676

(46 replies, posted in Starmada)

Hello Paul,

My roommate is much more skilled with computers than I am.  With his help, I was able to run your fine program thru Open Office.  I have not had time to fiddle with it, but the 4 Hull, 4 Speed, 1 shield ship U left on there had its SUs calculated and its CR calculated instead of getting a #N/A. 
I am going to replicate a ship of mine and compare them.
Using the 2.0, I get a cost of 1261 for this ship of mine, which is a standard Battleship of mine
I view it as an Eleven Hull ship with Reinforced Hull, Compendium style.  It is effective in battle 8)   

(1261)  USS Mississippi             
             
Hull: 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: 8 8 8 7 7 7 6 6 6 5 5 4 4 4 3 3 3 2 2 2 1 1               
Screens: 9 9 9 8 8 7 7 7 6 6 5 5 5 4 4 3 3 3 2 2 1 1               
Weapons:             
1:X 2:X 3:X 4:X 5:Y 6:Y             
             
X: 14 Inch Guns: 10/20/30, 1/2+/1/3             
Piercing             
[GHIJK][GHIJK][GHIJK][GHIJK][GHIJK][GHIJK]
[HIJKL][HIJKL][HIJKL][HIJKL][HIJKL][HIJKL]             
             
Y: 5 Inch Guns: 6/12/18, 1/2+/1/1             
[HIJK][HIJK][HIJK][HIJK]             
             
Special: Hyperdrive; Armor Plating; Marines (5); Teleporters (2); Science (100); Hospital (100); Cargo (800); Repair (100); Transport (100)             

I am going to try replicating this ship using the v1.9 and will let you know how it goes and what the CR is ...

Steven Gilchrist; Jacksonville, Fla, USA

677

(46 replies, posted in Starmada)

Paul,

I downloaded the Version 1.9 and noticed little triangles in the corners nearly everywhere.  I cannot make it calculate the cost, and still get  #N/A as the cost.  :oops: 
But the small craft part works so what I will continue doing is to use your program's small craft tab to calculate the SU requirements of customized seekers, etc, then transfer the info to the other SAE shipmaker 2.0 version.

I have downloaded Open Office, but do not know how to make the Shipmaker1.9 go into it.
PCs can be so &$%$ing frustrating!!!  Obviously our world is "-5" Tech in PCs...  :shock: <LOL>

Steven Gilchrist; Jacksonville, Fla, USA

678

(7 replies, posted in Starmada)

Hello from Florida,

Please don't bring back "Ignores Shields" along with Ionic shields; which then leeds to ignores ionic shields... and then un-ignorable ionic shields and...(?)etc<LOL>.
:idea: Instead, as a compromise, possibly "Halves shields" could be brought in.  I find that using piercing on all my heavy weapons is good enough for me, but if some really need it, return "Halves shields".  However since there is no PDS that ignored Half Shields, this ability should cost more than it did in the StarmadaX game.   
If Halves Shields is brought in, I strongly reccomend that there be no "Semi-ionic Shields" that block or counter halves shields.  This could again go from zero to very messy.  :shock:

Steven Gilchrist; Jacksonville, Fla, USA

679

(46 replies, posted in Starmada)

I will try that when I get home.  :idea: 
I am headed off to Wardogs here in Jacksonville.  My gaming friends and I are playing a game with c8000 points on a side.  That gives each player 4000 points.  I will be able to take 2 battleships, a cruiser, and 4 DDGs... All r welcome at our weekly sunday games @ 2pm. 8)

680

(46 replies, posted in Starmada)

Hello Paul,

I like your SAE Ship designer spreadsheet.  It could be useful.  I am able to use the small craft calculation part to calculate the cost of drones & fighters I use.   Unfortunately, I am unable to make the ship designer work completely.  I can save weapons in the blue area on the Nation tab.  I can design a ship, but its combat value is not calculated.  Where I think it should be, I get  #N/A  in the box.  I tried to print out the design, but got several sheets, all with  #N/A  where the point value probably should be.   :shock:

Is there a place in the program where directions are posted?  I have it stored & running thru Micorsoft Excell. 
I hope that this is not the problem. 
Any help you could give would be appreciated.  I am trying to make SAE versions of Battlefleet Gothic ships. 8)

Steven Gilchrist; Jacksonville, Fla, USA

681

(4 replies, posted in Starmada)

:idea: When you get your Starmada Admiralty version of your previous Starmada ship designer programs up & running, don't forget to forward a copy of it up to your friend in NE Fla...  lol

Steven Gilchrist; Jacksonville, Fla, USA

682

(7 replies, posted in Starmada)

All my ships have as their "Y" battery anti-fighter weapons that I call
5 Inch guns.  Here are the specifics of these AA weapons:
Rng=18, Acc=2+, ROF=4, Imp=1, Dmg=1 

In a game I played this afternoon, these AA guns on both of my  13 hull battleships laid a merciless barrage against the 132(!)fighters that my friend brought on his battlestars.  The game was fun and involved 9000 points on a side.  My DDGs carried  some of these 5 inch guns too as well as Fast-Heavy-Seeker-Drones: speed=12, ROF=3, Acc=3+. 

