I just think armour would just make more sense if it was front loaded - i.e. it all had to be destryed before you move on to the first set of Hull boxes.
That would also allow for armour piercing weapons to skip it and go direct to Hull.
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I just think armour would just make more sense if it was front loaded - i.e. it all had to be destryed before you move on to the first set of Hull boxes.
That would also allow for armour piercing weapons to skip it and go direct to Hull.
I am a bit confused as to what purpose Armour serves in Nova.
As it is broken up into 3 parts like the Hull boxes, what difference is there between having 6 Hull and 3 Armour, and having 9 Hull? In fact as Armour uses up SU am I not better just going with more Hull?
If all the Armour was in the first third, so it took longer before you reached the first damage threashold I could understand why you would use it, but not as it stands at present.
Have I missed something funtamental in the rules? Do Catastrophic and Dx2/Dx3 weapons not to extra damage against Armour?
Thanks
Dan,
Some of the arc conversions in the table SAE Conversion chapter seem a little off. For example it has ACE as converting to FH rather than PH. The conversion example is right though.
Thanks
Robin
I use it on B5 ships to represent Self Repair that is present on various Ancient vessels and the White Star.
It's good to here that Starmada seems to have resolved one of your major issues from a previous system.
If you are still finding it to be a problem on occasion you could use the optional plotted movement rules so everyone moves together. It may slow the game down but I am used to it from historical naval wargames so don't notice it.
Diddimus,
How did your test of my B5 conversions go?
I think the main difference with Starmada is that if you don't like the ships you can easily design your own. Therefore you don't end up with the arguements over what arc a weapon should have or how powerful it should me. With the use of a points system rather than broad priority levels you can get a better play balance between ships (my CR100 ship vs your CR100 ship should be a fair fight, but a fight between two skirmish level ships in ACTA could be very one sided depending on the ships chosen).
I believe Starmada has been around longer than ACTA so they have had the opportunity to work out any issues over the years/editions. The only thing that I remember seeing issues around recently are how anti-fighter batteries work and should they be allowed to fire at fighter flights as they fly past and such. Some people allow them to fire during the fighter movement phase which solves this problem but raises questions about the correct cost for such batteries. Doesn't seem to be a big thing and no one has thrown their toys out of the pram over it.
If you are looking for a game that is even quicker/easier to play you could look at Starmada Fleet Operations.
You may also want to look at the Vassal module that is available to allow you to play by e-mail.
IIRC Fire-Linked means that if you fire mulitple weapons at one target then you use a single to hit roll for all those weapons. You can still split your weapons between targets.
I find shields 0 works fine, especially if you then add a house rule that says that non-piercing applies to them so the weaker weapons have a small chance of not damaging a regular ship (i.e. if you use non-piercing -1 against Shield 0, then you need to roll 2 or better to damage). You end up with fairly bloody and quick engagements. I was trying to make races that use some shields, like the Abbai and some Brakiri, stand out from other races that just use a thick hull to protect themselves.
I think ships such as the Shadows and Vorlons with high shield values should be seriously scary in this setting. IIRC the first Shadow ship they took down with firepower during the series (rather than an exploding jump gate) was hit by lasers from a number of ships - these were either heavy lasers (Imp 2) from the Narn cruiser or neutron lasers (Imp 2) from the Sharlin or similar weapons. I think that shows that you either need to use weapons with a Impact better than 1 or a serious amount of other weapons, preferably both, to deal with the Ancients - probably right for the setting.
This is a conversion from the old AoG Babylon 5 Wars rules and ships, not of the ACTA ships. In that system the big Shadow ships generally only have one weapon, but it is a very good one. This can mean that a single lucky hit to that weapon can cause it serious problems. I seem to remember that Self Repair in B5W could repair systems rather than hull so less of an issue in that system - nothing ever converts precisely between systems.
Given that almost all the conversions have large amounts of unused space due to differences between the rules systems you could easily give it 4 weapons each with just 1 damage. It would probably increase the CR slightly but you would need to take 4 weapon hits to become disarmed. You will then be able to either concentrate your fire on a single target or spread the pain around (useful against fighter flights). Depending on the hull value of the specific ship you may still only have a single entry on the weapon damage chart which would make it almost impossible to destroy all the weapons.
I have similarly had problems with the Vorlon ships which can fire their Lightning Guns in different combinations from individually to all together but Starmada doesn't (easily) allow you to design a ship that way. I have therefore gone for what I consider to be the "optimal" choice but that does come at a price. On the other hand you can easily play a game in a couple of hours with a large fleet that would take much longer in B5W.
I am currently looking at an alternative conversion from B5W which would probably see smaller ships (I want the very biggest to be Hull 30 including the very large bases) and slightly less powerful weapons.
I thought one of the major ideas in FC was that only the Hydrans had fighters to keep it simpler/faster than SFB.
Piercing won't help as the rules state that irrespective of any modifiers so long as the ship has a basic Shields value of at least 1 then you always need a 2 or better to penetrate. Therefore piercing only helps against Shields 2 or higher.
I disagree with removing the Shield 1. Unless your opponent has Ignores Shields you will always keep that rating against all attacks. Therefore 1 in 6 of all hits are ignored, and with a massive swarm like this the other player may be trying to take down each ship with just a single attack.
I am unsure about the Armour Plating. With the low Hull value I can see that you would want to do whatever you can to protect it, but with a vessel this small you could easily end up with ships with no engines or weapons that can then be ignored by your opponent (still a "mission kill"). You may want to replace it with Point Defense if your opponent uses fighters.
I think that the fighters with heavy weapons are actually quite easy to do as the ranges for those weapons are quite a lot shorter than the ones of ships.
This then allows you to do them as a dual mode fighter with, for example, Fighter/5+ to represent the phaser and Striker/5+/Bomber, DMG-2 to represent the disruptor.
The drones and plasmas are much harder to do.
I did get the impression that the only fighter in Fed Commander was the Hydran Stinger which should be a relatively easy conversion (only phaser and fusion beam).
Have you tried Vassal? There is a Starmada module for it and seems to work quite well.
Thanks - it looks like the forums treat a weapon mount that only bears in the B-arc as the same as the coding for Bold.
I have sorted it now but it is probably something that people need to keep an eye on when posting ships.
The Ancients
I have previously provided stats for the Dark Knife so here are the stats for the remaining ships of the Ancients that stayed behind after most of the First Ones left the galaxy to the younger races.
None of these are anywhere near the power level of the Dark Knife.
Kirishiac Lordship
Youngest of the Ancients and most warlike.
Type: Kirishiac Lordship (376)
Hull: 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL4] 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1
Shields: [TL4] 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapons: [TL4] 1:[V] 2:[W] 3:[W] 4:[W] 5:[] 6:[]
Battery V: Hypergraviton Blaster, 5/10/15, 1/3+/1/4, Anti-Fighter; Extra Hull Damage
[AB]
Battery W: Antigravity Beam, 3/6/9, 3/5+/1/1, Anti-Fighter
[GHI] [GHI] [ABC] [ABD] [CEF] [DEF] [JKL] [JKL]
Special: [TL4] Fire Control; Hyperdrive; Regeneration
The Traveller
Type: The Traveller (369)
Hull: 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL5] 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1 1
Shields: [TL5] 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapons: [TL5] 1:[V] 2:[W] 3:[X] 4:[X] 5:[] 6:[]
Battery V: Mode1: Lightning Array (Light), 4/8/12, 4/4+/1/4, Anti-Fighter
Mode2: Lightning Array (Heavy), 6/12/18, 1/3+/1/6, Double Damage
[GHI]
Battery W: Chromatic Pulse Driver, 3/6/9, 1/4+/1/1, Anti-Fighter; Increased Hits
[AB] [AC] [BD]
Battery X: Energy Drainer, 1/2/3, 1/2+/1/1, Anti-Fighter; Area Effect
[A] [.B] [C] [D] [E] [F]
Special: [TL5] Fire Control; Hyperdrive; Regeneration
Note: Given the damage that can be done by the Lightning Array I am rather surpised by the low points value.
