151

(9 replies, posted in Starmada)

cricket wrote:
hundvig wrote:

I forget, has anyone done a Starmada-Starblazers port?  Somebody over on SCN was asking...

Ooh... someone's talking Starmada on SCN?

Yaay! big_smile

Anyway, I'm not aware of any conversions for Starmada, but I'd been thinking about one for IS...

Well, there was somebody asking.  No responses other than me, though.

Now, is that a Starblazers-to-Iron Stars port you're talking about, or a Starmada-to-Iron Stars, or what?  smile

Rich

152

(6 replies, posted in Iron Stars)

Those are some big honking primary guns, there.  I like the carrier design, although the hybrid fighter-bomber FACs may not live up to its full potential.

How many of these ships are they supposed to have, anyway?  I don't remember Peru being a huge wet-navy power...

Rich

Hopefully they bought the hull from someone else and refitted it to taste?  It's certainly a decent pocket battleship, for a country that might reasonably be suffering from dreadnaught envy.  smile

The designs themselves seem okay to me, not over the top in terms of cost or equipment or anything.  Not quite sure why they *need* an ether squadron, but whatever.  Foolish military expenditures are a very 1890's kind of thing.

Rich

154

(60 replies, posted in Iron Stars)

I'd go with a more science-fantasy take on them, rather than just making them conventional stealth ships.  The tech in IS is already pretty far out there in terms of real-world physics.  Let them "submerge into the sub-ether" or somesuch.  Good precursor tech for FTL, which you'll want someday down the road.

Game-mechanics-wise, diving or surfacing would take place at the start of a turn.  A sub that dives gets replaced by a contact marker, which should be hard but not quite impossible to hit without specialized weapons, with damage going to the sub as normal (or maybe multiplied by two, making subspace dangerous).  A contact marker should be able to move, but not accumulate momentum, which will make them slower than equivalent-size ships.  Subs can fire torps (only) from a contact marker, but should probably take a penalty of some kind (double range?), or they can surface at the start of a turn to make normal attacks.  To represent surprise and difficulties in tracking, subs should move after all ships, but (probably) before FACs.  Subs should also have a limitation on how many consecutive turns they can stay under before surfacing...the chill currents of the sub-ether can only be withstood for short periods, you know.  smile

The gear required to make a regular hull submersible should be bulky and expensive, and should probably scale upwards dramatically (like the gyrostabilizers) to discourage large subs.  Some specialized sub-hunter weapons would also be in order, probably some kind of "subether charge" or minefield-like weapon, which would be strong against contact markers but weak or useless against "surface" targets.

That's my two cents.

Rich

155

(6 replies, posted in Iron Stars)

Or bombard the Spanish colonies...or the Selenites, if they get uppity.

Which raises the question of whether we really want the US armed with cannons that could just as easily drop building-sized shells on the cities of Europe and Asia, doesn't it?  Everyone remember Castle Falkenstein and the Verne cannon keeping the Prussians out of France?

Rich

156

(9 replies, posted in Starmada)

I forget, has anyone done a Starmada-Starblazers port?  Somebody over on SCN was asking...

Rich

157

(6 replies, posted in Iron Stars)

Okay, having finished the book (again), I'm still not sure how compatible it is.  The main problems that I see are:

1) The US having a cannon that can shoot a three-man capsule into Lunar orbit, way back in the late 1800's.  The "shell" doesn't ever actually reach the moon (and in Around the Moon, it circles back to Earth to splash-land in the Pacific), but with better aim it certainly could have.

2) Being shot out of a cannon at 25,000 mph is a non-fatal experience as long as you use some water to absorb the shock.  Similarly, landing from orbit is workable with 1870s tech.

The second point *could* be handwaved away, if we assume that IS physics are noticeably different from ours.  Which they are, or ether props and cavorite wouldn't work.  So maybe it's not a problem...although orbital reentry in an aluminum shell seems a bit of a stretch even then.

If we assume that the physics assumptions involved are correct, the question becomes "why didn't the US continue to launch moon shots until they succeeded?" They clearly didn't in the IS timeline, and that's hard to explain unless something went disastrously wrong somewhere.  Maybe the "Columbiad" cracked after one firing, or worse, failed catastrophically on the second.  A "launch failure" that blew Stony Hill and the city of Tampa to fragments would be an event on par with Vesuvius or Hiroshima.  That (along with the original miss) might be enough to cool the "moon fever" the world was suffering from, at least until Cavor comes along.

