1

(15 replies, posted in Starmada)

I was thinking about sitting down and going through the numbers just for the fun of it. If someone wants to work with me, it's nice to not be alone.

.r.

hinnen@pacbell.net

2

(20 replies, posted in News)

noelvh wrote:

FOR THE LOVE OF GOD!!!!!

OSX is better than your XP/Vista, I have a network with stuff attached and only mac can do it easily.

Wow, Noel, I'm sorry I seemed to have hurt your feelings. I didn't say anything about mac being better, someone asked why mac was used, I piped up. There's nothing I'm doing can't be done on windows, I just don't like the maintenance (like I said, I'm doing a lot of that all day on unix and windows machines).

I don't have any problems using windows, or setting up a network of them, no big deal. Mostly we've had mac's at home because my wife was using them for her business. I had my linux machines and windows for years. I tried BSD for a few years when mac when OSX (okay, a year before they did, and then a year after). When OSX came out, I started messing with that. It didn't hurt my feelings as much as I thought it would, and when it came time to upgrade machines I started looking at macs instead of pcs. No big deal.

noelvh wrote:

PS did you know that most NAS drives spin all the time!

Yeah, I might have been aware of that. It might have influenced my decision about the enclosure I bought. Yeah, it might have.

Now, deep breath and say it with me:

"It doesn't matter."

.r.

3

(20 replies, posted in News)

Because I don't get paid to maintain my machine at home, and I want it to be easy to manage.

That being said, I've got a pretty sophisticated network (nas disks, automated backups, networked homedirs, multiple machines). Trying to set that up with windows would have been a real drag (I know, cause I get paid to do that from time to time).

That and I'm happy that my two year olds can call up front row and watch fosters home for imaginary friends with minimal interaction from mommy or daddy.

Mac's got it's problems, but for most of what I'm doing at home (where I want to play with computers and not manage them) they're just fine.

.r.

4

(1 replies, posted in Miniatures)

Let's see, how about a pulp adventure on a desert island, where our hero discovers that an evil nazi scientist has found a way to animate the dead and is defiling the bodies of marines killed on the island as his unholy army....

All he needs is to repair your crashed airplane and then he can re-establish the third reich with an army of the dead.

Yeah, that works for me.

5

(45 replies, posted in Iron Stars)

underling wrote:

That's right.
He's now entered the "permission phase" of his life.
:wink:
Kevin

Wait until you have kids. Then it's permission and negotiation.

.r.

6

(8 replies, posted in Discussion)

It's not your fault.

It'll get better.

7

(6 replies, posted in Discussion)

thedugan wrote:

If I were going to do a RPG (and I've made a slight foray into starting one over on the ARES variants list, just a few posts back) - the mechanics would resemble the d4/d6/d8/d10/d12 mechanics like what's in Iron Stars.

The d4/d6/d99/detc stuff sort of annoys me. Too much looking up to figure out which dice I need. I tend to favor bucket o' d6, because it's easy. I realize, however, that's not always a popular choice.

I don't like the fiddly bits either, but I like having multiple "decision points". I call them point's of inflection, places where you the player get a chance to change the outcome based on decisions. I get tired of it when each inflection point has to be a die roll.

Some people are going to pooh-pooh this, but one of the things that was fun about "Magic - the stupid collectable card game" was the multiple inflection point - I mean, building a deck. You went to all this trouble to build a deck, then you get to put it out there and see how it played. Hmm, a little mana poor, whoops, too much land. Not much in the way of random except how the cards pulled out of the deck.

I do get a little bored rolling dice and counting pips, sometimes.

.r.

8

(6 replies, posted in Discussion)

{Warning: Author is about to go off on a rant. This could get boring}

I think that people have forgotten the point of games.

A lot of games seem to be written around the idea that a good game is a simulation. I'm especially looking at computer games. So much effort goes into the design of physics engines, graphics, on and on, so that anything resembling fun is banished in this wierd search for realism.

