1,801

(4 replies, posted in Iron Stars)

RobinStirzaker wrote:

We have played a couple of games of the original IS rules and then tried the Starmada version the other week and everyone prefered it.

I'm glad you liked it -- although I think each game has its advantages.

1,802

(3 replies, posted in Miniatures)

...for Defiance, or maybe an ARES mod?

http://theminiaturespage.com/news/592572/

1,803

(30 replies, posted in Game Design)

go0gleplex wrote:

http://www.angelfire.com/or/FireHorse/Cover_Mock2.pdf

I like mock2 better than mock1 -- but why "Eris"?

1,804

(15 replies, posted in Starmada)

underling wrote:

Don't you do this during work like the rest of us?

Speak for yourself... I don't waste company time on... what? Oh, sorry boss. On it, boss.

big_smile

1,805

(15 replies, posted in Starmada)

Actually, I thought I'd sent you one...

Get me your addy and I'll ship it out. Can't believe I overlooked that. Sorry.

1,806

(24 replies, posted in Discussion)

go0gleplex wrote:

That scene showing in the above post is the federation colony under attack by the Gorn who are firing photon mortars (hence all the great smoking craters)...whom Kirk ends up facing later in the show in mano-a-lizard combat, winning only by the famed bamboo cannon...

Season 1, episode 18: "Arena"
First aired: January 16, 1967

The plot was NOT based on a story by Fredric Brown, but after it was written someone noticed the similarities, and so they retroactively paid Brown and gave him story credit.

1,807

(24 replies, posted in Discussion)

Speaking of Star Trek... smile

<IMG src="http://echosphere.net/star_trek_insp/insp_expendability.png">http://echosphere.net/star_trek_insp/insp_expendability.png</IMG>

1,808

(19 replies, posted in Starmada)

Blacklancer99 wrote:

Just kidding, thanks for the clarifications, even if I don't like one of them  :cry:

Sorry ... it just makes things easier to be as direct as possible: no weapons can affect a cloaked target, unless it has been detected.

1,809

(30 replies, posted in Game Design)

jimbeau wrote:

Not quite a forum, not exactly a magazine, it's a MAGNUM.

Ooh... I like that!

1,810

(19 replies, posted in Starmada)

Blacklancer99 wrote:

MadSeason, look over there!

Now that he's not looking here... wink

That's quite the cunning plan you've put into action... wink

Ok, one question I came up with relates to the Commonwealth Pippestrelle seekers. Since they have the Area Effect trait are they targeted at a ship like other seekers or at a hex like fixed weapons with Area Effect?

They can be targeted at either a ship or a hex.

Also with Area Effect, do you roll to attack cloaked ships in the Area Effect-ed area even if you don't know they are there? I would think so, just hoping for clarification.

This is actually the clarification made in the (as-yet-unreleased) Revision 2; while cloaked, ships are immune to all weapons, including those with area effect.

1,811

(24 replies, posted in Discussion)

Please put the presence of spoilers (even minor ones) in the subject line.

1,812

(19 replies, posted in Starmada)

MadSeason wrote:

Thank you x 3!

And now, you have to give us the AAR...

1,813

(19 replies, posted in Starmada)

MadSeason wrote:

Ahhhh, okay. So does this mean that the cost has changed and those ships are now incorrectly costed? Or they were correctly costed for the time and so are good to go as is?

They are good to go as-is, until an official publication "corrects" the point costs.

1,814

(19 replies, posted in Starmada)

MadSeason wrote:

Thanks! But the question becomes... how many screens? Right now it has 3-rating shields.

3 shields = 12 screens

1,815

(30 replies, posted in Game Design)

underling wrote:

My vote would be a very big NAY.

You're always so negative. smile

1,816

(1 replies, posted in Starmada)

Your last ("drastic") option is the correct one. A separate roll is made against each ship within one hex.

Here's an example:

A hull-5 ship explodes. There is another ship (A) in its same hex, and two ships (B and C) in adjacent hexes.

5 dice are rolled against ship A, coming up 2, 3, 4, 5, and 5. This results in 3 hits (rolls of 4, 5, or 6).

