1

(24 replies, posted in Iron Stars)

cricket wrote:

Defunct? No. But I have some conflicting thoughts on its future path...

Subject to discussion, or do you want to hold the cards close to the chest for now?

2

(15 replies, posted in Wardogs)

go0gleplex wrote:

Was thinking this morning of how cool it would be to just do parts in resin so folks can kitbash the mecha the way they want it.  wink

I've always loved that idea; out there somewhere is a guy who sells molds for casting your own resin starship bits, then assembling them into custom ships.

I'd love to see custom mecha bits myself, and I suspect there are plenty of others out there who would too.

3

(11 replies, posted in Starmada)

cricket wrote:

It does bring up an interesting question:

Would there be interest, now that folks have had the chance to digest the new system, in a book of essays on tactics, ship design, etc.?

Yes

4

(47 replies, posted in Game Design)

cricket wrote:

So, I need playtesters... if you're interested, send an e-mail to cricket@mj12games.com and let me know which two teams you'd like statted up.

Mail sent. I want the 1996 NY Yankees, and the 1996 Atlanta Braves. In addition to be a somewhat interesting matchup, it also matches the sample cards for "Guru's Baseball Game", so I can compare side-by-side.

5

(47 replies, posted in Game Design)

cricket wrote:
Taltos wrote:

but isn't there a licensing issue here related to any historical MLB teams?
I know this is something they tend to protect pretty closely.

This would be what is termed a "Grey Area".

smile

If a problem, there is the "Hardball Solution"; change allthe names of the teams and the players, but keep the stats. Cheesy but from what I understand effective. You probably can't use any of the MLD awards either.

6

(27 replies, posted in Game Design)

go0gleplex wrote:

Please let me know if your interested in giving it a go.  smile

Oh...and how about "ELEMENTAL- WAR OF THE MASTERS" for a title?

I may be interested in playtesting this.

Greg Stolze put out a boardgame back in the late 90's named "Elemental". It appears to be recently out of print. But your name may still lead to confusion.

7

(40 replies, posted in Starmada)

japridemor wrote:

How about rules for differentiating between civilian and military hulled ships? I've played a couple of scenarios where a big lumbering 10 Hull freighter with decent shields and basically a pop-gun holds off a small fast raider because the raider has only a few hull. Even a massive 20 Hull freighter should fear a true warship, no matter what its size.

In our local campaign, we have ruled that civilian ships are cheaper to build but if you take a hull hit, you lose two hull boxes. This is to reflect not only the fact that they're not designed for battle, shouldn't be there and have less redundancy etc.. I would have no idea how to figure a point value for that one though.

My preference would be 1d6 hull boxes per hull hit (like some special equipment does). The question then becomes "how much cheaper?"

8

(25 replies, posted in Starmada)

Starhound wrote:

Hi Daniel

I've got a better understanding of the damage allocation process now and done a few 'what if' scenarios and am happy now. Seems almost too simple to work but it does! I like it.

Hmm, maybe the line Seems almost too simple to work but it does! I like it. should be taken as a slogan by MJ12. It seems to apply to everything they do.  smile

9

(8 replies, posted in Starmada)

cricket wrote:

Some good ideas have been posted here... so I don't want to seem like I'm dismissing them, but I have to wonder:

Is there a point in simulating weapons that aren't usable against spacecraft in a space-combat game? wink

I would think it enough to set aside a few SUs and call it "ground ordnance" or something -- no need to come up with stats for something that can't be used in the game...

If Full Thrust can interface with Dirtside 2, we need to be ready to interface Starmada with Assault Corps. We're trying to be prepared.  smile

What if dedicated anti-fighter weapons fired in the Fighter combat phase? "Ordinary" weapons would still fire after the fighters in the regular comat phase.

What would be the modifier be for "Anti-Fighter" to add to the weapon design rules?

11

(45 replies, posted in Iron Stars)

cricket wrote:
John Voysey wrote:

> Is there any widely accepted 'designs' for Martian vessels?
> Specifically, for the period in which Iron Stars is taking place in?

Not exactly. There is "Edison's Conquest of Mars", which does contain (allegedly) the first space battle ever written... but other details within the book make it less than likely that I will consider it "canon".

Hmm, What if "Edison's Conquest of Mars" was a know-to-be sensationalized or exaggerated account. After all, there is "War and Peace" as compared to the Flashman novels, for example.

12

(2 replies, posted in Starmada)

jimbeau wrote:

okay, I'll fix it when I get a chance...

sorry

Thanks. Not a huge deal for me, just something I noticed.

13

(2 replies, posted in Starmada)

Just downloaded the lastest template, and "Special Equipment" does not appear to show up on the Drak Notation tab.

Test gunboat is Hull 1, Speed 12, 3 Pulse Lasers (Rng 6, 5+, 1/1/1, all AB), and one Neutron Torpedo (Rng 6, 5+, 1/2/2). Special equipment is the Hyperdriver and two Sunbursts. Drake looks like this:

Test Gunboat Class  of the Human fleet   (0)

Hull: 1
Engines: 12 11 10 9 8 7 6 5 4 3 2 1
Shields:  0
[a] Pulse Laser [2/4/6, 5+, 3/1/1]
AB, AB, AB
[b ] Neutron Torpedo [2/4/6, 5+, 1/2/2]
AB
1[H4Eab], 2[5Eab], 3[H4Ea], 4[4EQa], 5[H3EQa], 6[4EQa]



VBAM Stats
Cost: 5 Maint: 1/3 DV: 1 AS: 5 AF: 2 CR: 2 CC: 1

Thought someone ought to know...

murtalianconfederacy wrote:

One-turn wonder.

[snip]

We called it off then, and we're still arguing about whether to outlaw that combination. Or, at least to start issuing PDS systems (if the ship had had PDS, he'd have only suffered eight hull hits) and/or armour plating to ships.

There's no need to outlaw a combination if there is some way of countering it. That would be like outlawing Scissors because someone keeps playing Paper. If they keep playing Scissors, play Rock.

Oh, and remind your opponent about "Ionic Shielding".  smile

15

(47 replies, posted in Game Design)

cricket wrote:

...pique anyone's interest?

http://mj12games.com/forum/files/pujols_340.png

Looks interesting. What will your game offer that Baseball Guru's doesn't? See http://baseballguru.com/bbboardgame.html

16

(17 replies, posted in Game Design)

Taltos wrote:
cricket wrote:

Do you play sports-related games? If so, what kinds? If not, why not?

But a league... managing the budget, grooming a player, drafting, trading,... that takes strategy and planning and time that I enjoy.
(But admittedly, hard to do solo with a table top approach).

So a quick system to generate play results - player stats, W/L, etc - that is complex enough that I can influence things with decisions out of the front office.

Agreed. A later poster complains that most league games take too long. That is true. But many sports games take as long or longer than the real game! If it was a league season, and fast enough that you could play out a game say in 30 minutes, that might work. Way back when I posted on Yahoo some rules for a soccer league card+board game that was intended to meet these goals.

Oh, and to answer Dan: yes.

17

(2 replies, posted in Iron Stars)

It's a sequel to WotW, from 1898....


   Date: Mon, 19 Sep 2005 15:14:40 -0000
   From: "Winchell Chung" <nyrathwiz@comcast.net>
Subject: Edison's Conquest of Mars

http://www.spectrum.ieee.org/sep05/1675