Spinal Mount ranges now show on ship sheets (ok aglass man?)
getting alittle pithy? And you can call me Tommy, and thanks, all is good in the world.
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Spinal Mount ranges now show on ship sheets (ok aglass man?)
getting alittle pithy? And you can call me Tommy, and thanks, all is good in the world.
Personally, given how shields are explained and fighters function per the current rules, I'm inclined to assume that shields tend to be 'bubbles' with the ship inside. Hence the 'ignores shields' IF the mecha can land on the ship...(ie, survive the AFB and other counter fire involved)
I think the landing attempt should be a PEN roll since the mecha is itself the 'projectile'. If using the KEB rules, then K and B shields would be more effective against them than E shields.
I agree,heck another idea I had was that if Mecha attack a ship with ionic shielding(come into conntact) ,roll a dice equal to the number of mecha, on a 1,3,5. The unit shuts down/ destroyed. :twisted:
Hey is there a house rules posting area, or site?
Why do I suddenly have the image of the shields "pancaking" the mecha against the hull?
Know that down right hilarious .
Since the shockwave is an extension of the shields (more or less), if the mecha are inside of the shield then neither shockwave or ionic will be effective as pointed out.
The bigger question at that point then becomes...what is the shield perimeter. Is it a 'skin tight' shield or a bubble shield. If skin tight, then the issue of ignores shields and such becomes non-valid, since shields would still be an intervening factor. If a bubble, then as said, once inside of the bubble, the shields themselves become a moot issue.
Maybe you guys are thinking a liiiittle to deep into this? :?
Selective targeting = bad.
OK I agree selective targeting bad idea, But just a thought.
Point Defense and AFB should still be effective against them I'd think, plus enemy mecha would be a threat/ needed counter. But glad to know I hadn't lost my mind about the same hex thing. I'd agree with the cost...and it would definitely reflect the mecha of the anime stuff I think.
I was Also thinking shockwave, any mecha on a ship when fired would suffer as per rules. And I dont think you crazy,same hex is a great idea.
Well...it would only be ignoring shields IF it could successfully land on the target ship. Getting there is half the fun after all.
Exaaaacly.
Plus, it also looks like it would ignore ionic shields,
I think ionic shielding is for non disruption of electronic systems, kind of like on Star Wars Empire Strikes Back, in the begining when they blasted imperial cruisers with ion cannons.
this info will help with my house rules. Thanks Guys.
VBAM: Starmada actually provides rules for defenses against various weapon types, based somewhat on the shield system. Instead of one shield rating against everything, you have a specific defense level against K/E/M.
Cool, But does VBAM play exacly like Starmada or is its own game system?
I still don't see how mecha could have an advantage over fighters in this regard. You seem to be under the impression that fighter craft would operate under "Wing Commander Physics", when a fighter built for the practically unrestricted Newtonian motion of space would be able to pull off all kinds of crazy maneuvers not possible in an atmospheric environment, namely shooting in one direction while traveling in another (as seen on Babylon 5).
It can be included, but I expect to have to pay through the nose for it. Standard fighters, as a weapon, already have one of the meanest SU to CR ratios in the game, and special abilities make it even moreso. The selective targeting ability alone would make me want to make the cost of mecha at least double that of standard fighters, all other things being equal.
Well It doesnt have to be included in every universe conversion. If you dont want to use it then dont use it. I want it for the universe I play in
Jovian Chronicals. And dont forget were not using unrestricted Newtonian
motion, its not apart of the game mechanics, its statisticly simulated in
2-D play.
And Im speaking purly about fantasy not reality.
Who?
Jankowski was the captain of the Prometheus, the cruiser that led the mission into Minbari space and, by his stupidity and hubris, almost killed off humanity. EarthForce already knew of his incompetence (Omega Incident), but he obviously had some pretty strong patrons, as he survived it. Not much is known of the Omega Incident, except that it is presumed to be centred around the Dilgar War.
Man your realllllly into that show arent you?
According to SX V.2 Point Defense System says on a 1,3 or 5 shield rolls against a starship auto fail.
This seems a bit vauge, a PDS working against everything? Maybe there needs to be a seperate PDS per type of defensive need? Like a PDS against missile/slug, and a PDS against energy weapons or even a PDS against fighter flights?
Now, it depends but it may not require any change in threat multiplier.
the cost, OR and DR dont change, just catagorize the PDS to your need. Like PDS1 for missile/railslug, PDS2 for energy weapons and PDS3 For what ever you come up with?
OK what ya got to say?
Tommy
I really think that, while Starmada is generic and should handle anything you can throw at it, the issue is really scale.
Basically, at a capital-ship scale, mecha aren't going to act much differently than fighters -- perhaps with a special ability or two.
This is what I had in mind in the first place, basicly a ship killer flight. I kinda thought it more approprate to represent this with mecha considering I invision a unit coming into point blank and picking its shot. because it can vector its thrust more easily than a ship. where as a fighter ship would be constantly moving per sa, and hoping for a lucky shot.
