1

(40 replies, posted in Game Design)

Yes!

2

(60 replies, posted in Starmada)

Only Warlock wrote:

Nope, that is the FASA trek universe you are thinking of. In the SFU going faster than 32 is Warp IIRC.

My understanding is that combat takes place at low warp speeds.

The reason for that is that it isn't possible for ships to keep a warp field powerful enough for high speeds/long distance travel stable while maneuvering in combat.

Under the SFB rules when a ship disengages by acceleration it is basically running away in a straight line while it builds up a stable high power warp field.  Once that field is up (i.e. the ship meets certain rule requirements) it transitions into long distance warp and is removed from the board.

3

(25 replies, posted in Starmada)

I could see the higher rated shields being very useful in representing the tech of extremely advanced races,  the Ancients or Asgard from StarGate or the First Ones from Babylon 5 for example.

As with all optional rules, the players simply need to decide if this option is allowed or not in their games.  Mechanically, I see no problem with it.

4

(29 replies, posted in Starmada)

alchemist wrote:

Id keep starbase / battlestation rules simple and pretty much within the existing rules.

- Bases do not have engines.
- Bases can spin to any direction just like ships without engines.
- Engine hits dont do anything because there are no engines, giving bases more staying power than ships.
- Structural bracing allows bases to use C.3 Expanded ranges even when not allowed for ships.

This makes bases somewhat tougher than ships as they ignore 'engine' hits and have a bit more internal space for their size to use for equipment, again because they dont have engines, and the Expanded ranges gives them stand off weapons that bases typically have but at a cost instead of a tradeoff for ships versus bases.

Thats my vote at least.  What do you folks think?

Alchemist

Seconded.

5

(29 replies, posted in Starmada)

I'll have to give this a try.

6

(3 replies, posted in Starmada)

thedugan wrote:
DKeith2011 wrote:

Anyone read The Axis of Time trilogy by John Birmingham?


Nope, but I saw a movie adaptation of it starring Kirk Douglas.  big_smile

Believe me, Axis is far superior to Final Countdown.

7

(3 replies, posted in Starmada)

Anyone read The Axis of Time trilogy by John Birmingham?  If not, it makes great source material for Starmada: Dreadnaughts.

Imagine Navy ships from 2021 accidentally transported back in time to just before the battle of Midway and the historical mayhem that ensues after they virtually annihilate the U.S Pacific fleet.

8

(30 replies, posted in The Admiralty Edition)

There is some information about the new fleets in the Full Thrust Fleet Resouce Center.

9

(9 replies, posted in Starmada)

*points up*

What he said.

10

(30 replies, posted in The Admiralty Edition)

Interesting designs, thanks again.

Wonder if the powers that be have considered a 'Starmada: Full Thrust' book?

11

(30 replies, posted in The Admiralty Edition)

Please do, I would appreciate it.

12

(30 replies, posted in The Admiralty Edition)

Anyone have stats for Ground Zero Games fleets?

13

(15 replies, posted in Discussion)

I tend to lurk more than anything.

I imagine a lot of people are busy with back-to-school preparations.

14

(6 replies, posted in Miniatures)

Where did this information come from?

15

(129 replies, posted in Game Design)

Interesting start.