So...maybe it works.  The Baltimore Gun Club might be a valid IS organization, and if they are, the inheritors of Barbican and Marston would undoubtedly be involved with the US ethership program.  And the BGC really, REALLY likes things that go boom.

Rich

158

(7 replies, posted in Starmada)

Isn't the x3 a holdover from the period when hull hits were a 1/3 chance rather than 1/2?  First printing of Starmada: X, wasn't it?

But yeah, x2 makes more sense, I think.

Rich

159

(6 replies, posted in Iron Stars)

cricket wrote:

I'm not as familiar with Verne's story as that of Wells-- is there any way the two can be reconciled?

I'll have to finish rereading "From Earth to the Moon" to be sure, but I kind of doubt it.  The tech end of it might be doable, but the changes in history are hard to reconcile.  OTOH, if the events up until the launch went as the book, and *then* things went wrong, it could be plugged into Iron Stars without too much tweaking.  Maybe they missed Luna altogether, or reached it but the landing was missed by Terran telescopes so everyone assumed they'd failed, maybe the crew was (realistically) squashed on takeoff, maybe the cannon failed catastrophically and blew a big hole in southern Florida...or a combination of those.  From an IS POV, having a relatively recent worldwide craze for space travel (even if it failed in the end) would help explain why investing in ether ships is such an easy sell for the politicos and military types.

Give me a day and I'll get back to you.  It's much better than I remember it being back in grade school, probably because I get the jokes this time around.  Verne's quite the comedian when he wants to be, but asking a third grader to understand his humor is asking a bit much.

Oh, and Keel Bombards?  I loves 'em!  smile

Rich

160

(6 replies, posted in Iron Stars)

cricket wrote:
hundvig wrote:

Fire Arrows and Hale Rockets in the same fleet?  Is that legit?  I thought that was an either-or choice.

There's no rule against it, although it makes sense to only allow one type of rocket per fleet...

OTOH, the Hale and Congreve rockets were both British innovations originally, weren't they?

I just thought the (somewhat superior) Fire Arrows were a Russia/China only toy.

Rich

161

(6 replies, posted in Iron Stars)

Fire Arrows and Hale Rockets in the same fleet?  Is that legit?  I thought that was an either-or choice.

Other than that possible quibble, nice designs.  Scary big torps, there.

Rich

162

(16 replies, posted in Iron Stars)

Interesting design concept there, those are some heavyweight secondaries.  Going to have problems against high-armor enemies, but that's kind of the point, isn't it?  And it will certainly eat cruisers up fast, won't it?

If nothing else, it's appropriately behind-the-times French "naval" thinking...  smile

Rich

163

(6 replies, posted in Iron Stars)

I know Wells is canonical for Iron Stars, but are we adopting anything from Verne?  Obviously the Baltimore Gun Club didn't land men on the moon in the 1870's, but do they exist in the setting at all?  It's easy enough to ignore the moon shot by just assuming that the crew were killed on "launch" (as they would have been in reality) and the shell missed altogether...but having the (disgraced by failure?) Gun Club as a background element would be cool, and it might give a technologically-justified theme (really BIG guns!) for the US fleet.

Did I mention I REALLY like Keel Bombards?  smile

Rich

164

(9 replies, posted in Iron Stars)

I use them on ships with lots of secondaries, they seem most useful there.  They aren't much help on smaller hulls, or ones that use small numbers of primaries (especially forward-only-turret hulls).  OTOH, I wouldn't put a gyrostabilizer on anything larger than a medium ship, but they show up on a lot of my small and very small hulls...so "kit" that's not universally handy is okay by me.

Rich

165

(4 replies, posted in Iron Stars)

Heh.  Try the Apollo design with Thrust 8, Gyrostabilizers, and quad machineguns instead of lights.  I've been fielding those for ages and ages now...gyros mean you rarely if ever miss getting a keelgun shot.

Did I mention I'm fond of keel bombards?  smile

Rich

166

(11 replies, posted in Iron Stars)

Oh, I can't see the Scandinavian powers managing capital ships either, but if some or all of them are active in the K-F mining rush (perhaps as a coalition of some sort?), they'd surely buy some destroyer and light cruiser hulls for convoy escort duties, and later build some homebrew designs once the wasserstahl started rolling in.