And what kind of realism is it? Car thiefs killing cops, zombie gorefests. Computer games in particular seem to have turned into particularly gruesome fantasy fullfillment.

I don't think wargames are especially immune from this disease, either. You only need to look at, oh, Star Fleet Battles or any of the Ad Astra stuff, and there's a crazy obsession with simulation as a replacement for gaming.

Okay, there's my rant. Now I want to talk about game design philosophy.

I think games should be fun. And one of the things I think is fun is a good simulation (I used to dm a game based on Swords Path Glory, about 10 pounds worth of tables and lookups - it took all of us to manage a two man combat - I loved it).

When you play a sim, you sort of have in your mind that it's a model of reality. Truth is, it's not a model of reality. It's a model of one person's idea of reality. We've all got different ideas of what's real, what's important. And any sim is just an agreed upon set of rules about what we all think is real.

You see it in game design. On one end, you've got games like Piquet, which is focused purely on managing chaos. Starmada seems to be a game of system design. I notice on the boards here, all conversation about Starmada is about the balancing and management of system design.

At another extreme end, there's chess, which is a very abstract representation of reality. The idea that no piece is more important than another (even the king, although he is the goal of the game, cannot function without support).

So what's my point? I don't think I really have one. I'm just thinking out loud. I'm working through designing a couple of games myself, and I'm trying to decide what are the aspects of reality I think are good for gaming.

These are some things I think might be fun:

I like games where there's a lot of bits on the board. Lots of things to manage.

I like games where the bits need to work together in a sort synergistic effect.

I don't like games that are too rigidly defined. I find chess to be a horrible bore.

I like games that depend on me to make things happen. Too much luck is a bad thing.

What do you think?

I started trying to paint my Russians today, thinking to grad from gold to a dark red.

Looks too much like a Taco joint logo. I must rethink.

.r.

thedugan wrote:

Cavorite doesn't negate inertia, so how can the damper 'damp'?

Wrong word. How about springs. Float your carriage over the frame on cavor pads. The frame (with wheels) provides motive force, the carraige is bound to it and floats.

thedugan wrote:
Rory wrote:

Another use of cavor would be lining the interior of a steam cylinder. Not only will it result in decreased friction from the piston, but the affect of cavor on steam injected into the cylinder will be to compress it even more, resulting in higher pressure with less steam.

Don't see how this would work. In a previous life, I was a Machinist's Mate aboard a nuclear sub.

Perhaps I was overenthusiatic in my applications.

The first disasterous experiment that cavor tries, the cavorite blows a hole off the top of his workshack. In my mind, any proper shack shouldn't be destroyed by simple loss of gravity. There's a much more powerful force there, more than a negation of gravity, negative gravity. A repellent force.

It's that aspect of Cavorite I would apply to the interior of the cylinder.

thedugan wrote:

If you can follow them.....

You may disagree with me, but I'm not stupid.

.r.

11

(9 replies, posted in Iron Stars)

Here you go, the variant I was just discussing, defaced White Ensign with Roundel.

http://homepage.mac.com/rorymh/Ensign_of_the_Royal_Aether_Fleet_V5.gif

.r.

12

(9 replies, posted in Iron Stars)

Fourth Variant:

http://homepage.mac.com/rorymh/Ensign_of_the_Royal_Aether_Fleet_V4.gif

I'm not crazy about this. The white field is too featureless, and the Union Flag and Roundel seem to have nothing to do with one another. The two symbols are seemingly unrelated.

A fifth variant would be to put the St. George cross over the flag, and the roundel into the lower right. I don't think that's appropriate, because that's a defaced White Ensign. If the Navy didn't want them flying the White Ensign, you can bet they won't want them to deface it.

Just my two cents. Your mileage may vary.

.r.

13

(9 replies, posted in Iron Stars)

This is a version for Kevin:

http://homepage.mac.com/rorymh/Ensign_of_the_Royal_Aether_Fleet_V3.gif

I'm not crazy about this version. I think it will be difficult to identify in space. As for the non-national colors in the roundel, I think that I gave a strong enough justification for them in my first post.

