First off, your campaign sounds quite cool, and is exactly the kind of thing I was hoping to see/hear from the VBAM-Starmada collaboration.  big_smile

At first thought... weapons that ignore shields would remove part of your problem and then reduce the issue only to PDS. But as you have already pointed out you are out of time to research and prototype a new weapon system.

I know with the xenophobic any attempt to force diplomacy on them is probably tough, but I would screaming for a ceasefire and a treaty, no matter how much it favored the aliens.

But, looking at what you have...
Extra-hull damage is sweet, if you can get it by the shields. Match it up with the Increased PEN and just throw volumes of fire at them to try and overwhelm the defenses. With what you have, I would think cheap gunships - seriously over gunned frigates or destroyers - armed with Xhull and +PEN at long range and squeeze a Stealth Generator into the hull if you can. Go cheap with AB arcs... no time to be fancy or hope the ships live long. Hopefully you already have design that fit the parameters. If not... probably running into prototype issues again.

You could do the above but strip the hyperdrive... start piling them up to defend Earth.

Marines? Do the enemy use many security forces? If they are vulnerable to fighters, you should be able board them and just overwhelm the crews to take the big ships out of action.

And get ready to rip those buoys... the human race may depend on it.  :cry:

(The only thing you are "missing" on your shield mention is the cost... A ship so defended would lack much in the way of weaponry, unless they had tech to balance it out. There is a chart out there somewhere on the utility of PDS vs. shields at certain levels /sizes. I forget the details of how it pans out...)

227

(2 replies, posted in Starmada)

The Stars in the Heavens are Divided…

Humanity has spread widely across the stars – there are thriving colonies in dozens of systems. It is the most diverse and prosperous time in human history.

Only one other intelligent race has been encountered, and it was easily subjugated. Man is clearly preeminent in the galaxy.

Sadly, for man, he is his own worst enemy…

===

"Stars Divided" will be a complete Victory By Any Means - Starmada setting. It will provide back-story and campaign map, with all the VBAM and Starmada values needed for the technology, starting ship designs, and economies for each power.

Where the campaign goes, how the technology develops, and conflict results are purely up to the players of the game.

====

We will be trying to coordinate play testing in a unique way.
There is a team of testers who are experienced VBAM players who will manage the campaign. Their decisions and actions will determine the morale and economies of humanity as well as when and where battles develop. These players will mange the macro level of play.

We need a group of Starmada X players who can be available to carry out the fighting. These players would receive scenario parameters and orders of battle periodically from the VBAM players. The Starmada game results will then feed back into the game and affect further actions by the VBAM team. In a way this will model strategic decision makers relying on their commanders in the field.

We are close to ready to start this testing. The material should be ready in the coming weeks.

One contact name for your playgroup would be ideal.
Anyone interested can email me (123taltos@mj12games.com - take out the 123) directly.

After getting your interest and name, we will follow-up with the
specifics.

cricket wrote:
Kevin Smith wrote:

> Problem #5
> The armed forces (yet) again portrayed as imbeciles. One of
> the reviewers was army reserve, and served in Iraq though. So
> this may influence his opinion.

Don't know why they seemed like imbiciles. They did their best, got blown up.

Given that the soldiers protrayed (portraying?) were actual soliders from the 10th Mountain, I can't imagine that they were being complete imbeciles.

Justin Crough wrote:

That's probably my one major problem with the movie.

I'd much prefer the 'martians'-arrive-and-begin-constructing-their machines version.

The pre-emplaced tripods just makes me scratch my head in frustration.

Me too.
I really enjoyed the film, but...

If they were here before: why not take over then? What were they waiting for?

And how deep must those have been buried? Surely running sewers, etc. they would have been stumbled on sometime, somewhere. Unless they were really deep? And how long ago? How would they have known they would need them, in so many places? And, so on.

I think I understand why they did it, from an "updating the story" perspective, but it seems like the lazy way out.

My only other beef was with using the humans as fertilizer for the "martian-fication" program. It was never stated that they were from Mars (that I noticed) so the red of the vines was a bit close the idea of blood and guts out of the bodies. It was completely lost on a few people that hadn't read the book with which I talked.

Great film adaptation, overall, though.
Thoroughly enjoyed it.

Yes. Thank you.

It is nice to here that people are enjoying something with which we have had so much fun.

If your campaign efforts get off the ground, I would be intrigued to hear them. We have wanted to do something in this area for while, but just can't quite get around to it.

but seriously, your comments all ring true.

The story has serious value, across the ages.  And touches on a core cultural fear of every society with which I have ever worked.

We could turn this into a talk about colonialism, foreign invasion, globalization....

Suffice to say that, yes, Hollywood has set the bar pretty low for real story telling (How do you write a virus for a computer system you have never seen, in a language you don't know?). Just look at what happened to the potential of the Star Wars saga.

