1

(2 replies, posted in Starmada)

Spinal Mount ranges now show on ship sheets (ok aglass man?)

getting alittle pithy? lol And you can call me Tommy, and thanks, all is good in the world.

2

(35 replies, posted in Starmada)

Personally, given how shields are explained and fighters function per the current rules, I'm inclined to assume that shields tend to be 'bubbles' with the ship inside. Hence the 'ignores shields' IF the mecha can land on the ship...(ie, survive the AFB and other counter fire involved)

I think the landing attempt should be a PEN roll since the mecha is itself the 'projectile'. If using the KEB rules, then K and B shields would be more effective against them than E shields.

I agree,heck another idea I had was that if Mecha attack a ship with ionic shielding(come into conntact) ,roll a dice equal to the number of mecha, on a 1,3,5. The unit shuts down/ destroyed. :twisted:

Hey is there a house rules posting area, or site?

3

(35 replies, posted in Starmada)

Why do I suddenly have the image of the shields "pancaking" the mecha against the hull?

Know that down right hilarious lol .

Since the shockwave is an extension of the shields (more or less), if the mecha are inside of the shield then neither shockwave or ionic will be effective as pointed out.

The bigger question at that point then becomes...what is the shield perimeter. Is it a 'skin tight' shield or a bubble shield. If skin tight, then the issue of ignores shields and such becomes non-valid, since shields would still be an intervening factor. If a bubble, then as said, once inside of the bubble, the shields themselves become a moot issue.

Maybe you guys are thinking a liiiittle to deep into this? :?

4

(35 replies, posted in Starmada)

Selective targeting = bad.


OK I agree selective targeting bad idea, But just a thought.

Point Defense and AFB should still be effective against them I'd think, plus enemy mecha would be a threat/ needed counter. But glad to know I hadn't lost my mind about the same hex thing. I'd agree with the cost...and it would definitely reflect the mecha of the anime stuff I think.


I was Also thinking shockwave, any mecha on a ship when fired would suffer as per rules. And I dont think you crazy,same hex is a great idea.

Well...it would only be ignoring shields IF it could successfully land on the target ship. Getting there is half the fun after all.

Exaaaacly.

Plus, it also looks like it would ignore ionic shields,

I think ionic shielding is for non disruption of electronic systems, kind of like on Star Wars Empire Strikes Back, in the begining when they blasted imperial cruisers with ion cannons.

this info will help with my house rules. Thanks Guys.

5

(9 replies, posted in Starmada)

VBAM: Starmada actually provides rules for defenses against various weapon types, based somewhat on the shield system. Instead of one shield rating against everything, you have a specific defense level against K/E/M.

Cool, But does VBAM play exacly like Starmada or is its own game system?

6

(35 replies, posted in Starmada)

I still don't see how mecha could have an advantage over fighters in this regard. You seem to be under the impression that fighter craft would operate under "Wing Commander Physics", when a fighter built for the practically unrestricted Newtonian motion of space would be able to pull off all kinds of crazy maneuvers not possible in an atmospheric environment, namely shooting in one direction while traveling in another (as seen on Babylon 5).

It can be included, but I expect to have to pay through the nose for it. Standard fighters, as a weapon, already have one of the meanest SU to CR ratios in the game, and special abilities make it even moreso. The selective targeting ability alone would make me want to make the cost of mecha at least double that of standard fighters, all other things being equal.

Well It doesnt have to be included in every universe conversion. If you dont want to use it then dont use it. I want it for the universe I play in
Jovian Chronicals. And dont forget were not using unrestricted Newtonian
motion, its not apart of the game mechanics, its statisticly simulated in
2-D play.

And Im speaking purly about fantasy not reality. tongue

7

(8 replies, posted in Starmada)

Who?

Jankowski was the captain of the Prometheus, the cruiser that led the mission into Minbari space and, by his stupidity and hubris, almost killed off humanity. EarthForce already knew of his incompetence (Omega Incident), but he obviously had some pretty strong patrons, as he survived it. Not much is known of the Omega Incident, except that it is presumed to be centred around the Dilgar War.

Man your realllllly into that show arent you?

8

(9 replies, posted in Starmada)

According to SX V.2 Point Defense System says on a 1,3 or 5 shield rolls against a starship auto fail.

This seems a bit vauge, a PDS working against everything? Maybe there needs to be a seperate PDS per type of defensive need? Like a PDS against missile/slug, and a PDS against energy weapons or even a PDS against fighter flights?

Now, it depends but it may not require any change in threat multiplier.
the cost, OR and DR dont change, just catagorize the PDS to your need. Like  PDS1 for missile/railslug, PDS2 for energy weapons and PDS3 For what ever you come up with?

OK what ya got to say? smile

Tommy

9

(35 replies, posted in Starmada)

I really think that, while Starmada is generic and should handle anything you can throw at it, the issue is really scale.

Basically, at a capital-ship scale, mecha aren't going to act much differently than fighters -- perhaps with a special ability or two.

This is what I had in mind in the first place, basicly a ship killer flight. I kinda thought it more approprate to represent this with mecha considering I invision a unit coming into point blank and picking its shot. because it can vector its thrust more easily than a ship. where as a fighter ship would be constantly  moving per sa, and hoping for a lucky shot.

TRANSFORMATION / BOARDER (x1.33): when this fighter flight scores a successful hit against an enemy vessel, it may choose to forego standard damage and board or transform. If it chooses to do so, each ship in the flight counts as one squad of Marines for boarding purposes. Only ships which score a successful hit may transform -- hence, the whole flight will rarely be able to do so a once.

Um I kind of feel out of the loop on this issue, where does transformation/ boarder come from? Is this from Wardogs or is that from Starmada or something else?
And are talking about the same thing ? :shock:










/