*Maybe* a small "purchased" battleship or two, if you think they'd buy into the whole "national prestige" silliness, but that seems more of a South American thing to me.

The more I think about the neutral port thing, the more I like it, though.

Rich

167

(26 replies, posted in Iron Stars)

Yes, the ship designs themselves look fine...it's the idea of the Greeks somehow building them themselves that bothers me.  Tell me they called in some favors to get the Brits to sell them hulls cheap and I'll believe it...or maybe they had more luck recovering Martian tech than the Turks did?  Maybe the Invasion accidentally crshed a cylinder into the Agean Sea or something?

168

(11 replies, posted in Iron Stars)

Scandinavian fleets would be cool.  Danes, Swiss, Norwegians...maybe even the Finns?  Not major powers, any of them, but they might want a piece of the K-F Cluster under the Paris Accords, and that means ether ships.  OTOH they might be more likely to buy from powers like Germany or the USA rather than building their own.

I wonder if the Swiss might not be players in the space race as well?  Being a landlocked country isn't a disadvantage when you're building etherships, and (historically) they've got the economic strength to invest in a building program if they chose to.  Again, the primary motivation would probably be economics, but they might also want to secure their local high orbit position to ensure their security.  Might build a nice big "neutral port" station to accomplish both, and sell maintainance/resupply services to other lesser powers on the side, eh?

Rich

169

(26 replies, posted in Iron Stars)

I could see them buying ships from other nations (USA?  Germany?) but not building them themselves.  Even then, how many could they really afford?  As you pointed out, their economy was less than impressive at this point, historically.  OTOH maybe the industrial and technology boom caused by the Martian invasion, the space race, and the K-F Cluster have changed that?

Rich

170

(13 replies, posted in Miniatures)

Second that opinion.  Cold Navy ships were great, but there wasn't enough variety in the initial release to build a real fleet, and new releases were far too slow to compensate.  The Iron Stars range has the same problem for me.

I greatly prefer the approach GZG has been taking with Full Thrust, where they release a large number of ship types for a given fleet in one or two big releases, which lets you buy what you want all at once instead of being left waiting for new hulls somewhere down the road.  Give me a dozen sculpts to choose from all at once and I'll probably buy at least a few of each.  Give me three or four or six, and the promise of more "later" and I'll probably wait till "later" rather than buy an incomplete fleet.  That way if "later" never comes, it's not my problem.

Rich

171

(11 replies, posted in Iron Stars)

What fleets are we seeing in the next expansion?  United States, surely, but who else?  French?  Maybe some of the Scandinavian powers?  And how about more White Russian and Chinese designs?

Rich

172

(13 replies, posted in Miniatures)

Oh, now that's what I wanted to hear... 

Rich

173

(14 replies, posted in Iron Stars)

Y'know, presumably every station should have some (maybe even most) of it's SUs tied up on non-combat stuff, like docking gear, expanded living quarters, cargo bays, maybe refinery equipment, and all the little things you need to extend your endurance to "nearly forever" status...it's not like they can go back to Earth to pick up more supplies when they need them.  Combat effectiveness is probably a secondary consideration at best, right?

Rich

174

(13 replies, posted in Miniatures)

Hey Dan, got a few bucks in the budget?  smile

http://theminiaturespage.com/news/784231/

Rich

175

(7 replies, posted in Starmada)

chaos_engineer wrote:
hundvig wrote:

Thinking about the old Berserker boardgame still gives me the shudders.

i'm really surprised at the degree of negativity this game evokes, especially over on sites like Boardgame Geek. my copy included an errata sheet and plays fine. imho, it's not as bad as some people make it out to be. it's sure not as bad as some of the crap games SPI published.

I'd love to know what the errata is, I've got the first version and I've never seen the Berserker win in a dozen games.  There's also the fact that the basic game is rather obviously derived from Ogre, which is a sore point for a lot of people.  And especially painful since Ogre's balance between different types of units is so good, while Berserker is utterly dominated by C-Plus Guns.

That said, yeah, SPI did publish a lot of bad games.  They had their prizes, but there were some real turkeys, even allowing for the different standards of the era.

Rich