalianconfederacy: leave it be.

However, there is a flaw in the formula smile.

However, in the hundreds of Starmada games I've playe, it has made little to no difference in the outcome of the game.

murtalianconfederacy wrote:

Weapons with a ROF of 3 may not have a range that exceeds 9. Fluff could say that having such a number of weapons that the sheer energy involved to attack ships above range 9 would shatter the vessel. Thus giving a solution where high ROF weapons are primarily used for fighters.

As far as Im concerned, there is no flaw.

Addressing that flaw in the system with the range cap is both admitting that the flaw changes the outcome of battle and forcing an uncomfortable arbitrariness about the construction system.

Uncle_Joe: can you come up with a 1000pt scenario using current Starmada: X rules for ship construction that effectively demonstrates that 3/1/1 weapons and 1/1/3 weapons are inherently different during play?  A good scenaro will have balanced fleets and no cheese (other than the 3/1/1 weapon smile)

If you can, and I can play that scenario and see the difference, then I will admit the flaw in the math makes a difference. You will find no greater advocate of the-math-flaw-makes-a-difference camp than.

I reiterate: The flaw exists, and, as far as I'm concerned has made no difference to date.

585

(123 replies, posted in Starmada)

Honestly, I've been playing Starmada for a really long time, and I've never noticed the huge difference as you're implying here between 1/1/3 and 3/1/1 ships.

but the beauty of Starmada is that you can change it if you like.

However, I don't think I'll follow until it bocomes "official"

586

(17 replies, posted in Game Design)

what happened to the plane!

587

(17 replies, posted in Game Design)

I like it! except why are there only three boxes in a set?

It looks like it should be

OOOOO OO

right?

588

(47 replies, posted in Game Design)

cricket wrote:
jimbeau wrote:

Let's play the black sox years (duck)

Okay... there was ONE Black Sox year (1919), and I was tempted to include them anyway. tongue

But my formula says the 1916 team was the best (odd, considering they came in second in the AL). Weird...

Sorry.

Picky picky picky.

589

(47 replies, posted in Game Design)

Let's play the black sox years (duck)

590

(7 replies, posted in Discussion)

oh yeah!

Hopefully we'll be bringing a couple new ideas with us!

But mostly I'll be playing Aces and FtM.

http://www.gamingreport.com/article.php?sid=20532

Well done Demian!

Well done indeed!

592

(47 replies, posted in Game Design)

okay, now that DOES piquet my interest!

I do like the top half bottom half thing.

How will these stats work for something like, say, DODGEBALL!

593

(4 replies, posted in Discussion)

Here's to a long life and a merry one.
A quick death and an easy one.
A pretty girl and an honest one.
A cold beer—and another one!

594

(47 replies, posted in Game Design)

no smile

595

(55 replies, posted in Starmada)

Can't promise anything, but there's new things in the works on that front too!

jim

596

(15 replies, posted in Starmada)

yes, you are correct.  Sorry, I didn't even think about it.

jim

597

(25 replies, posted in Starmada)

thanks, I've updated it,

(I assumed your earlier post was implied permission.  I apologize for that lack of discretion. I have sometimes got a problem with that smile)

598

(2 replies, posted in Starmada X)

When I get the votes tallied smile

599

(11 replies, posted in Starmada)

Hmm.... wonder where you got THAT idea from, Jim. Smile

http://mj12games.com/catalog/product_info.php?products_id=50

shoot, I meant to include that link, thanks Dan, you re MY hero!

600

(25 replies, posted in Starmada)

I can rebuild it. so I only need your permission.