The Triumviron
The Triad had three aspects, Order, Chaos, and Neutrality. Each aspect had their own vessels and would war with each other, but when operating together they would use the Triumviron to show their unity.
Type: Triumviron (779)
Hull: 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL5] 7 7 7 6 6 6 5 5 4 4 4 3 3 2 2 2 1 1
Shields: [TL5] 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapons: [TL5] 1:[V] 2:[] 3:[] 4:[] 5:[] 6:[]
Battery V: Hyperplasma Cutter, 4/8/12, 1/3+/3/5, Anti-Fighter; Extra Hull Damage
[GHI] [GHI] [GHI]
Special: [TL5] Fire Control; Hyperdrive; Regeneration
Thoughtforce
Type: Thoughtforce (658)
Hull: 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL5] 4 4 4 4 4 3 3 3 3 2 2 2 2 2 1 1 1 1
Shields: [TL5] 5 5 5 5 4 4 4 4 3 3 3 2 2 2 2 1 1 1
Weapons: [TL5] 1:[V] 2:[W] 3:[W] 4:[] 5:[] 6:[]
Battery V: Ultra Pulse Cannon, 5/10/15, 1/3+/1/2, Anti-Fighter; Increased Hits
[ABCDEF]
Battery W: Trioptic Pulsar, 3/6/9, 1/5+/1/1, Anti-Fighter; Increased Hits
[GHI] [ACE] [BDF] [JKL]
Special: [TL5] Fire Control; Hyperdrive; Regeneration
The Ships That Never Were
This is a small collection of ships that were either never finished or never even considered.
Earth Alliance Medusa Battleship
This class was apparently in development during to the Earth-Minbari War as an attempt to match the power of the Sharlin, and rumours continue that a prototype was destroyed by the Minbari although both the Earth Alliance and the Minbari deny this. This massive ship is heavily armed but slow. Unusually among Earth Alliance vessels it doesn't carry any fighters.
Type: MEDUSA-class EARTH ALLIANCE BATTLESHIP (393)
Hull: 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1
Shields: [TL0] 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[VXZ] 2:[VXZ] 3:[VYZ] 4:[WYZ] 5:[W2Z] 6:[W2Z]
Battery V: Heavy Laser Cannon, 4/8/12, 1/5+/2/2, Extra Hull Damage; Starship Exclusive
[A] [A] [B] [B] [E] [E] [F] [F]
Battery W: Heavy Pulse Cannon, 3/6/9, 1/4+/1/1, Increased Hits; Starship Exclusive
[ACE] [ACE] [ACE] [ACE] [BDF] [BDF] [BDF] [BDF]
Battery X: Class-L Missile Rack, 5/10/15, 1/4+/1/1, Anti-Fighter; No Range Mods
[ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]
Battery Y: Railgun, 3/6/9, 1/5+/1/2, Extra Hull Damage; Starship Exclusive
[AB] [AB] [EF] [EF]
Battery Z: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[ACE] [ACE] [ACE] [ACE] [ACE] [ACE] [ACE] [ACE] [ACE] [ACE] [BDF] [BDF] [BDF] [BDF] [BDF] [BDF] [BDF] [BDF] [BDF] [BDF]
Special: [TL0] Anti-Fighter Batteries (5); Countermeasures; Hyperdrive; Marines (5); Point Defense
Earth Alliance Poseidonova Superdreadnought
What if we removed the fighter bays from the Poseidon and replaced them with heavy laser-pulse arrays? It is probably just as well the Earth Alliance military planners went down different routes for the new warships.
Type: POSEIDONOVA-class EARTH ALLIANCE SUPERDREADNOUGHT (317)
Hull: 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 3 3 3 3 3 2 2 2 2 2 1 1 1 1
Shields: [TL0] 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[2X] 2:[XY] 3:[XY] 4:[X] 5:[X] 6:[X]
Battery X: Mode1: Heavy Laser Cannon, 4/8/12, 1/5+/2/2, Extra Hull Damage; Starship Exclusive
Mode2: Heavy Pulse Cannon, 3/6/9, 1/4+/1/1, Increased Hits; Starship Exclusive
[A] [A] [A] [A] [B] [B] [B] [B] [E] [E] [E] [E] [F] [F] [F] [F]
Battery Y: Medium Pulse Cannon, 2/4/6, 1/4+/1/1, Anti-Fighter; Increased Hits; Non-Piercing -1
[AC] [BD] [CE] [DF]
Special: [TL0] Anti-Fighter Batteries (6); Countermeasures; Hyperdrive; Marines (5); Point Defense
Minbari Federation White Shar Super Warcruiser
Not understanding that the systems on the White Stars are based, in part, on Vorlon organic technology Earth Alliance military planners were concerned that the same technology could be applied to the Sharlin to create a truly devastating warship.
Type: WHITE SHAR-class MINBARI SUPER WARCRUISER (1332)
Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL1] 3 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1
Shields: [TL1] 3 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1
Weapons: [TL1] 1:[XY] 2:[XY] 3:[XY] 4:[2Y] 5:[Y] 6:[Y]
Battery X: Improved Neutron Laser, 5/10/15, 1/4+/3/1, Double Damage; Extra Hull Damage
[AB] [AB] [AB] [AB] [EF] [EF]
Battery Y: Molecular Pulsar, 2/4/6, 1/4+/1/1, Anti-Fighter; Increased Hits; Non-Piercing -1
[AB] [AB] [AB] [AB] [AC] [AC] [AC] [BD] [BD] [BD] [CE] [CE] [DF] [DF] [EF] [EF] [EF] [EF]
Special: [TL1] Anti-Fighter Batteries; Armor Plating; Carrier (340); Hyperdrive; Marines (5); Stealth; Tractor Beam
Fighters: [TL1]
4xCombat Flyer, 1/10/0, (Fighter/6+/Non-Piercing)
4xNial, 6/12/3, (Fighter/4+/Non-Piercing)
Imperial Star Legion
A group of raiders led by Leon Capelli, the Legion as formed during the Earth Civil War when they acquired a letter of marquee from Babylon 5. Initially the group was careful to capture vessels rather than destroy them and treated their prisoners well.
After the end of the conflict the Legion was now no longer needed and they were ordered to cease operations in Interstellar Alliance territory. Instead they used the wealth they had accumulated to purchase additional vessels from the Denenth and set off for a group of worlds known as the Minbari Protectorate.
Initially the Protectorate didn't tell the Minbari they were under attack as they believed they should be able to handle a band of raiders by themselves, but eventually the secret came out when the Legion pursued a convoy into Minbari space and attacked it near to a colony world.