They are expensive (a flight of 4 costing about 45)<=I hope I calculated correctly<LOL>.  The entire game took c3 hours.  The other side had cloaked ships, weapons with {Repeating, Area Effect, and Piercing}.  The other side was eventually demolished, but my side lost half of our force.
It was a great game. 8)

:idea: We are playing again this Sunday Jan 13th @ 2pm @ Wardogs on Beach Blvd, here in Jacksonville.  All are welcome.

Steven Gilchrist; Jacksonville, Fla, USA

683

(43 replies, posted in Starmada)

In the splendid game Starfire, there were these ship types:
corvetts, frigates, destroyers, light cruisers, heavy cruiser, battle cruisers, battleships, super-dreaadnoughts, monitors, etc.  Each ship class was larger than the one before, and the larger ones were slower.  Also the hull cost for the larger ships was higher too.  The ships bigger than battleships were called Super-dreadnoughts, not simply Dreadnoughts. 
I had lots of fun with this game 20 yrears ago because it was a game where you could design your own ships.  My designs were often very brutal...  :shock:

Steven Gilchrist; Jacksonville, Fla, USA

PS:  Great tho Starfire was, Starmada is superior in all aspects  smile

684

(43 replies, posted in Starmada)

I will try to have a friend take pictures of my WW2 type of ships as spaceships.  They are not fancy, but I will see what I can do. 
I agree with the idea of not having ships grow too big.  So far, my biggest ship is hull=14.
When I design a USS Missouri, it will be faster, and probably hull 15 or 16  :shock:

*Must resist the dark side of the force...'make ur ships grow'...must resist*
:arrow: Resistance is Not futile. <LOL>

Steven Gilchrist; Jacksonville, Fla, USA

685

(43 replies, posted in Starmada)

Hello everyone!
My ships are WW2 ships sent into space, similar to IJN Yamato  in Starblazers.  0n these ships, every weapon has an IMP of one.  I let the rate of fire = the number of barrels the weapon had in real life for the heavy weapons.  The damage gets larger as the weapon size increases, 
Right now, my biggest ship is my 14 hulled USS North Carolina.  It has 3 weapons corresponding to its 3 main 16 Inch gun turrets: 
:arrow: 16 Inch guns; Rng=30, ROF=3, Acc=2+, Imp=1, Dmg=4, w/Piercing. 
These mounts are: [GHIJK] [GHIJK]  [HIJKL]
The 5 Inch guns fire more rapidly:  Rng=18, ROF=4, Acc=2+, Imp=1, Dmg=1.
The ship also has hyperdrive and Armor Plating, Speed = 6 & Shields = 4.
Cost = 1404.
The 14 Inch guns on the slightly smaller 13 hulled ships, such as on the Pennsylvania, California, Mississippi, etc are similiar, but Rng=24 & Dmg=3.
This has worked out well.  I am playing these Admiralty versions of my ships today. big_smile   

Steven Gilchrist; Jacksonville, Fla, USA

686

(28 replies, posted in Starmada)

Hello everyone!

The newest improved version of the shipbuilder, version 1.3, sounds great.  Could someone either post the link here, please?
Or give directions to a computer-challanged-individual, (me :shock: ), to locate this link to Version 1.3
Thanks! big_smile

Steven Gilchrist; Jacksonville, Fla, USA

687

(57 replies, posted in Starmada)

Happy New Year everyone!

I am running several games of Starmada Admiralty at Broadsword Comics and Games this Saturday Jan 5th @ Noon.  This store is in Orange Park, just south of Jacksonville.  Hopefully I will have new players and some present Starmada X players there. 
I was wondering if there is an updated Starmada Admiralty version of the StarmadaX Reference Sheet.  I have used this in the past to assist new players with the game.  I am building up a group of players down here in the Jacksonville - St Augustine area of NE Fla., and plan to introduce them to the Admiralty edition.
All are welcome.  Bring your own designs or use Federation, Klingon, and Romulan designs I am putting together.  8)

Steven Gilchrist; Jacksonville, Fla, USA

688

(28 replies, posted in Starmada)

Hello!