Still, what do you think, sirs?

.r.

14

(9 replies, posted in Iron Stars)

cricket wrote:

Although, shouldn't the middle be the yellow (Sun) and the outer be the white (Moon)?

Also, what if the background were black? Sort of the opposite of the wet navy ensign (white) and to represent space?

Here you go:

http://homepage.mac.com/rorymh/Ensign_of_the_Royal_Aether_Fleet_V2.gif

for comparison:

http://homepage.mac.com/rorymh/Ensign_of_the_Royal_Aether_Fleet.gif

I really don't think this works as well, in part because the "gold" of the sun doesn't show up well against the white of the moon. I don't mind the black field, but my previous comments hold (difficulty in identification in space).

.r.

http://web.mac.com/rorymh/iWeb/Home/Gaming.html

This has my Aether Ensign painted on. Perhaps I should look into decals.

.r.

16

(9 replies, posted in Iron Stars)

Hey, I really like this!

Although, shouldn't the middle be the yellow (Sun) and the outer be the white (Moon)?

Hmm. I suppose it depends on where you are when you see the alignment. I don't imagine there's a lot of interest in heading to the inner system yet, because heat management is going to be a huge issue. It's much easier to heat than it is to cool, even more so for the Edwardians.

So it's going to be hard to ever get an alignment where the Earth is:

a) behind the sun,
b) appear larger than the sun, but smaller than the moon.

Whereas the arrangment of Sun/Earth/Moon might be quite a common sight to a Aether Sailor.

Also, what if the background were black? Sort of the opposite of the wet navy ensign (white) and to represent space?

I thought about it, and rejected it because I imagine black to be a popular color for painting the ships in the first place. The point of the Ensign is recognition, an early IFF system for ships at sea. Visibility will be critical, and a black ensign is going to be hard to spot. The roundrel and the Union flag would then be the only parts of the ensign that are visible. Hard to spot.

But if you really want it, I'd be glad to run up a graphic like that. All yours. W00t.

.r.

Okay, that's interesting. I actually imagined the ether screw as a long tube, running down the length of the ship. Energy is pulsed down the length of the tube, the speed of it's pulse determining the final speed of the ship.

On my ships, I painted the sails as though they were an actual light source. After all, the Aether is the mechanism though which light travels, it makes sense to me that inefficiencies in the system will result in "light-spill". I also decided (because it looks cool) that the frequency of the pulses determines the color of the light spill, and that is an attribute that changes by nation and sometimes by ship.

For instance, my Britsh have blue sails, thanks to the frequency of their equipment. The Russians I was planning on putting more in the red/orange end of the spectrum.

I've finished one ship, I'll post a picture when I can.

.r.[/quote]

So I was thinking about the setting of Iron Stars, particularly about the technology and the implications thereof. Obviously, these are my own musings, they have no reference to canon, though I think they could be included.

First and foremost, Cavorite, the foundation of the Royal Aether Fleet. The material as described by Wells blocks the effect of gravity. There are a couple of interesting inventions I see springing off from this. The first I call the patented Cavor Bearing. Line the exterior casing of a bearing with Cavorite, the result should be a repelling force within the center of the bearing. A shaft placed in the center should be held up, resulting in minimal friction.

I would imagine that sometime after the introduction of Cavor Bearings into steam engines, speed records would be set, with the attendent catastrophes. I would also imagine the rich would be using Cavor Bearings, soon to be followed by Cavor Dampers (shock absorbers for the yanks) (though to be precise, they would be replacing the springs) in high value carriages.

Another use of cavor would be lining the interior of a steam cylinder. Not only will it result in decreased friction from the piston, but the affect of cavor on steam injected into the cylinder will be to compress it even more, resulting in higher pressure with less steam.

The results of this will be a much higher efficiency in steam engine technology. I imagine that sometime shortly after the introduction of Cavor, His Royal Majesty King Edward will have a carriage fitted with Cavor Bearings and a small independent steam engine, resulting in a pratical horseless carriage.