Once word was out about the Legion's attacks, the Interstellar Alliance assembled a number of fleets with both Earth and Minbari vessels in them to hunt down and destroy the Legion and its base. While they eventually discovered the base, the massive Legion fleet, much larger than anyone expected, repulsed the initial attack and by the time the Interstellar Alliance returned the base had been abandoned and the Legion had vanished.
Ships
Augustus Pinnace (In Service 2266)
Based on the raider gunboat, these vessels use more advanced weaponry.
Type: AUGUSTUS-class LEGION PINNACE (38)
Hull: 5 4 3 2 1
Engines: [TL0] 6 5 4 3 2
Shields: [TL0] 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[X] 3:[Y] 4:[Y] 5:[Y] 6:[]
Battery X: Medium Laser Cannon, 3/6/9, 1/5+/1/2, Extra Hull Damage; Starship Exclusive
[AB]
Battery Y: Fusion Cannon, 2/4/6, 1/4+/1/1, Anti-Fighter
[ACE] [BDF]
Special: [TL0] Overthrusters
Gladius Fusion Warship (In Service 2267)
Based on a Deneth design and mainly armed with captured Minbari weaponry, these vessels are used in packs.
Type: GLADIUS-class LEGION FUSION WARSHIP (50)
Hull: 7 6 5 4 3 2 1
Engines: [TL0] 4 4 3 3 2 2 1
Shields: [TL0] 0 0 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[Y] 3:[Y] 4:[Y] 5:[Y] 6:[Y]
Battery X: Heavy Pulse Cannon, 3/6/9, 1/4+/1/1, Increased Hits; Starship Exclusive
[AB]
Battery Y: Fusion Cannon, 2/4/6, 1/4+/1/1, Anti-Fighter
[ABC] [ABC] [ABD] [ABD] [JKL]
Special: [TL0] Marines
Starjammer Heavy Cruiser (In Service 2267)
Based on the Dragonship, the Starjammers mount heavy weapons not normally seen on raider vessels due to their cost and maintenance requirements. These ships are the flagships of Legion raiding groups.
Type: STARJAMMER-class LEGION HEAVY CRUISER (237)
Hull: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1
Shields: [TL0] 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[VZ] 2:[W] 3:[X] 4:[Y] 5:[Y] 6:[Z]
Battery V: Heavy Laser Cannon, 4/8/12, 1/5+/2/2, Extra Hull Damage; Starship Exclusive
[AB] [AB]
Battery W: Plasma Accelerator, 2/4/6, 1/5+/1/2, Range-Based DMG; Starship Exclusive
[AB]
Battery X: Medium Pulse Cannon, 2/4/6, 1/4+/1/1, Anti-Fighter; Increased Hits; Non-Piercing -1
[ACE] [BDF]
Battery Y: Twin Array, 1/2/3, 2/4+/1/1, Anti-Fighter
[ACE] [ACE] [BDF] [BDF]
Battery Z: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[ACE] [BDF] [CEF] [DEF]
Special: [TL0] Carrier (80); Hyperdrive; Marines (5)
Fighters: [TL0]
2xDelta-V, 6/10/0, (Fighter/5+/Non-Piercing)
The Minbari Protectorate
The Protectorate is a region of space containing a number of minor races that is under the protection and control of the Minbari Federation.
Ships
The ships operated by the Protectorate are based on Minbari hulls and use Minbari weapons, but the stealth systems have been removed. As in the event of an actual invasion the Minbari would send fleet units to assist, all of these vessels are intended for anti-raider operations.
They do operate a small number of Letann Scouts which retain the stealth systems, and a much larger number of Toroth frigates and Rogata tugs with them removed.
Tradana Combat Frigate (In Service 2266)
Based on the Torotha hull, the Tradana is a warship rather than a troop carrier. Produced in large numbers by the Protectorate it removes the close-range assault weaponry and replaces it with neutron lasers.
Type: TRADANA-class MINBARI COMBAT FRIGATE (126)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL0] 3 3 3 2 2 2 1 1
Shields: [TL0] 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[V] 2:[V] 3:[W] 4:[W] 5:[W] 6:[]
Battery V: Neutron Laser, 5/10/15, 1/4+/2/1, Double Damage; Extra Hull Damage
[AC] [BD]
Battery W: Fusion Cannon, 2/4/6, 1/4+/1/1, Anti-Fighter
[AC] [BD] [EF] [EF]
Special: [TL0] Anti-Fighter Batteries; Carrier (18); Marines
Fighters: [TL0]
2xCombat Flyer, 1/10/0, (Fighter/6+/Non-Piercing)
Rolentha Combat Tug (In Service 2267)
Based on the Rogata hull, the Rolentha adds long-range lasers to allow it to deal with raiders at a distance rather than having to wait for them to close to fusion cannon range.
Type: ROLENTHA-class MINBARI COMBAT TUG (194)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL0] 5 5 4 4 3 2 2 1
Shields: [TL0] 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[VW] 2:[VW] 3:[VW] 4:[W] 5:[W] 6:[W]
Battery V: Neutron Laser, 5/10/15, 1/4+/2/1, Double Damage; Extra Hull Damage
[AC] [AC] [BD] [BD]
Battery W: Fusion Cannon, 2/4/6, 1/4+/1/1, Anti-Fighter
[AB] [AB] [AB] [AB] [ACE] [BDF] [EF] [EF]
Special: [TL0] Anti-Fighter Batteries; Carrier (18); Marines (3); Tractor Beam (2)
Fighters: [TL0]
2xCombat Flyer, 1/10/0, (Fighter/6+/Non-Piercing)
The Independent Mercenaries League
Formed in during the Dilgar War from the crews of Belt Alliance escort vessels who found themselves out of work when the Earth Alliance closed the borders in an effort to stay out of the conflict. Some of the crews became raiders but others became mercenaries and hired out to the League worlds that were desperate for more ships.
Over the years since the war ended members of other races have joined and the vessels have been upgraded or replaced by those from League worlds grateful for their assistance.
Ships
In addition to raider vessels, the Independent Mercenaries League also fields some special designs.
Armed Transport (In Service 2234)
Provided by the Brakiri, these Ikorta hulls are then partially rearmed with Drazi assistance.
Type: INDEPENDENT MERCENARY LEAGUE ARMED TRANSPORT (63)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL0] 3 3 3 2 2 2 1 1
Shields: [TL0] 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[X] 3:[X] 4:[Y] 5:[Y] 6:[Y]
Battery X: Grav Cannon, 4/8/12, 1/5+/1/1, Starship Exclusive
[AC] [BD] [JKL]
Battery Y: Class-S Missile Rack, 3/6/9, 1/4+/1/1, Anti-Fighter; No Range Mods
[ABC] [ABD] [ACE] [BDF]
Special: [TL0] Marines (3)
Attack Cruiser (In Service 2234)
Originally a Drazi Warbird, the vessels have been rearmed with Brakiri grav cannons. These ships cannot be distinguished from regular Warbirds until they open fire.
Type: INDEPENDENT MERCENARY LEAGUE ATTACK CRUISER (48)
Hull: 7 6 5 4 3 2 1
Engines: [TL0] 4 4 3 3 2 2 1
Shields: [TL0] 0 0 0 0 0 0 0
Weapons: [TL0] 1:[XY] 2:[X] 3:[X] 4:[X] 5:[Y] 6:[Y]
Battery X: Grav Cannon, 4/8/12, 1/5+/1/1, Starship Exclusive
[AC] [AC] [BD] [BD]
Battery Y: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[ABCD] [ABC] [ABD]
Special: [TL0] Marines (3)
Missile Frigate (In Service 2243)
A support vessel used mainly as a convoy escort, this modified Narn Sho'Kos carries a mix of long-range missile and close-range pulse cannons.
