1

(10 replies, posted in For the Masses)

Hey David,

I haven't done much more on that. It was difficult to replicate the various army features in WHFB to For the Masses because of the differences in points. I felt that some of the unit costs were vastly more expensive than they should have been, so I need to work on tweaking the costs.

The points as written work pretty well on smaller scales, but on larger scale armies in which every model has to have a certain set of abilities (think how ogres all cause fear, and such) it becomes very difficult.

Did you try any?

2

(36 replies, posted in For the Masses)

I like these a lot! Is there a spreadsheet that incorporates these costs -- particularly the values for the single-die (1d4, 1d6, etc.) values for melee and ranged attack dice?

3

(3 replies, posted in For the Masses)

How about a list for ogres/giants who comprise a unified force rather than as single mercenary units in other armies?

4

(2 replies, posted in For the Masses)

One more (somewhat related) question regarding Chaotic/Disciplined.

Does a Disciplined unit get 1d4 CP per element? So a unit of 12 elements would recieve 12d4 command points? Or is it just 1d4 max?

I'm assuming Chaotic will work the same way Disciplined does in that respect.

5

(2 replies, posted in For the Masses)

Are personalities always kept separate from units of troops? Or are there occasions where a personality will be stationed inside of a unit and act with them?

6

(1 replies, posted in For the Masses)

So I'm just getting started with the rules here and haven't yet had the chance to play my first game, but I'm curious about any kind of guidelines for the values available to purchase for each unit. The book has a lot of numbers to choose from for attacks (2d4, 2d8, 3d12, etc), defense (1, 2, 3, 4...), and so on, but there's little description as to what those represent.

I'm currently trying to slap together a decent dwarf army, and I'm using the example units in the main book and the PDF Jim very graciously sent me with some dwarf stats in it to flesh out my units, but I'm still wondering how much the variation represents.

Maybe if there were some "fluff" description attached to the numbers... For example (and this is totally off my head so please don't fault me if I'm way off):

Attack die: daggers/tiny weapons/slings = d4; short swords/hand axes/short bows = d6; long swords/battle axes/longbows = d8, greatswords/crossbows = d10, and huge Herculean weapons/heavy crossbows = d12

Number of die: 1d represents an untrained wielder, 2d represents a standard wielder, 3d represents an expert wielder

Defense: 0 = unarmored, 1 = light armor or shield; 2 = light armor and shield/heavy armor; 3 = heavy armor and shield/rhinoceros skin; 4 = lightly armored rhinoceros 5 = heavily armored rhinoceros; 6 = iron-plated tank

Morale: 1+ = mindless zombie; 3+ = religious fanatic; 5+ = seasoned warrior; 7+ = new recruits; 9+ = peasants

Wounds: 1 = goblins/cannon fodder troops; 3 = average human warrior; 5 = seasoned hero; 7 = Conan-like

Again, these are just wild guesses off the top of my head, but some kind of "flavor text" to give it a real-world perspective could be useful I think, particularly when building an army from scratch.

Also, perhaps a point range estimate for troop skill levels, such as 0-50: cannon fodder; 51-100: professional warriors; 101-150: seasoned veterans; 151-200: heroes; 200+: legendary? I don't know...

Obviously different army concepts will have wildly differing values, but I'm a bit worried at the price range of my dwarven army list in its current state, as it looks a lot more expensive than the ones in the main rulebook.

7

(10 replies, posted in For the Masses)

jimbeau wrote:

not much going on in the FTM world these days...

I noticed this board seems to have been very quiet for over a year now. Has everyone stopped playing? Or moved on to one of the other games?

I'd been playing Warhammer for a while, but never was really satisfied with the balance of the armies... or the fact that they specifically make the rules so you can't really add your own custom units. I'm new to FTM so I haven't had time to really play around a build new unit types yet, but I'm pretty excited about the possibility of doing so. Particularly if I can make conversions of the Warhammer units I currently own and then tweak them from that point, I can see this system as being a whole lot better and more flexible than any other ruleset out there. (That magic point formula you have there is awesome!)

8

(1 replies, posted in For the Masses)

So I saw that FTM is built for 15mm size minis. I'm playing with a conglomeration of Warhammer and other 28mm figures, so I was wondering if anyone else had experience playing FTM at this scale, and what changes or adjustments did you have to make to play at this scale?

9

(10 replies, posted in For the Masses)

Alright, I've PMed you jimbeau. If you can zip and attach it too that might be good for anyone else who comes here looking for it.

Anyway it's good to meet you both. Thanks for your replies. smile

10

(10 replies, posted in For the Masses)

Hello,

I just bought For the Masses, and I'm looking forward to trying it out with my friends.

I have a lot of Warhammer troops but I've never been a fan of the Warhammer system... so I googled around and found this ruleset.

I was excited to see the formula for creating your own troops. Are there any resources with other army lists besides the ones in the main rulebook?