I am firmly of the opinion that all building mechanics, no matter how thoughtfully designed and executed will be exploited by someone eventually. The whole point of designing ships to defeat your opponents isn't to make a balanced design that is fun to play and makes sense, it is to find the loopholes and killer combos that allow you to smite your friends with giggling glee. The exitement comes from building the best beast rather than playing. All of the above is why I typically will not play one-of-a-kind build off games unless there are many restrictions in place. They just aren't fun to me. I'm weird that way I guess. When I have played some campaigns we have used all kinds of hard caps on tech and things like range and they were pretty fun games.
Of course this is me on my soap-box, so I will get down now and let the discussion continue.
Cheers,
Erik
I agree with what you say. The problem I guess i have is for our group to agree on the design limits is a big hassle. Lots of arguments and people taking it personnally - and then that just motivates them to try to make even more broken combos that you didn't anticipate.
-Tim