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smokingwreckage wrote: It'd be nice if there was a quick way to contribute to existing published fan-lists..... we need a wiki!!
Or just a place where you could post a list and have people pull it apart. I figured the turret railgun cost was due to the fact that it was turret mounted....
Let me give a specific example, then:
PIG Troopers are 12 points in one source and 15 in the other
The Blaster is 21 points in one source and 15 in the other
Gives us a total of 33 and 30 points per trooper, respectively.
Evidently I have no ability as far as creating armies so I wouldn't know one way or another (why ask for an armylist then?). I appreciate what you've done!
tnjrp wrote:My original list has something for everything they did up to WD1. Wardroid.
Thanks for that! Question I have is: it seems that there are some point differences between your most recent list and the PDF on the MJ12 site. Is it that the originals were miscalculated?
Sorry for the threadomancy but has anyone statted up any of the other minis? Heavy weapons? Kolony Militia?
Battlestar Galactica, sorry....
I guess that begs the question: How should one design a fleet based off of an established universe? Do you see if they have some mock technical specs and work off of a comparative system? I'd love some insight.
I see an older fleetlist on the yahoo group but has anyone compiled a more up to date list? Thanks!
I was looking at troop quality and weapons training, maybe even some HtH improvement, or making individual troops leaders/heros, but how would that scale/advance? Would I create the seperate frames and or lists that limit my green army to certain quality troops and repurchase troops as they increase in quality? Or do I just pay for certain quality troops but I'm able to field them as higher quality troops if they go through enough battles w/o me getting them killed off?
OK, I'm fascinated by campaigns. Granted, the number of campaigns successfully completed is extremely small, but that doesn't stop me from starting them. My question is this: Has anyone come up with a relatively painless experience system for either Starmada and/or Defiance? Realistic? No. Fun? I think so. But how would continued exposure to, and survival of, combat benefit your average Starmada crew? What would your average Defiance grunt pick up from being shot at all the time? Anyone have any systems already in place that they'd like to share? If not, any ideas for me? Thanks!
Count Zero, are those VOR figs packaged 1 per blister?
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