Type: INDEPENDENT MERCENARY LEAGUE MISSILE FRIGATE (64)
Hull: 4 3 2 1
Engines: [TL0] 6 5 3 2
Shields: [TL0] 0 0 0 0
Weapons: [TL0] 1:[XY] 2:[XY] 3:[XY] 4:[Y] 5:[Y] 6:[Y]
Battery X: Class-L Missile Rack, 5/10/15, 1/4+/1/1, Anti-Fighter; No Range Mods
[ABCD] [ABCD]
Battery Y: Light Pulse Cannon, 1/2/3, 1/4+/1/1, Anti-Fighter; Increased Hits; Non-Piercing -1
[ABC] [ABD] [ABCE] [ABDF]
Special: [TL0] Marines; Overthrusters
The Junkyard Dogs
A relatively new raider group operating between Earth Alliance, Narn, and Centauri territory. Their name comes from their habit of scavenging old battlefields for ships to salvage and convert into raiders.
Now fielding a large fleet it is probably only a matter of time before one of the governments puts together a fleet to hunt them down.
Ships
In addition to raider vessels, the Junkyard Dogs also field some special designs.
Lias Supply Ship (In Service 2259)
The only jump capable ship in the Junkyard Dogs fleet, although they have come close to capturing a Hyperion cruiser. Much of the cargo capacity has been replaced with fighter rails.
Type: LIAS-class JUNK YARD DOG SUPPLY SHIP (173)
Hull: 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 3 3 3 3 2 2 2 1 1 1
Shields: [TL0] 0 0 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[Y] 3:[Y] 4:[Z] 5:[Z] 6:[Z]
Battery X: Medium Pulse Cannon, 2/4/6, 1/4+/1/1, Anti-Fighter; Increased Hits; Non-Piercing -1
[AB]
Battery Y: Light Particle Cannon, 2/4/6, 1/5+/1/1, Extra Hull Damage
[ABC] [ABD]
Battery Z: Twin Array, 1/2/3, 2/4+/1/1, Anti-Fighter
[ABCE] [ABDF] [ACEF] [BDEF]
Special: [TL0] Cargo (56); Carrier (80); Hyperdrive; Marines (5)
Fighters: [TL0]
2xDelta-V, 6/10/0, (Fighter/5+/Non-Piercing)
Tethys Cutter (In Service 2260)
The Junkyard Dogs have captured or salvaged two Earth Alliance patrol ships which they have rearmed with additional weaponry.
Type: TETHYS-class JUNK YARD DOG CUTTER (98)
Hull: 5 4 3 2 1
Engines: [TL0] 4 4 3 2 1
Shields: [TL0] 0 0 0 0 0
Weapons: [TL0] 1:[XZ] 2:[XZ] 3:[XZ] 4:[XZ] 5:[YZ] 6:[Y]
Battery X: Medium Pulse Cannon, 2/4/6, 1/4+/1/1, Anti-Fighter; Increased Hits; Non-Piercing -1
[GHI] [GHI] [JKL]
Battery Y: Light Particle Cannon, 2/4/6, 1/5+/1/1, Extra Hull Damage
[GHI]
Battery Z: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[ACE] [ACE] [BDF] [BDF]
Special: [TL0] Carrier (40); Marines
Fighters: [TL0]
1xDelta-V, 6/10/0, (Fighter/5+/Non-Piercing)
The Tirrith Free State
Originally a mining colony before the Dilgar War, the facilities at Tirrith were destroyed during the conflict. Later the Abbai, Brakiri, Drazi, Narn, and Vree all attempted to claim the system, and even the Earth Alliance built a small base there, but none could hold on to more than a small portion of it.
Eventually the various races decided the system was more trouble than it was worth with many raider groups having been attracted to the troubled system. When they left the Earth Alliance intended to destroy their base but raider agents disabled the charges. With the governments gone the raiders set up their own independent system.
It is now the place to go to acquire questionable cargos or transfer goods that you don't want anyone looking too closely at.
Ships
In addition to raider vessels, the Tirrith Free State also fields some special designs.
Freedom Base (In Service 2243)
Over the years the old Earth Alliance base has been refitted with additional weapons purchased from the Drazi.
Type: TIRRITH FREE STATE FREEDOM BASE (200)
Hull: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0]
Shields: [TL0] 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[XY] 2:[XY] 3:[X] 4:[X] 5:[Y] 6:[Y]
Battery X: Particle Cannon, 3/6/9, 1/4+/1/1, Anti-Fighter; Extra Hull Damage
[GHI] [GHI] [ACE] [ACE] [BDF] [BDF] [JKL] [JKL]
Battery Y: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[GHI] [GHI] [ACE] [ACE] [BDF] [BDF] [JKL] [JKL]
Special: [TL0] Cargo (180); Cargo (160); Marines (5)
Fighters: [TL0]
4xDelta-V, 6/10/0, (Fighter/5+/Non-Piercing)
Blockade Runner (In Service 2249)
Based on the Drazi Warbird design, the blockade runner is designed with additional jammer systems to make it harder to hit so it can sweep past patrol vessels rather than having to blast its way through.
Type: TIRRITH FREE STATE BLOCKADE RUNNER (55)
Hull: 7 6 5 4 3 2 1
Engines: [TL0] 6 6 5 4 3 2 1
Shields: [TL0] 0 0 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[X] 3:[X] 4:[X] 5:[] 6:[]
Battery X: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[ABC] [ABC] [ABD] [ABD]
Special: [TL0] Cargo (32); Countermeasures; Marines (3)
System Monitor (In Service 2249)
A rather crude design using two Warbirds stuck together tail to tail. The resulting vessels are very slow but well armed.
Type: TIRRITH FREE STATE SYSTEM MONITOR (177)
Hull: 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 1 1 1 1 1 1 1 1 1 1
Shields: [TL0] 0 0 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[XY] 2:[XY] 3:[XY] 4:[XY] 5:[XY] 6:[X]
Battery X: Particle Cannon, 3/6/9, 1/4+/1/1, Anti-Fighter; Extra Hull Damage
[AB] [AC] [AC] [BD] [BD] [CE] [CE] [DF] [DF] [EF]
Battery Y: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[ABC] [ABC] [ABD] [ABD] [CEF] [CEF] [DEF] [DEF]
Special: [TL0] Carrier (40); Marines (5)
Fighters: [TL0]
1xDelta-V, 6/10/0, (Fighter/5+/Non-Piercing)
Raiders
Fighters
In addition to the fighters listed here, raiders would make use of almost any fighter they could get their hands on. When operating as mercenaries the employing government would often use their own fighters and pilots on raider vessels.
Adder Light Fighter (In Service 1730)
Based on a Draxi design, the Adder is the original raider fighter.
(40) Adder, 6/10/0, (Fighter/5+/Non-Piercing)
Delta-V Light Fighter (In Service 2190)
A basic fighter, the Delta-V is cheap to produce.
(40) Delta-V, 6/10/0, (Fighter/5+/Non-Piercing)
Double-V Medium Fighter (In Service 22366)
An attempt to improve the Delta-V by mounting two of them together, one on top of the other. While slightly more sturdy they take up more room and cannot use the external launch rails used on many raider vessels.
