Duly noted. I'll keep an eye out for the announcement.
Rich
You are not logged in. Please login or register.
Play nice. (This means you.)
Logins from the previous forum have been carried over; if you have difficulty logging in, please try resetting your password before contacting us. Attachments did not survive the migration--many apologies, but we're lucky we kept what we could!
mj12games.com/forum → Posts by hundvig
Duly noted. I'll keep an eye out for the announcement.
Rich
Thinking about the old Berserker boardgame still gives me the shudders. Easily one of the most unbalanced games ever published, although Steve Jackson managed to patch it pretty successfully in a Space Gamer article. I see Flying Buffalo is still selling it on their web site, down to $7.00 or so these days, even with "revised" rules. They'll also sell you a counter sheet package deal for doing the "Stone Place" scenario...requires several hundred ships, of course.
Come to think of it, those counter sheets might actually be kind of handy for Starmada, if you play with counters and don't like making your own.
Your Starmada game mechanics sound about right for the artillery style C-Plus guns, but IIRC Saberhagen had them showing up as primary-battery weapons on heavy human ships in later years, long after the Stone Place fight.
Rich
hundvig wrote:Looks good. Do we have an ETA yet?
Initial plan was end of March. Now I'm thinking early April is more appropriate.
Hmmm...is the 18th still "early" April? Any ETA on this book yet?
Rich
Looks good. Do we have an ETA yet?
Rich
Agreed. I'm still wrestling with some of my earlier minis...bloody sails are going to be the death of me.
Rich
GZG ships and fighters are almost identical in scale to Brigade's stuff, although there is some variation between fleets and even generations of fleets...the new ESU ships are noticeably bigger, class-for-class, than the old ESU line, for ex.
Cold Navy minis are *much* larger than equivalent classes in FT. A CN frigate makes an decent destroyer or heavy destroyer in FT terms, and their battleships are fair-sized superdreadnoughts.
A Call to Arms ships also tend to be bigger, on average, than FT ships, although only the very biggest ships (Bin'Tak dread, supercarrier) are actually larger than the big FT capital ships.
In general, I find GZG offers the best range of sizes and ship variety on the market, although Brigade pretty close as well. ACTA and CN ships are bigger on average, but they lack the really small sculpts that would make their big models look impressive...when everything is big, nothing stands out real well.
That's my two cents, anyway.
Rich
They're even pretty good secondaries, none of those wussy x1 damage versions...and there are still 20 of them. Alarming...but it doesn't like well-armored targets a bit, does it?
Neat design, sure fits the artwork.
Very nice...and indeed, lots of guns. So where's the stats?
Rich
Hey Dan, is the Auctions board locked or frozen or something? I was trying to post a notice about some LotR minis I just put up on ebay (for those folks who use 'em in Ares) and the message seems to have vanished into the void. Might explain why there've been no posts since June...
Rich
I don't think I could identify a real average...I've run ships (flocks of ships) that run as low as single-digit CRs and ones that were up in the 3000 point range myself. The more expensive stuff was generally higher-tech, but I usually default to tech-0 just to save on math.
I do notice that my fleet actions tend to involve more cheap ships, while small squadron fights use more costly, elaborate designs. Haven't really tried much one-on-one duelling with Starmada (SFB is my preference for that), but I would think you'd want complex vessels for that format, with lots of special equipment, odd weapons, etc.
One thing Starmada does do *very* well is "OGRE in space" gaming, where one side has a single supership and the other a flock of popcorn. Given equal CRs, these games are generally quite well balanced...a good sign that the CR system is working properly, in my book.
Rich
If you want padding for Q hits, use Transporters, which are insanely cheap. They also combo nicely with Security Troops, which soak your Crew hits for you.
Or did we fix that at some point and I missed it?
Rich
I generally use just the size-based mods, but I do feel they're a little bit too generous to smaller ships.
Hmmm...assuming the intent is to make HE dangerous to lightly armored (and therefore small) targets, I think I'd drop the -1 to hit mod, and instead apply twice the target's armor to the roll. That would make HE virtually worthless against hard targets, but quite threatening against armor 0 and 1 vessels.
Neat idea, at the very least.
Rich
nimrodd wrote:Actually, I think that this has been brought up as a Mod. Dan would have to price it, but a "Tough" hull would only show up on the damage chart as a 1 & 4, as opposed to the 1, 3 & 5 that it currently is (or use Armor).
A "Weak" hull would show up on 1, 2, 4 & 5.
A ship with a "Tough" hull would multiply its hull size by 3, instead of 2 as stated in rule A.2.2.
A ship with a "Weak" hull uses a 1.5 multiplier.
I like that. Definitely needs to go into the next edition as an option, if you ask me.
Rich
Taltos wrote:Volunteer wrote:1) Does anyone know the rationale for using a percentage when adding
point defense systems and anti-fighter batteries to a ship? This
means that a hull size one ship (where the those units would be 10
spaces each) has just as effective systems as a size 10 ship (where
they would be 190 spaces each). This doesn't quite make sense to me.I'd have to leave that in the hands of our fearless leader.
Frankly, because it was easier math in the pre-spreadsheet days (there's a lot in Starmada that can be attributed to the early days... ).
At the same time, when a piece of special equipment requires a percentage of the size, it is because I assume it would take more "stuff" to get the same effect on a size 10 ship than a size 1. For example, you need more AFB to cover the hull of a larger ship, or you need more ECM equipment to mask the signature of a larger ship, etc.