The Starmada Admiralty Ship designer is awesome.  big_smile   
I was wondering if you could add range 21 and range 27 to the Range 0ptions.  I have the main battery of some of my ships firing out to 30, and I would change it to 27, leaving the 30 range for Spinalmount-type weapons.  :shock:
I hope that these additions will not be to difficult... 

Steven Gilchrist; Jacksonville, Fla, USA

689

(7 replies, posted in Starmada)

Hello everyone,
      :idea: I may have a solution to having interceptors hit other fighters better than ships, and bombers hitting ships better than fighters.  Just design the fighter as normal, then change its to hit #s in use. 
For example, any fighter that is designed to hit on a 5+ can be changed at no cost. zIf you want to have it as an interceptor, it will hit other fighters, etc on a 4+, and ships on a 6+.  If you want it to be a bomber, then it will hit ships on 4+, but only hit other fighters only on a 6+.  This was how interceptors and bombers were handled in the Starmada Compendium.   
Before the battle, decide which fighters will be in which role because this designation cannot be changed during the middle of the battle. :!:  <LOL>  :shock:

690

(4 replies, posted in Grand Fleets)

Hello everyone,

I am a Starmada player, but used to play WW2 naval minature games 20+ years ago.  I was able to purchase 1/3000 scale figures from a gaming store near St Petersburg, Fla.  The store is/was called Modelers Mart in the nearby town of Safety Harbor, near Clearwater, Fla.  These figs are skillfully molded & nothing has to be put together.  I still have c120 of the figures.  They were fun to use, and not to large.  The figures were made in the UK (Sheffield?).  I still use some of them as Starmada ships and am enjoying that game a lot. [Their use is similiar to the StarBlazers series remaking IJN Yamato as a space ship.]  Check and see if these are still available.  They were well made and I had much fun with them while attending the University of Florida.  Hope this helps.  smile

Steven Gilchrist; Jacksonville, Fla, USA

PS:  Happy New Year everyone   big_smile

691

(7 replies, posted in Discussion)

I guess that with all the snow up North and in the Midwest that many don't want to hear that I went into the pool down here in Florida on Christmas Day... :shock:

Happy New Year everyone!  Make 2008 the best year you have had.  Enjoy what is good, be kind to those who need it, and try to count your blessings whenever you feel sad.
:idea:

692

(57 replies, posted in Starmada)

When I mentioned:
"I may miss over-thrusters because my main warships are WW2 battleships, cruisers, destroyers, etc made into 14 to 4 hulled space ships",  I was refering to my playstyle, in StarmadaX.  When plotting movement, I did not  worry if the aft turrets were going to be able to fire, because after movement I could Overthrust left or right and guarentee that I would have either "C" or "D" arc facing any ships that I wanted to shoot at.  I was able to move towards or away from potential targets because I knew I could use the overthrusters to bring any ship into either arc where my WW2-style ship could fire a broadside of all its heavy weapons, be they FX or AX.
Sometimes I am not clear enough... (100% Blond here) :shock: <LOL>

Steven Gilchrist, Jacksonville, Fla, USA

693

(57 replies, posted in Starmada)

Hello everyone,

I have just finished reading thru the New Starmada Admiralty rules and am very, very impressed with them.  There are so many good things here, that I almost don't know where to start.  I am pleased with  the simplification of game play & the new Data Card, as well as the greater ranges weapons can have. Also, I like the elimination of some of the more abused things of Starmada X such as:
{TDAR, halves shields, Ignores shields&Ionic Shields, PDS, expendables, etc}. 
Well done!

I may miss over-thrusters because my main warships are WW2 battleships, cruisers, destroyers, etc made into 14 to 4 hulled space ships.  To compensate for no overthrusters, I have changed the arcs of the forward "FX" turrets from [ABCD] to [GHIJK], and the rear "AX" turrets from [CDEF] to [HIJKL]. this gives them 120 degrees of broadside fire instead of 60 degrees.  Those designs with center turrets such as my Texas, Iron Duke, and Arkansas class 12 hull ships  have these center turret's arcs changed from [CD] to {HIJK].  I think that with skillful maneuvering, I should be able to fire all heavy guns most of the time.  Neither Admiral Jellico nor Admiral Scheer had overthrusters @ Jutland in 1916...<LOL>.
I have made each ships turrets in thi way:  ROF=the number of barrels in the turret, IMP=1, DMG= 4 for 16"guns, 3 for 14"guns,  2 for 12' guns, and 1 for 8"guns.  These main batteries also have "Piercing" as their Weapon option.  The secondary 5", 4.5", 4", etc guns do not have any weapon ability and will be used to fire @ fighters, drones, etc.  All battleships & Cruisers have Armor plating also...
I am having a great deal of fun designing these ships and look forward to using them.
Splendid ship design rules!