(40) Double-V, 6/10/0, (Fighter/5+/Non-Piercing)
Mako Breaching Pod
A respectable breaching pod used to deliver price crews to vessels that are still resisting but the raiders can't risk destroying with weapons fire.
1xMako, 1/8/0, (Boarding Pod/5+)
Ships
The original raider vessels were refits of early Drazi vessels. These were then joined by the now rogue Centauri privateers with their vessels refitted with alternative weaponry for ease of maintenance. Later ships are either conversions of civilian hulls or captured patrol ships, with a few purpose built vessels for mercenary work.
Ruffian Cruiser (In Service 1741)
Predecessor to the Looter, the Ruffian lacks the jump engine but carries more fighters.
The design was upgraded in 1972 to more advanced weaponry.
Type: RUFFIAN-class RAIDER CRUISER (191)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL0] 2 2 2 2 1 1 1 1
Shields: [TL0] 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[X] 3:[X] 4:[Y] 5:[Y] 6:[Y]
Battery X: Medium Plasma Cannon, 2/4/6, 1/5+/1/1, Range-Based DMG; Starship Exclusive
[AB] [ACE] [BDF]
Battery Y: Particle Projector, 2/4/6, 1/5+/1/1, Anti-Fighter
[ABC] [ABD] [ACE] [BDF]
Special: [TL0] Cargo (30); Carrier (132); Marines (5)
Fighters: [TL0]
3xGlaive, 6/12/0, (Fighter/5+/Non-Piercing)
Type: RUFFIAN-class RAIDER CRUISER (198)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL0] 3 3 3 2 2 2 1 1
Shields: [TL0] 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[Y] 3:[Y] 4:[Z] 5:[Z] 6:[Z]
Battery X: Tactical Laser, 3/6/9, 1/5+/1/1, Extra Hull Damage; Starship Exclusive
[AB]
Battery Y: Light Particle Cannon, 2/4/6, 1/5+/1/1, Extra Hull Damage
[ACE] [BDF]
Battery Z: Light Particle Beam, 1/2/3, 1/4+/1/1, Anti-Fighter
[ABC] [ABD] [ACE] [BDF]
Special: [TL0] Cargo (30); Carrier (132); Marines (5)
Fighters: [TL0]
3xGlaive, 6/12/0, (Fighter/5+/Non-Piercing)
Corsair (In Service 1900)
Based on the old Drzi Flycatcher frigate hull, the corsair was one of the most common raider vessels during the Orieni War period.
Type: RAIDER CORSAIR (21)
Hull: 4 3 2 1
Engines: [TL0] 2 2 1 1
Shields: [TL0] 0 0 0 0
Weapons: [TL0] 1:[XZ] 2:[X] 3:[Y] 4:[Y] 5:[Z] 6:[Z]
Battery X: Medium Plasma Cannon, 2/4/6, 1/5+/1/1, Range-Based DMG; Starship Exclusive
[AB]
Battery Y: Light Particle Cannon, 2/4/6, 1/5+/1/1, Extra Hull Damage
[AB]
Battery Z: Light Particle Beam, 1/2/3, 1/4+/1/1, Anti-Fighter
[AC] [BD]
Special: [TL0] Cargo (6)
Liuli Destroyer (In Service 1965)
While most privateer vessels only joined, or formed, raider groups during the Orieni War, a number of Liuli were sold to raiders prior to the conflict.
Type: LIULI-class RAIDER DESTROYER (43)
Hull: 7 6 5 4 3 2 1
Engines: [TL0] 5 5 4 3 3 2 1
Shields: [TL0] 0 0 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[Y] 3:[Y] 4:[Z] 5:[Z] 6:[]
Battery X: Light Particle Cannon, 2/4/6, 1/5+/1/1, Extra Hull Damage
[AB]
Battery Y: Medium Plasma Cannon, 2/4/6, 1/5+/1/1, Range-Based DMG; Starship Exclusive
[AB] [AB]
Battery Z: Light Particle Beam, 1/2/3, 1/4+/1/1, Anti-Fighter
[ABC] [ABD]
Special: [TL0] Marines (3)
Looter Support Cruiser (In Service 1972)
Based on the Centauri Capit freighter, these vessels were prized for their artificial gravity and jump engine.
Type: LOOTER-class RAIDER SUPPORT CRUISER (159)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL0] 3 3 3 2 2 2 1 1
Shields: [TL0] 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[XZ] 2:[Y] 3:[Y] 4:[Y] 5:[Y] 6:[Z]
Battery X: Medium Plasma Cannon, 2/4/6, 1/5+/1/1, Range-Based DMG; Starship Exclusive
[ABCD]
Battery Y: Light Particle Cannon, 2/4/6, 1/5+/1/1, Extra Hull Damage
[ABC] [ABD] [ACE] [BDF] [EF]
Battery Z: Light Particle Beam, 1/2/3, 1/4+/1/1, Anti-Fighter
[ACE] [BDF]
Special: [TL0] Cargo (30); Carrier (80); Hyperdrive; Marines (5)
Fighters: [TL0]
2xAdder, 6/10/0, (Fighter/5+/Non-Piercing)
Brigand Attack Cruiser (In Service 1984)
Used by wealthier raider groups, these vessels based on the Drazi Oprey hull are quite capable but still not up to the standards of a true warship.
Type: BRIGAND-class RAIDER ATTACK CRUISER (36)
Hull: 6 5 4 3 2 1
Engines: [TL0] 4 4 3 2 2 1
Shields: [TL0] 0 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[X] 3:[Y] 4:[Y] 5:[Z] 6:[Z]
Battery X: Medium Plasma Cannon, 2/4/6, 1/5+/1/1, Range-Based DMG; Starship Exclusive
[A] [B]
Battery Y: Light Particle Cannon, 2/4/6, 1/5+/1/1, Extra Hull Damage
[AC] [BD]
Battery Z: Light Particle Beam, 1/2/3, 1/4+/1/1, Anti-Fighter
[AC] [BD]
Special: [TL0] Cargo (8)
Cestus Attack Ship (In Service 2000)
Considered lightly-armed by raiders, they removed part of the cargo bay of this privateer vessel to make room for additional weaponry.
Type: CESTUS-class RAIDER ATTACK SHIP (47)
Hull: 7 6 5 4 3 2 1
Engines: [TL0] 5 5 4 3 3 2 1
Shields: [TL0] 0 0 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[X] 3:[Y] 4:[Y] 5:[Y] 6:[]
Battery X: Light Particle Cannon, 2/4/6, 1/5+/1/1, Extra Hull Damage
[AB] [AB]
Battery Y: Light Particle Beam, 1/2/3, 1/4+/1/1, Anti-Fighter
[GHI] [ACE] [BDF]
Special: [TL0] Cargo (4); Marines (3)
Pillager Advanced Cruiser (In Service 2001)
An upgrade of the Looter, these vessels made use or Orieni weaponry and Centauri fighters.