Of course back then the amount of space in a hull increased linearly as size increased, which isn't the case these days. So a size 20 ship under the current rules is still using only 5% of its total SU for (say) AFBs, but the amount of actual spaces used has risen dramatically...which might make percentage-based systems less appealing on large hulls. OTOH, you can also pack more other stuff (guns!) into a big hull these days, so all those percentage-based systems are affecting more gear as well. It's an interesting balancing act.
Rich
hundvig wrote:About the only spot where they're (IMO) clearly ahead of Starmada is the way their design system decouples structural integrity from ship size...Starmada makes it relatively difficult to build a large-but-fragile ship, or a small-but-tough one, in part because engine and screen mass are tied to hull size (and therefore hull integrity).
Actually, jack up your tech levels to +2 across the board, and you'll have a bunch of 'stuff' in a not-so-durable frame...
You can sort of achieve the same effect by just wasting space as well (nothing says you have to fill your hull) but the resulting ships tend to be kind of slow, and they get their shields cheaper. Small-but-tough is a little harder...although you can play games with tech levels there as well, you can't just buy extra hull damage points.
It's a minor problem, really.
Rich
hundvig wrote:...it's just that it makes you sound like someone who looked at the (badly outdated and overdue to be replaced) core FT rules way back when and haven't followed it since.
Actually, this is pretty much the case. I played with the primary book (Full Thrust), and the secondary book (More Full Thrust) "way back when." I liked the game (and I still like it). But it is not what I was looking for, and so I moved on. If they have improved upon this aspect of FT, then I may have to look at it again -- but to be honest, it would have to have a *lot* of improvements before I would even put it in the same class as Starmada. No offense -- as I said, I like the game.
But I like a hamburgers, too -- but that will never mean that it is in the same class as a good Porterhouse Steak.
Fair enough. The changes to FT in the Fleet Books have helped a bit in terms of weapon variety, but overall the design system is still much more restricted than Starmada's. About the only spot where they're (IMO) clearly ahead of Starmada is the way their design system decouples structural integrity from ship size...a large ship can certainly be tougher than a small one, but it isn't automatically. You can decide to allocate capacity to increase your hull strength, or pack in more weapons, or better engines, but just being large doesn't make you durable. Starmada makes it relatively difficult to build a large-but-fragile ship, or a small-but-tough one, in part because engine and screen mass are tied to hull size (and therefore hull integrity).
If you're curious, both Fleet Books are available as free downloads off the GZG site these days, so taking a look at what has and hasn't been altered is a no-cost option.
Rich
While I'll be the first to agree that Starmada has an excellent ship construction system, your argument that it's superior to Full Thrust would be a lot more effective if you weren't talking about A, B, and C batteries, which pretty much went out of style with the release of the first FT Fleet Book half a decade ago. Not that I'm arguing your contention that FT's design system is more limiting in many ways than Starmada's...it's just that it makes you sound like someone who looked at the (badly outdated and overdue to be replaced) core FT rules way back when and haven't followed it since.
That may be the case, for all I know...but I play both Starmada and FT pretty regularly, and I enjoy both. IMO Starmada has faster gameplay, better design rules, and the point system is much better balanced, while FT (still) has a larger player base, a better vector movement system (easily cribbed for use in Starmada, thankfully), and less predictable damage effects. GZG also makes an incredible range of spaceship minis, which makes me very happy...and they work fine in both FT and Starmada (and GOBS, and Battleshift, and ASFoS, and Starfire...).
Rich
Oh, thanks, I'd almost forgotten about those. Been dumping a lot of stuff on ebay (finally) the last little while, forgot to doublecheck with you and make sure they'd arrived. Enjoy your xenos, eh?
Rich
I mean, you expect spaceship captains to be named things like "Hercules Strong" or "Lance Starblaze" but Fred? He doesn't even have a cool middle name like "Tiberius" or some other Roman Emperor. And isn't Antimony a softish metal of some kind?
Ah well, no one ever reads the fluff anyway, right, Dan?
Man, I'm tired of all this rain...
Rich
Ah, but how many of the earlier editions of the game do you have, that's the real question. Compendium is so Johnny-Come-Lately...
Rich
Steve: Glad to hear it. Any ETA on the next batch of IS minis? Know you've been busy with Celtos...
Xombe: I'm not sure about the update.pdf, but Twilight Imperium Starmada is a crossover book that lets you use the races from Starmada in the second edition of Fantasy Flight Games' Twilight Imperium game. Not bad, but a little dated these days, since TI 3rd edition is out now.
Rich
cricket wrote:thedugan wrote:We missed 'Talk like a Pirate Day'.....that was the 19th.
:-)Just because I let it pass without notice does not mean I "missed" it...
To be quite honest, I feel extraordinarily strange 'talking like a pirate' at work...and I didn't realize it was TLAPD until all the people except for the guys on my shift (2 other guys) had gone for the day, because PVP had a strip about it...
:-)
That's funny, we were doing on and off it all day at Barnes & Noble, and quite a few of the customers obviously got the joke as well. It's no more artificial than most of our idiotic holidays...and at least you don't have to buy cards for it. Arrrr...
Rich
A Starmada/Defiance genre book would be very cool...and you wouldn't have to convince another company to play ball with you, either. You might even be able to convince Tony at Brigade to sculpt some compatible ship minis for you, eh?
Rich
Being able to trade vehicle frames for Infantry/Weapon frames might be helpful for bioweapon armies, or horde infantry forces, or even for misplaced fantasy armies. What kind of field save *does* a Ringwraith have, anyway?
Mixed armor and movement types would also be a nice addition, although I'm not sure how tactically useful it would really be.
Not so sure about relaxing the Customizer restrictions in general, though. I can already build stuff that's gross enough, thanks.
Rich
mj12games.com/forum → Posts by hundvig
Powered by PunBB, supported by Informer Technologies, Inc.