Hello everyone,
Three of my friends and I played a 6,000 points-a-side game today. I played two of my California class BBs, escorted by a DD that carries 40 drones. The details on these BBs, which have 20 ablative armor, can be found in the Bourbaki Basin. The battle took c2 hours 45 min. The usefulness of Ablative armor was conclusively proven. Yet the cost being too low was also very obvious. The cost now is three of the ablative armor costs the same as two hull. Based on analyzing the battle and discussing this with my friends, I think the cost should be that three of the Ablative armor costs the same as four hull.
There were several reasons we think the cost should be doubled. First, the armor absorbs hits just as hull, but unlike hull, this ab-armor protects shields, weapons, engines, & equiptment completely, until all of it is gone. It is thus better than hull so should cost more.
A comparison of these 2 nearly identical ships listed in the Boubaki Basin is useful:
When USS California takes 18 internals, it looses no systems, just ab-armor, and is still fully effective. When the previous "refitted USS Mississippi", takes 18 points of damage, its a different story! Assuming average distribution of hits, the Mississippi will loose 3 weapons, 3 engines, all three shields, 3 equipment, and c6 hull (instead of ablative armor, it has armor plating). Although repairs can be made, the shields cannot be brought to 3 again, the 3 weapons, if repaired, won't fire as well. Clearly, the Mississippi is now much more vulnerable, especially if no shields get repaired and it has to rely only on its PDS for protection. Given the randomness of repair rolls, this can happen. This also leads me to conclude that the cost of Ablative armor should be increased. What do others think?
I enjoy having the Ablative armor on my ships, but want to calculate its cost accurately & fairly.
(Perhaps then my friends will let me use it again)
We are playing again on Wednesday 7/25.