5 more dice are rolled against ship B, coming up 1, 1, 2, 5, and 6. This results in 2 hits (rolls of 5 or 6).

5 more dice are rolled against ship C, coming up 1, 3, 3, 4, and 5. This results in 1 hit (rolls of 5 or 6).

1,817

(30 replies, posted in Game Design)

Well, at the moment, I'm seeing how much interest there would be... which will then determine what is possible.

I don't think we'll ever do a monthly hard-copy thing, but a quarterly PDF might be doable.

1,818

(19 replies, posted in Starmada)

The answers below are my understanding of how things should be ... but Matt is the final arbiter on H&C issues, so if he needs to overrule me on anything, so be it. smile

MadSeason wrote:

1) Commonwealth Frigate: Shields or Screens? Every other Commonwealth ship has Screens.

Screens.

2) Boer Aardgees Scout -- at only prices out correctly at 94 with no Countermeasures... does it have Countermeasures or not? (With Countermeasures, it is overpriced at 115 and uses 19 SU too many)

No countermeasures.

3) Boer Leeu Cruiser -- equipped as listed in book, it prices out at 285 instead of 277 and also requires 22 more SU than allowed

4) Boer Luiperd Cruiser -- equipped as listed in book, it prices out at 207 instead of 187 and uses 69 SU too many. If I reduce the engines from 7 to 5, it prices out at 192...

The shipbuilder from the MJ12 web site comes up with 277 for the Leeu and 187 for the Luiperd... :?:

5) Boer Roofdier battleship -- again, it prices out as 476 instead of 472 and uses 16 SU too many (It has 16 carrier space... should it not have that? If I eliminate that the SUs are correct but he price drops to 459)

From p. 14: "The carrier space on Leeu and Roofdier-class starships is reserved for a standard flight of boarding pods."

The Renoster Cruiser prices correctly (except that it has 1 point of extra Carrier space for no reason and therefore costs 303 instead of 302...).

Use that extra point wisely. smile

1,819

(30 replies, posted in Game Design)

So, I'm jealous of game companies that have their own dedicated "journals".

Why shouldn't there be one for MJ12?

Anyone think this is a good idea? Anyone willing/able to contribute content?

1,820

(18 replies, posted in Wardogs)

thedugan wrote:

PHP not rendering the same in different browsers isn't technically a browser problem, it's a standards problem.  :ugeek:

PHP is server-side; it does not interact with the browser at all.

The problem wasn't that the PHP was rendering differently for different browsers, it's that the PHP was providing incorrect HTML, which different browsers have varying tolerances for...

1,821

(18 replies, posted in Wardogs)

I was right, and I was wrong.

I was right: it was NOT a browser problem.

I was wrong, because I failed to make changes to some coding on the Wardogs pages when I changed the PHP a few weeks back.

Everything's fixed now, thanks to Mike (not Dugan smile).

1,822

(18 replies, posted in Wardogs)

jimbeau wrote:

probably a stylesheet thing. You probably need an IE only stylesheet?

I confirmed the new stylesheets on Internet Explorer, Firefox, Opera, and Safari...

And the problems being described (links not working, pictures not loading) shouldn't happen because of stylesheets.

I've never had a problem with mj12games.com, but I've noticed that on other sites (Yahoo! for example) the stylesheet doesn't load correctly the first time, but refreshing the page fixes the problem.

1,823

(18 replies, posted in Wardogs)

go0gleplex wrote:

I just tried myself and got the same error.  and a lot of red x boxes on the catalogue page. wonder if it's an update compatibility issue?

I need details...

Browser?

Where exactly are the red X's?

When you get the 404 error, does it tell you specifically which page you were supposed to reach?

It shouldn't be your browser, tho... everything is in PHP and thus server-side. :?:

1,824

(10 replies, posted in Discussion)

go0gleplex wrote:

See what the doc says this afternoon.

Better living through chemistry! big_smile

1,825

(18 replies, posted in Wardogs)

koyodude wrote:

Why I get a 404 error whenever I try to add Wardogs to my cart?  Is it only available in PDF right now?

Works for me... :?: