I am necroing this thread because it is important to a discussion we are having in our gaming group. I ran the first play test of our ships (which basically run from 7 to 20 Hull) over the weekend and was SHOCKED at how annoying the big ships were. I have proposed we "micronize" our fleets by halving the ship sized (by SU so a 20 becomes a 12) and scaling down our weapons ranges significantly so we can fit on a standard hotzmat/starmada game board and use the standard scenarios. If anyone has any further comments on why high or low hull scale ships are better I would love to hear them.
My points from our game this weekend were:
1) Big ships are very complicated to run. Our game took almost 5 hours and we got through only 5 turns. The fact that there were 39 fighter flights and 14 capital ships on the table hurt as well.
2) When we hit things damage rarely had an effect. Since there are so many damage boxes before your ship starts to degrade in Engine or Shields, shots felt like they had virtually no effect. Even weapons were so spread out that you would be lucky to tag one battery, we had several instances where a shot would score a 5 or a 6 where those would be blank boxes so have no effect.
3) The board felt really crowded. I personally like the regular sized board as it fits on a kitchen table instead of needing to go down to a games store to play on a big table. But with that many fighters and ships there was barely room to move with out running in to someone else. I think we should micronize and then use the scenarios in the main book and/or write our own.
Basically the big ships took away from the fun factor of the game, there were no dramatic "YOU SUNK MY BATTLESHIP" moments and game play was agonizingly slow.
The others in my group have yet to play test so I am trying not to be too forceful with this until they experience the pain themsleves, but from my point of view Dan is correct, ships should be smaller and more purposeful. Go figure, he designed the game and he knows how it plays.