1

(6 replies, posted in Starmada)

Serious potential, especially if tied to a random terrain or event table.  I do like the idea of fleet morale and like the "sudden death" break point.  Historically, many naval engagements ended this way.

2

(5 replies, posted in Starmada)

You might also make this a downloadable pdf.

Is there any plans to provide any type of prize support for Starmada Tourneys?

So is Romulan Armada a miniatures game or a board game? 

<IMG src="http://a6.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/302392_2007103257547_1242646617_31860998_901472849_n.jpg">http://a6.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/302392_2007103257547_1242646617_31860998_901472849_n.jpg</IMG>

So we played the scenario Refiner's fire this past Tuesday in Savannah.  You can find the FC version of the scenario here...

http://www.starfleetgames.com/federatio … efiner.pdf

We ended up with all three Coalition cruisers junked and the Gorn BC crippled.  Of course our seeking plamas were wayyy too effective. smile

<IMG src="http://photos-c.ak.fbcdn.net/hphotos-ak-ash4/297826_2007111057742_1242646617_31861022_1228009555_s.jpg">http://photos-c.ak.fbcdn.net/hphotos-ak-ash4/297826_2007111057742_1242646617_31861022_1228009555_s.jpg</IMG>

4

(41 replies, posted in The Admiralty Edition)

We will be running a Carrier Fight this coming Tuesday at the Game Club.  Rigelians vs Terrans.  I'll post an AAR and pics by Wednesday.

5

(5 replies, posted in Starmada)

You never go wrong having seeking weapons on the board, they give you opponent something else to complicate his tactical plan.

6

(5 replies, posted in Starmada)

But if time your approach right, you can have your seekers hitting about the same time as you make your first pass with your recharged plasma bolts.

7

(5 replies, posted in Starmada)

Hi all,
Do seeking Plama Torpedoes from Romulan Armada do the same damage as plasma bolt ie. 2IMP, 3DMG for each hit?

Thanks,

8

(0 replies, posted in Starmada)

Pics and descriptions of using Klingon Armada to play a couple of SFB/FC scenarios.

<IMG src="http://photos-e.ak.fbcdn.net/hphotos-ak-snc6/226196_1928122043066_1242646617_31777541_7159986_s.jpg">http://photos-e.ak.fbcdn.net/hphotos-ak-snc6/226196_1928122043066_1242646617_31777541_7159986_s.jpg</IMG>

http://www.facebook.com/media/set/?set= … amp;type=1

9

(9 replies, posted in Starmada)

I think that the 3+ to hit is way too generous given the range bands.  Most other heavy weapons are 4+ in normal mode and 5+ or even 6+ at longer ranges.

I would argue a base of 4+ with doubled range modifiers would be more appropriate based on the show and the game.  The weapon is intended to be SHORT ranged.  smile

10

(9 replies, posted in Starmada)

The seeking plasmas aren't the problem, those seem to have been translated pretty well.  Its the "Bolt" that seems a great departure. 

BTW, the K5R is the Romulan description of the KF5R from SFB...its rated as a destroyer.

11

(2 replies, posted in Starmada)

oh, hmmm ahhh.

Geee thanks!  yikes

12

(2 replies, posted in Starmada)

I play Kziniti as my primary race, and I really think that the drones in KA/RA need to be dialed up a bit.  They only hit on a 5+ which is a far cry from the auto hit in SFB.  I would argue for at least a 4+ to put them on par with plasma torps.  Drones are also vulnerable to a great deal more damage than plasma torpedoes are.

Thoughts?

13

(9 replies, posted in Starmada)

So I just finished getting hammered by an K5R using plama bolts to crater my federation FF.  Now both ships are close in points, but the K5R definitely has a firepower edge with its plasma bolt.    The ability to hit any target at 12 hexes on a 4+ makes this weapon even better than phasers even accounting for the the Range Based ROF.

I don't remember the plasma bolt from SFB being nearly that effective. It was a short ranged (6 hexes or so) weapon that gave a plasma armed ship a chance to hit something without being nailed by a wild weasel.

14

(11 replies, posted in Starmada)

So the Arturans do see unbalanced in your opinion as well?

I would certainly repair all shields after each round and allow all ships to do DC with the Kang getting 10 free turns between scenarios.

16

(41 replies, posted in The Admiralty Edition)

Any thoughts on adding in Datalink?

17

(41 replies, posted in The Admiralty Edition)

Printing ships out now for playtest!

18

(3 replies, posted in Starmada)

I did find my old Starfire Two rules with the Paurl Harbor raid and attendent rules.  The anchored ships are down from 5 to 7 turns.  This seems like a alot to me, but maybe I could tweek it.

19

(0 replies, posted in Starmada)

Here is a great site for those oft needed Counters of such things as drones, fighters, and general markers.  Very easy to use and capable of making a variety of items.

http://zho.berka.com/rules/war/ship_counter.shtml

Share your work with the group, we may be inspired!

20

(3 replies, posted in Starmada)

Does anyone have any suggestions for simulating ships at anchor for a "Pearl Harbor" type scenario?

21

(44 replies, posted in Starmada)

I would vote a big YES on P/F's and Fighters!

22

(41 replies, posted in The Admiralty Edition)

Me and my buds will give it a whirl and let you know!

23

(11 replies, posted in Starmada)

OK. Thanks! smile

24

(41 replies, posted in The Admiralty Edition)

Thanks so much Marc!  I have been a Starfire fan as long as you have and I can't wait to try these ships out!

25

(41 replies, posted in The Admiralty Edition)

I can't get the files to open, any suggestions?  Can you post them as a PDF?