Type: PILLAGER-class RAIDER ADVANCED CRUISER (172)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL0] 3 3 3 2 2 2 1 1
Shields: [TL0] 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[XZ] 2:[XZ] 3:[Y] 4:[Y] 5:[Y] 6:[Z]
Battery X: Gauss Cannon, 2/4/6, 1/5+/1/1, Extra Hull Damage; Starship Exclusive
[ABCD] [EF]
Battery Y: Light Particle Cannon, 2/4/6, 1/5+/1/1, Extra Hull Damage
[ABC] [ABD] [ACE] [BDF]
Battery Z: Light Particle Beam, 1/2/3, 1/4+/1/1, Anti-Fighter
[ACE] [ACE] [BDF] [BDF]
Special: [TL0] Cargo (30); Carrier (88); Hyperdrive; Marines (5)
Fighters: [TL0]
2xGlaive, 6/12/0, (Fighter/5+/Non-Piercing)
Thirsta Gunship (In Service 2001)
After the fall of the Usuuth home world the captains of the many Ussuth freighters around the galaxy made contact with various raider groups. They exchanged their cargos for additional weaponry and protection. While still slow and lightly-armed these small vessels showed the raiders the advantages of using packs of small vessels in their operations.
Type: THIRSTA-class RAIDER GUNSHIP (22)
Hull: 4 3 2 1
Engines: [TL0] 3 3 2 1
Shields: [TL0] 0 0 0 0
Weapons: [TL0] 1:[X] 2:[X] 3:[X] 4:[X] 5:[X] 6:[X]
Battery X: Particle Projector, 2/4/6, 1/5+/1/1, Anti-Fighter
[AC] [BD] [ACE] [BDF]
Dux Jump Cruiser (In Service 2002)
Much of the weaponry on these privateer vessels was too difficult for raider groups to maintain and was replaced with particle weaponry.
Type: DUX-class RAIDER JUMP CRUISER (161)
Hull: 9 8 7 6 5 4 3 2 1
Engines: [TL0] 3 3 3 2 2 2 1 1 1
Shields: [TL0] 0 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[X] 3:[Y] 4:[Y] 5:[Y] 6:[Y]
Battery X: Light Particle Cannon, 2/4/6, 1/5+/1/1, Extra Hull Damage
[AC] [BD]
Battery Y: Light Particle Beam, 1/2/3, 1/4+/1/1, Anti-Fighter
[GHI] [GHI] [ACE] [ACE] [BDF] [BDF]
Special: [TL0] Cargo (12); Carrier (88); Hyperdrive; Marines (5)
Fighters: [TL0]
2xGlaive, 6/12/0, (Fighter/5+/Non-Piercing)
Schooner (In Service 2183)
Based on the civilian tanker hull, the schooner is a light carrier with 2 flights of fighters carried on external rails for quick deployment. Once the fighters have been launched the rails retract into the hull and the vessel become difficult to differentiate from a standard tanker.
Type: RAIDER SCHOONER (121)
Hull: 6 5 4 3 2 1
Engines: [TL0] 2 2 2 1 1 1
Shields: [TL0] 0 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[X] 3:[Y] 4:[Y] 5:[] 6:[]
Battery X: Light Laser Cannon, 2/4/6, 1/5+/1/1, Extra Hull Damage; Starship Exclusive
[ACE] [BDF]
Battery Y: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[ABCD] [CDEF]
Special: [TL0] Cargo (96); Carrier (80); Marines
Fighters: [TL0]
2xDelta-V, 6/10/0, (Fighter/5+/Non-Piercing)
Felucca (In Service 2195)
Based on the fast freighter hull, the felucca is a smuggling vessel, to keep a raider group supplied or to make money, rather than to attack other ships.
Type: RAIDER FELUCCA (33)
Hull: 5 4 3 2 1
Engines: [TL0] 4 4 3 2 1
Shields: [TL0] 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[X] 3:[X] 4:[X] 5:[] 6:[]
Battery X: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[ABCDEF] [ACE] [BDF]
Special: [TL0] Cargo (80); Marines
Xebec (In Service 2195)
Based on the fast freighter design, the Xebec mounts additional weaponry at the expense of cargo space. Faster than most civilian vessels they can usually chase them down and capture them before help can arrive.
Type: RAIDER XEBEC (52)
Hull: 6 5 4 3 2 1
Engines: [TL0] 3 3 2 2 1 1
Shields: [TL0] 0 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[X] 3:[Y] 4:[Y] 5:[Y] 6:[]
Battery X: Medium Laser Cannon, 3/6/9, 1/5+/1/2, Extra Hull Damage; Starship Exclusive
[ABC] [ABD]
Battery Y: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[ABCDEF] [ACE] [BDF]
Special: [TL0] Cargo (40); Marines
Sanctuary Base (In Service 2196)
The sanctuary bases used by raiders are made from the same ring-style sections as civilian bases and Earth Alliance Orion starbases. These bases are normally only used by large raider groups who will enter into an agreement with the local government to be allowed to build the base in exchange for protection from other raiders. They are only lightly armed and are used for resupply and repair rather than defence.
Type: RAIDER SANCTUARY BASE (463)
Hull: 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0]
Shields: [TL0] 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[Y] 3:[Y] 4:[Y] 5:[Y] 6:[Y]
Battery X: Heavy Plasma Cannon, 3/6/9, 1/5+/1/2, Range-Based DMG; Starship Exclusive
[ABCDEF] [ABCDEF]
Battery Y: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[AB] [AB] [AC] [AC] [BD] [BD] [CE] [CE] [DF] [DF] [EF] [EF]
Special: [TL0] Cargo (264); Carrier (320); Marines (7)
Fighters: [TL0]
8xDelta-V, 6/10/0, (Fighter/5+/Non-Piercing)
Galleon (In Service 2197)
Probably the ultimate non-jump capable raider vessel. Based on the bulk freighter hull it keeps a significant amount of cargo capacity while mounting the weaponry and hanger bays behind camouflaged panels. This allows the ship to blend in with normal civilian traffic and to unload cargo in ports without raising too much suspicion.
Type: RAIDER GALLEON (147)
Hull: 7 6 5 4 3 2 1
Engines: [TL0] 2 2 2 2 1 1 1
Shields: [TL0] 0 0 0 0 0 0 0
Weapons: [TL0] 1:[WZ] 2:[WZ] 3:[X] 4:[X] 5:[Y] 6:[Y]
Battery W: Medium Plasma Cannon, 2/4/6, 1/5+/1/1, Range-Based DMG; Starship Exclusive
[AC] [BD]
Battery X: Particle Cannon, 3/6/9, 1/4+/1/1, Anti-Fighter; Extra Hull Damage
[AC] [BD]
Battery Y: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[ACE] [BDF]
Battery Z: Twin Array, 1/2/3, 2/4+/1/1, Anti-Fighter
[ACE] [BDF]
Special: [TL0] Cargo (160); Carrier (80); Marines (3)
Fighters: [TL0]
2xDelta-V, 6/10/0, (Fighter/5+/Non-Piercing)
Wolf Raider (In Service 2200)
Based on the standard civilian freighter hull, the wolf raider is disguised to look like any other freighter. However, the cargo bays have been replaced with concealed hangers and weaponry. This makes it just about impossible for patrol ships to know if a freighter is a genuine commercial vessel or a hidden raider.
Type: RAIDER WOLF RAIDER (121)
Hull: 6 5 4 3 2 1
Engines: [TL0] 2 2 2 1 1 1
Shields: [TL0] 0 0 0 0 0 0
Weapons: [TL0] 1:[XY] 2:[XY] 3:[XY] 4:[X] 5:[Y] 6:[Y]
Battery X: Particle Cannon, 3/6/9, 1/4+/1/1, Anti-Fighter; Extra Hull Damage
[ABC] [ABD] [CEF] [DEF]
Battery Y: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[ABCDEF] [ABCE] [ABDF] [ACEF] [BDEF]
Special: [TL0] Cargo; Carrier (40); Marines
Fighters: [TL0]
1xDelta-V, 6/10/0, (Fighter/5+/Non-Piercing)
Gunboat (In Service 2218)
Smallest of the raider vessels, these attack craft operate in packs to overwhelm escort vessels and coral merchant ships. As they don't have any cargo capacity of their own they either need to dock with and take control of a captured vessel or operate with a large raider vessel.