I also like the new movement rules.  They seem fairly easy to use.  It helps to not compare them to other movement systems, but to just use them.  I especially like the idea of using "U-turns".  Sometimes in Star Trek, the Enterprise would rapidly make a U-turn to get away, (such as in "Balance of Terror" when the CA Enterprise makes a U-Turn and goes to maximum warp to try and outrun a Romulan type "R" Plasma torpedo). 
Excellent movement rules!

I look forward to playing Starmada, hopefully this Sunday, using this Awesome Admiralty Edition rules. 
For me, these are now  THE   Starmada Rules  big_smile

Steven Gilchrist, Jacksonville, Fla, USA

694

(92 replies, posted in Starmada)

:arrow: Does the New edition of Starmada have rules for Ablative Armor? 
I use it on nearly all of my ships I play here in Jacksonville, Fla. big_smile   
I like it because most of my ships are WW2 warships-in-space, similiar to the Starblazers Yamato turned onto "Argo".
It works for me...

Steven Gilchrist; Jacksonville, Fla, USA

695

(92 replies, posted in Starmada)

With respect to Starmada X Space stations, we used the Starmada Compendium's rules on space stations as guidlines: :idea:
No engines & the SU ammount is 150% of a same sized ship.  Range 36 weapons cost twice as much as range 18 weapons, etc.  It works well.  This lets these weapons outrange any spinal mounts so that spinal mount ships don't become space station destroyers.  The range of Spinal mounts on space stations was Not doubled... 8)
All my space stations also have overthrusters...

696

(92 replies, posted in Starmada)

In the older Starmada Compendium game, Spacestations had no engines, but the range of their weapons was doubled,  Perhaps this should be how Stace Stations are handled in the new Starmada.  Its how we have been handling them down here.  :idea:

Steven Gilchrist; Jacksonville Fla, USA

697

(92 replies, posted in Starmada)

Hello everyone,
Some questions about the new version of Starmada.
Will this new version of the Starmada game be compatable with the Starmada "X" version?  0r wll the Starmada Admiral version's ships be different and not able to be used with the 0lder(!) Starmada X ships?  (Much in the same way as StarmadaX ships and Starmada Compendium ships cannot really mix) 
If  so, I will pause on any new Starmada X designing and await the new game   8)   
[From the Star-Navy Dept: Stop all ship designs 'til further notice<LOL>]

Steven Gilchrist, Jacksonville, Fla, USA

PS:  We had a great 12,000 point game here in Jacksonville on Sunday.  We used expendibles, but allowed them only one weapon ability.  It was fun and only took 4 hours.  big_smile

698

(92 replies, posted in Starmada)

Will we be able to pre-Order this new Admirlty Edition? 
0r do we need to wait til Dec17th?

699

(9 replies, posted in Starmada)

Hello everyone!

The idea of blocking "Halves Shields" to reduce the effects of fighter attacks is interesting, but not necessary.  If you equip your ships with level 3 shields and point defense, fighter-attacks that hit these ships will only penetrate on a roll of 4 or 6. 

When you consider that only 1/3 of the fighters that attack your ship actually hit it, and then combine this with only 1/3 of these hits getting thru, it means that only one in nine attacking fighters will cause damage to your ship.  If you have anti-fighter batteries, it means the attacker is loosing 3 fighters for every 2 internals being scored:  Ouch!

What does everyone else think?

Steven Gilchrist
Jacksonville, Florida, USA

PS:  I am going south for the holiday and playing Starmada with my nephew and Gaming Glenn at his store, Dragon's Lair, just outside Fort Lauderdale. We are playing Wednesday 11/21 @ 1pm and possibly on Friday

Hello everyone,

Still playing Starmada on Tuesday nights.  0ne of the players has some Dungeon & Dragon figures of dragons, so I made some Starmada ships as Dragons, for him.  They have
an Anime Spinal mount as a breath weapon,
beams that shoot out of the eyes,
level 5 shields,
Shock-wave
and 0rganic hull.   :shock:
We had much fun last Tuesday, and my friend was able to use some if his dragon figures.  The next game is this Tuesday 10/16.  Everyone is welcome.  big_smile