This is going to make it harder for gas/diesel engines to be developed. There simply won't be as much need.

----

The Aether Screw

While I was painting my IS ships, I was thinking about the functions of the sails and the propellors that are visible in the illustrations on Brigade Games website.

I don't imagine the Aether Screw really looks like a propellor. I imagine it's probably more like a tube. Passing energy down the length of the tube allows it to "grip" the Aether, causing propulsion.

In my fevered imagination, the sails then are the actual aether screws, they are the devices that propel the ship.

So what are the propellors on the back? I propose that Aether screws are not terribly effective when close to a planetary mass. If they were, there would be no need for cavorite to get the ships up into space. Those propellors are on the back are for maneuvering when in the atmosphere.

Again, this is my own fevered imagination in action, but I think there are still Aeronef within the IS setting, because they are specialized for maneuvering within the Earth's atmosphere. The IS ships are specialized for operations beyond the debilitating effects of gravity on the aether.

Yeah, I got a lot of things to think about while feeding babies.

.r.

So, I'm painting up the IS ships that I've bought, and I've been doing some thinking about what would be the appropriate colors for them. My own tastes were to find something historical, and naval ships at the time were painted a rather light shade of gray beneath, and a lighter shade above. This became the color schemes for my Aeronef fleet.

I decided that the ships of His Majesty's Aether Fleet would instead be a somewhat darker gray.

Then I got to thinking about the Ensign. I sincerly doubt the Navy would lend the White Ensign to those "d*mn aerial monstronsities". I can just hear some puffed up admiral shouting at an Aether Captain, "You may have a naval crew, you may be sailing under naval command, but your not putting my ensign on that thing!"

After doing some research, I noticed just such a conflict with regards to the establishment of the historical RAF ensign. The RAF originally asked for a modification to the White Ensign, and were flatly denied. (A quick trip to Wikipedia, White Ensign got me all the information I needed.)

With this in mind, I pushed that same conflict back about 15 years, and came up with an Ensign for the Royal Aether Fleet. Allow me to demonstrate:

http://homepage.mac.com/rorymh/Ensign_of_the_Royal_Aether_Fleet.gif

Much of the logic for it is smiliar to the traditional RAF. The Roundrel is colored gold/blue/white to represent the Sun/Earth/Moon in a very Kubrikian alignment.

Obviously, this is all tied to my own very narrow version of reality, your mileage may vary.

.r.

20

(4 replies, posted in Wardogs)

I've been pondering about Martians lately. How would Martian Tripods work in Wardogs? How much are you going to abstract infantry out?

.r.

ps - Hey Dan, I'm not being a wet monkey today!

21

(123 replies, posted in Starmada)

So, I've been watching the stuggles of getting Shipyard to behave with Open Office, and these are some of the workarounds I've come across;

1) I've never seen the pulldowns work, even if I unprotect the sheet. I'm not convinced that unprotecting the sheet should make them work anyway. When I do see the pulldowns (ctrl-d in a cell), the options available don't seem to be appropriate to the box. In other words, the options seem to be randomly generated from objects available on that sheet. I'm betting that Open Office implements the pulldown lists differently than Excel.

2) including a "+" in some fields (like To Hit), can be accomplished by typing a "'" (that's an apostophe character, not an foot mark).  After you've typed that into the field, you can type the rest of the string and the '+' sign won't be parsed out, i.e., type '3+ if you want 3+ to appear in the field.

3) Getting weapons to show up on the Templates page was a trick. David is generating a new string at B52 that he wants to see in the weapons field. If you want it to properly fill out the Weapons box, you have to type this new string in. That string is made up of (letter)_Weapon_  Those underscores represent spaces. If you're using the KEB option, you need to add K, E, or B to the end of that.

Obviously, the cool thing to do would be to find out why the pulldowns don't function. I'm going to paw through the OpenOffice docs to see if I can figure something out, but I'm not promising anything, since real-life keeps impinging in the form of adorable twin babies.

.r.