TRANSFORMATION / BOARDER (x1.33): when this fighter flight scores a successful hit against an enemy vessel, it may choose to forego standard damage and board or transform. If it chooses to do so, each ship in the flight counts as one squad of Marines for boarding purposes. Only ships which score a successful hit may transform -- hence, the whole flight will rarely be able to do so a once.
Um I kind of feel out of the loop on this issue, where does transformation/ boarder come from? Is this from Wardogs or is that from Starmada or something else?
And are talking about the same thing ? :shock:
/
OK Know I think we`re getting somewhere! What about Mecha having to roll for penetration, if succeded they are abile to roll damage to a specific location, a weapon battery or special equip, engine or hull
Err... again, I'm confused. It does show up on the record sheet. It's shown as "Spinal Mount" under the special equipment section
Ya ah sorry i do tend to think faster than I can type.
I'm not sure what you mean when you say "Make a weapon a spinal mount". Spinal mounts are special equipment, not weapons. As such, they are selected at the bottom of the sheet...
OK rhe way I read this is that one of the batteries (a,b,c.) are considered the spinal mount, like a Railgun, or Particle Cannon. So the way Im thinking is that the stats should show up on one of the batteries......not so, appearently.
So what your saying is that the special equip. "Spinal Mount" is like a Forth weapon on the ship, but just not shown on the record sheet?
Maybe you can change something to make it show up on the record sheet?
As far as the "double damage" is not neccisarily redondunt it could mean double engine damage, special equip. or weapon battery damage
AFAIK, there are no problems with the official SXCA from the MJ12 web site. There were some flaws in the point values in the book, but that was from a bug that has been fixed.
So the official sheet is as "definitive" as it can get. As for the other variants floating around, I cannot say...
Im sorry Dan , but ive noticed one problem with official SXCA. It doesnt change the stats when you make a weapon a spinal mount, as far as the range and damage? Nor can I make these changes myself,at least not without leaving some stats out but im afraid that would not put up a proper TV.
Is it that way for a reason or am I doing something wrong?
Also on side note in my Starmada X rule book v.2 dated 10-23-04 on page 23 paragraph B.12 "No Hull Damage". It says " cannot be combined with "Double Hull Damage" or "Extra Hull Damage" .
What is Double Hull Damage? It doesnt appear in the book?
I had trouble with the weapons maths until I remembered to add the +1 to the ROF in the calculations. So the ROF for ROF 1 is actually ROF 2.
Cannot seem to get the weapon SU to double! You do not say where exactly.
aglass man asked for help, this may be of use.
If this helps i`ll let you know. And thanks for the reply
But we`er not playing Gundam, and I`m certainly not trying to focus on mecha alone. All I`m trying to do is add something new that I think might be fun and interesting, like a new figher type.
And about your other notion about the vulnerablitiy of a ship being attacked by a flight of exos/mecha in the same hex. The exos/mecha would be vulnerable to its enemies fighter flight. I mean thats originaly what fighters (planes/aerotech) were used for, for the protection of the task force against other fighters that might go after vulnerable ships and to press the attack against the enemy the same way.
Also a tactical advantage, technological advantage is what wins wars or this case games. And once a TV is allocated to a exos/mecha flight balance of the game still goes by the numbers.
Dont get me wrong I wouldn`t think of making them more powerful than all other fighters, just making them fulfill a specalized roll with there positives and negatives.
Starmada is a great system to play with, lets not limit the playable fluff!
Well, I believe he's referring to more Gundam-like mecha, in which case I would say that Starmada isn't really the system for that.
Well, this is a generic space rule set after all! There are rules for anima spinal guns, why not Mecha? Maybe if I get time here soon i`ll put some stats together and post them to see what y`all think.
Im a Lightning Strike fan myself, thats why I posted this idea
What about mecha as a fighter option? Lets say having the abilities of a +(?) stat to evade an enemies fire, and being able to attack ships in the same hex/space? Would you not like to have a flight of mecha be able to fly into and attack from inside a asteroid field? Or attack an opponents ship at same hex range (something thats not in the rules yet, I think).
Any neigh sayers, or other ideas for them + or - ? 8)
Can someone do a tutorial on the sxca v.7.3 ? Or if one has been done can you point me to it? im obviosly having difficulties with it. it looks like what i need, but its a little over my head.
Can someone give me a boost?
thax Tommy
i`d love to see a new car combat game. its the genre of gaming i started with, it being CarWars of course. but the enevitable always happens the rules become to encumbered, you spend more time trying to make the perfect car than ya do playing.
i tried the new rules, they`re fun fast, but still having to account for speed, turning hazards, etc. etc. . its all still just to much.
im trying to come up with some working guide lines using Dream Pod 9
Silhouette Engine, and construction rules, but i need to come up with a detailed crash table, spin, flip, skid stuff.
as far as the back ground stuff, i say arena combat, the open highway/streets thing can get a little daunting moving the board from back to front, and nothing really changes until the near end of the battle.
arenas can be made different every time you play, from dirt to concrete
and even npc spectator particapation or speed traps, if you go to slow,the arenas guns automaticlly target and fire on you
any way im rambling, theres my two cents.
Tommy.
Can anyone tell me if there are plans for another book with WWII Ship
stats. Or maybe tell me where theres a web site with ships on file
for GF.
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