Type: RAIDER GUNBOAT (43)
Hull: 5 4 3 2 1
Engines: [TL0] 6 5 4 3 2
Shields: [TL0] 0 0 0 0 0
Weapons: [TL0] 1:[V] 2:[V] 3:[W] 4:[W] 5:[W] 6:[]
Battery V: Particle Cannon, 3/6/9, 1/4+/1/1, Anti-Fighter; Extra Hull Damage
[AB]
Battery W: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[ACE] [BDF]
Special: [TL0] Overthrusters
Battlewagon (In Service 2242)
While based on the civilian ore barge design the battlewagon has such significant differences that it could be mistaken for one. Standard procedure is to remain in hyperspace while the fighters make their attack. If the fighters meet significant opposition then the battlewagon can jump in and assist.
Type: RAIDER BATTLEWAGON (265)
Hull: 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 3 3 3 3 2 2 2 1 1 1
Shields: [TL0] 0 0 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[WY] 2:[XY] 3:[XZ] 4:[YZ] 5:[Y] 6:[Y]
Battery W: Medium Laser Cannon, 3/6/9, 1/5+/1/2, Extra Hull Damage; Starship Exclusive
[AB]
Battery X: Medium Pulse Cannon, 2/4/6, 1/4+/1/1, Anti-Fighter; Increased Hits; Non-Piercing -1
[AB] [AB]
Battery Y: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[AC] [AC] [BD] [BD] [ACE] [ACE] [BDF] [BDF]
Battery Z: Twin Array, 1/2/3, 2/4+/1/1, Anti-Fighter
[CEF] [DEF]
Special: [TL0] Cargo (18); Carrier (160); Hyperdrive; Marines (5)
Fighters: [TL0]
4xDelta-V, 6/10/0, (Fighter/5+/Non-Piercing)
Hybrid Saucer (In Service 2242)
While Vree ships are commonly encountered in League space and are attacked by raiders as often as anyone else, their ships are not converted into raider vessels as often as others. This is due to their complex gravitic drives and unstable anti-matter weaponry. However on some occasions a raider band will convert a Vree merchant vessel for their use with standard drives replacing the Vree ones and other weaponry being used.
Type: RAIDER HYBRID SAUCER (42)
Hull: 5 4 3 2 1
Engines: [TL0] 2 2 2 1 1
Shields: [TL0] 0 0 0 0 0
Weapons: [TL0] 1:[XY] 2:[X] 3:[Y] 4:[Y] 5:[Y] 6:[Y]
Battery X: Medium Laser Cannon, 3/6/9, 1/5+/1/2, Extra Hull Damage; Starship Exclusive
[ABCDEF]
Battery Y: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[AC] [BD] [CE] [DF]
Special: [TL0] Cargo (36); Marines
Brigantine (In Service 2243)
While based on the Earth Alliance Hermes design, most of these vessels are new builds rather than captured ships. The additional weaponry is hidden behind special hull panels so the ship can pass as an Earth Alliance courier. It even has special devices to mimic the energy signature of an inactive jump engine and the missing interceptor system.
Type: RAIDER BRIGANTINE (113)
Hull: 6 5 4 3 2 1
Engines: [TL0] 5 5 4 3 2 1
Shields: [TL0] 0 0 0 0 0 0
Weapons: [TL0] 1:[WY] 2:[WY] 3:[XZ] 4:[XZ] 5:[Y] 6:[Y]
Battery W: Medium Pulse Cannon, 2/4/6, 1/4+/1/1, Anti-Fighter; Increased Hits; Non-Piercing -1
[AC] [BD]
Battery X: Medium Plasma Cannon, 2/4/6, 1/5+/1/1, Range-Based DMG; Starship Exclusive
[ABCDEF] [ABCDEF]
Battery Y: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[AC] [ACE] [BD] [BDF]
Battery Z: Twin Array, 1/2/3, 2/4+/1/1, Anti-Fighter
[GHI] [JKL]
Special: [TL0] Cargo (60); Carrier (40); Marines (3)
Fighters: [TL0]
1xDelta-V, 6/10/0, (Fighter/5+/Non-Piercing)
Sloop (In Service 2243)
Based on the old Earth Alliance Laertes hull, all non-essential systems have been removed to make space for additional weaponry and a flight of fighters. While the original vessels are no longer in production some large raider groups are able to construct new hulls.
Type: RAIDER SLOOP (90)
Hull: 5 4 3 2 1
Engines: [TL0] 6 5 4 3 2
Shields: [TL0] 0 0 0 0 0
Weapons: [TL0] 1:[XY] 2:[XY] 3:[X] 4:[Y] 5:[Y] 6:[Y]
Battery X: Medium Pulse Cannon, 2/4/6, 1/4+/1/1, Anti-Fighter; Increased Hits; Non-Piercing -1
[AB] [AB]
Battery Y: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[ABC] [ABD] [ACE] [BDF]
Special: [TL0] Cargo (18); Carrier (40); Marines
Fighters: [TL0]
1xDelta-V, 6/10/0, (Fighter/5+/Non-Piercing)
Barque (In Service 2244)
A dedicated combat vessel used for mercenary work, the barque has minimal cargo space and is unsuited to regular raider operations.
Type: RAIDER BARQUE (114)
Hull: 9 8 7 6 5 4 3 2 1
Engines: [TL0] 5 5 4 4 3 3 2 2 1
Shields: [TL0] 0 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[WZ] 2:[X] 3:[X] 4:[Y] 5:[Y] 6:[Z]
Battery W: Heavy Plasma Cannon, 3/6/9, 1/5+/1/2, Range-Based DMG; Starship Exclusive
[AB]
Battery X: Medium Pulse Cannon, 2/4/6, 1/4+/1/1, Anti-Fighter; Increased Hits; Non-Piercing -1
[AC] [BD]
Battery Y: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[CE] [DF]
Battery Z: Twin Array, 1/2/3, 2/4+/1/1, Anti-Fighter
[ABC] [ABD]
Special: [TL0] Cargo (12); Carrier (40); Marines (3)
Fighters: [TL0]
1xDelta-V, 6/10/0, (Fighter/5+/Non-Piercing)
Dragonship (In Service 2245)
The largest dedicated warship operated by raiders, the dragonship is based on the Deneth heavy cruiser. While capable of destroying convoy escorts with ease, these vessels are intended for mercenary work.
Type: RAIDER DRAGONSHIP (220)
Hull: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1
Shields: [TL0] 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[V] 2:[W] 3:[X] 4:[Y] 5:[Z] 6:[Z]
Battery V: Heavy Plasma Cannon, 3/6/9, 1/5+/1/2, Range-Based DMG; Starship Exclusive
[AB]
Battery W: Plasma Accelerator, 2/4/6, 1/5+/1/2, Range-Based DMG; Starship Exclusive
[AB]
Battery X: Particle Cannon, 3/6/9, 1/4+/1/1, Anti-Fighter; Extra Hull Damage
[ACE] [BDF]
Battery Y: Medium Pulse Cannon, 2/4/6, 1/4+/1/1, Anti-Fighter; Increased Hits; Non-Piercing -1
[AB] [AB]
Battery Z: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[ACE] [BDF] [CEF] [DEF]
Special: [TL0] Cargo (12); Carrier (80); Hyperdrive; Marines (5)
Fighters: [TL0]
2xDelta-V, 6/10/0, (Fighter/5+/Non-Piercing)
Assault Sloop (In Service 2245)
Used by raiders to capture vessels either for their cargo or for the ship itself, this variant of the sloop used boarding claws like the Drazi Claweagle (represented by teleporters) and breaching pods to deliver prize crews.
Type: RAIDER ASSAULT SLOOP (82)
Hull: 5 4 3 2 1
Engines: [TL0] 6 5 4 3 2
Shields: [TL0] 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[X] 3:[X] 4:[X 5:[X 6:[]
Battery X: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[ABC] [ABD] [ACE] [BDF]
Special: [TL0] Carrier (24); Marines (10); Teleporters (2)
Fighters: [TL0]
6xMako, 1/8/0, (Boarding Pod/5+)
Strike Carrier (In Service 2247)
Based on the luxury liner hull, the strike carrier is heavily modified to carry a large number of fighters on external rails. While the weaponry is sufficient to protect the vessel against any fighters that get passed its own, it is no intended to engage enemy vessels directly.
Type: RAIDER STRIKE CARRIER (268)
Hull: 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 6 6 5 5 4 4 3 3 2 2 1
Shields: [TL0] 0 0 0 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[X] 3:[X] 4:[Y] 5:[Y] 6:[Y]
Battery X: Medium Pulse Cannon, 2/4/6, 1/4+/1/1, Anti-Fighter; Increased Hits; Non-Piercing -1
[AB] [AB] [ACE] [BDF]
Battery Y: Standard Particle Beam, 2/4/6, 1/4+/1/1, Anti-Fighter
[AB] [ACE] [BDF] [EF]
Special: [TL0] Cargo; Carrier (160); Hyperdrive; Marines (5)
Fighters: [TL0]
4xDelta-V, 6/10/0, (Fighter/5+/Non-Piercing)</r>
Centauri Privateers
Used prior to the Orieni War to raid both each other and neighbouring races, the various Noble Houses of the Centauri Republic supported fleets of “independent vessels” to allow them deny responsibility for their actions. During the war those Houses directly threatened by the Orieni used these privateers to supplement their own forces, resulting in large losses.
Following the war, the Royal Navy clamped down on the remaining privateers and as a result many went rogue and became raiders.
Ships
While equipped with the same technology as other Centauri vessels, they are not fleet combatants and suffered badly when used as such.
Cestus Attack Ship (In Service 1870)
Based on the Tacit police ship hull, the Cestus mounted older weapons that are easier and cheaper to maintain. This reduced cost resulted in them being used in numbers by even the poorest privateers.
Type: CESTUS-class CENTAURI PRIVATEER ATTACK SHIP (42)
Hull: 7 6 5 4 3 2 1
Engines: [TL0] 5 5 4 3 3 2 1
Shields: [TL0] 0 0 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[Y] 3:[Y] 4:[Y] 5:[Y] 6:[]
Battery X: Medium Plasma Cannon, 2/4/6, 1/5+/1/1, Range-Based DMG; Starship Exclusive
[AB]
Battery Y: Particle Projector, 2/4/6, 1/5+/1/1, Anti-Fighter
[GHI] [GHI] [ACE] [BDF]
Special: [TL0] Cargo (8); Marines (3)
Dux Jump Cruiser (In Service 1910)
The main problem for the privateers, and other raiders, was their lack of access to jump engines meaning they had to enter a target system through a jump gate, which if not actively defended would at least be monitored resulting in surprise being lost. As a result the Dux, based on the Celerian cruiser hull, as developed to allow the privateers to come and go as they pleased.
While caller cruisers and quite well armed compared to other raiders, these vessels were not intended to engage enemy warships and many of them went rogue during the war rather than face the Orieni.
Type: DUX-class CENTAURI PRIVATEER JUMP CRUISER (163)
Hull: 9 8 7 6 5 4 3 2 1
Engines: [TL0] 3 3 3 2 2 2 1 1 1
Shields: [TL0] 0 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[X] 2:[X] 3:[Y] 4:[Y] 5:[Y] 6:[Y]
Battery X: Tactical Laser, 3/6/9, 1/5+/1/1, Extra Hull Damage; Starship Exclusive
[AC] [BD]
Battery Y: Particle Projector, 2/4/6, 1/5+/1/1, Anti-Fighter
[GHI] [GHI] [ACE] [ACE] [BDF] [BDF]
Special: [TL0] Cargo (12); Carrier (88); Hyperdrive; Marines (5)
Fighters: [TL0]
2xGlaive, 6/12/0, (Fighter/5+/Non-Piercing)
Liuli Destroyer (In Service 1935)
Originally used for a short time in 1722 by the Royal navy as an attack destroyer they didn't fit in with the fleet doctrine of the time of larger ships and were withdrawn from service by 1915. As a result they were cheaply available second-hand and where used to equip the privateers.
Type: LIULI-class CENTAURI PRIVATEER DESTROYER (51)
Hull: 7 6 5 4 3 2 1
Engines: [TL0] 5 5 4 3 3 2 1
Shields: [TL0] 0 0 0 0 0 0 0
Weapons: [TL0] 1:[XY] 2:[X] 3:[X] 4:[X] 5:[Y] 6:[Y]
Battery X: Light Plasma Cannon, 1/2/3, 1/5+/1/1, Range-Based DMG; Starship Exclusive
[ACE] [ACE] [BDF] [BDF]
Battery Y: Particle Projector, 2/4/6, 1/5+/1/1, Anti-Fighter
[GHI] [ACE] [BDF]
Special: [TL0] Marines (3)
Pilum Command Ship (In Service 1972)
If a Dux was not available, the privateers had to rely on these modified Capit freighters for jump capability. Most of the cargo capacity was removed to make space for the fighters and additional weaponry.
Type: PILLUM-class CENTAURI PRIVATEER COMMAND SHIP (161)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL0] 2 2 2 2 1 1 1 1
Shields: [TL0] 0 0 0 0 0 0 0 0
Weapons: [TL0] 1:[XZ] 2:[XZ] 3:[X] 4:[Y] 5:[Y] 6:[Z]
Battery X: Tactical Laser, 3/6/9, 1/5+/1/1, Extra Hull Damage; Starship Exclusive
[ABC] [ABD] [EF]
Battery Y: Medium Plasma Cannon, 2/4/6, 1/5+/1/1, Range-Based DMG; Starship Exclusive
[ACE] [BDF]
Battery Z: Particle Projector, 2/4/6, 1/5+/1/1, Anti-Fighter
[ABCD] [ACE] [BDf]
Special: [TL0] Cargo (30); Carrier (88); Hyperdrive; Marines (5)
Fighters: [TL0]
2xGlaive, 6/12/0, (Fighter/5+/Non-Piercing)
I find being over the SU limit to be self-correcting. You will find that you lose weapons, engines, and shields slightly quicker than you would on a larger ship as the hits are spread over less boxes.
mj12games.com/forum → Posts by RobinStirzaker
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