Don't worry about the critics or anyone else. If you enjoyed it that much, nothing else matters.

fan boy











:wink:

233

(3 replies, posted in Miniatures)

Nice pictures.

What scale are these?

234

(17 replies, posted in Starmada)

cricket wrote:

I'm not trying to pin players down to particular sizes for their frigates, cruisers, battleships, etc. What I'm trying to do, in a meta-sense, is codify the groupings of ships that we've already established in various optional rules...

The more I think about it, the less I think this would represent a change in any sense of the word -- it would just be applying the breakpoints across the game.

Make sense?

Yes. It makes sense.
Definitely something different than I thought you were trying to do.

I guess I just don't see why...
Without knowing/understanding the optional rules in question, I guess I cannot connect what you are trying to achieve.  :?

235

(17 replies, posted in Starmada)

In a word...

yuck

I think this whole topic area is very universe specific...

Or even race specific.

What if I am a race of spacefaring gophers? My super immense dreadnaught of hull 97, may still only be a human size 6.

This way lies madness.

Yippee!
I can't wait to get home and slap paint on them!
They look awesome!

Jim is the best!

[size=150]The Best.[/size]
Well, better than most.
If asked, I would say he was pretty darn good.
[size=75]I've heard nice things about him.
No one complains, too much...[/size]
(oh, wait I need to get these back from him....)

Jim is the best!

tongue

237

(6 replies, posted in Starmada)

That would work. SU can be left over, there is not guideline other than (get all you can out of the design).

One thing I have done in a project I am working on is to compare the actual estimated displacement that the tool generates, so...

11kmt is a corvette, 60kmt is a destroyer, etc.

238

(12 replies, posted in Starmada)

It that depends on the weapon, doesn't it?

If it is a missile, for instance, with on-board guidance systems to open into a MIRV (for instance) at a certain range... the SG may spoof those guidance systems just like the ship board sensors and the MIRV may misfire for effectiveness in either ROF/PEN/DMG.

Or if the on onboard systems plot the spread and velocity of shots, but they have incorrectly projected the target's position then the ROF / PEN could be disrupted.

Miniature Line from Darkson Designs with their "WWII figs" pretty much screamed Defiance to me. smile

http://www.darksondesigns.com/shop.html

240

(41 replies, posted in Iron Stars)

cricket wrote:

In a brief review of the source text, there were ten "launches" from the Martian surface.

Assuming that each launch was of a single cylinder (or of a ship carrying a cylinder; let's keep it simple), and assuming the Martians intended to focus on population/industrial centers to start with and then mop up later, we should come up with a list of targets.

The largest cities in 1901 were:

London
New York
Paris
Berlin
Chicago

What other logical targets are there?


Moscow
LA
Beijing
Mexico City
Rio

241

(8 replies, posted in Discussion)

smokingwreckage wrote:

The position of the hands suggests he is channeling the Force to levitate a camera for what I believe to be a self-portrait; the lens-flare might be some sort of reaction from inert mitochlorians embedded in the silver nitrate of the camera's film.

Or, the lens-flare may imply that Dan's mitochlorians are reflective, which incidently would be a nice protection against your standard laser.

242

(3 replies, posted in Miniatures)

:evil:  making me jealous here guys.

Sweet!

All I can do is paint the metal.  sad

243

(12 replies, posted in Iron Stars)

cricket wrote:

Does this pique anyone's interest?
Dan

*shrug*

I love fluff as much as anyone... but not really.

244

(4 replies, posted in Game Design)

I imagine that is is a serious tongue, firmly planted in the cheek.

245

(9 replies, posted in Miniatures)

Right. guess my last post was poorly worded all around.  :oops:

thedugan wrote:

Well, no one has seen the Soviets except Dan and Me....
unless Dan's sent them to someone else...
:-)

I meant I hadn't seen that color schemed painted much (generally) and was just trying to think up something unique and, hopefully, striking.

thedugan wrote:

As to the sails, I added the glow during the conception of Iron Stars, because I didn't like the idea of 'schooners in space'..
:-)

In fact, that is the same reason why I was going with the ideas I was for my sails, to make them shine/glow rather than look like a sea-going sail.

246

(9 replies, posted in Miniatures)

thedugan wrote:
Taltos wrote:

I am toying with some ideas. I was thinking pale blue hulls with grey highlights for the brits. (so that is nice with the brigade colors, I think.) I am playing with mixes that do the same with a red base for Russians.

Soviets are red, Russians are DARK grey...racially, the same group, politically not the same group...

Oh, heh. smile I had not even thought about the Red-Soviet angle. I had just settled on it in my thoughts/testing as a nice grim color (especially with the gray tones over top) for a ship that I had not seen often.

thedugan wrote:
Taltos wrote:

I am also planning to experiment to get something like an irridescent effect for the sails, with different primary color based on the fleet. I am lazy and may try to find decals that work for the flags.

I'd go with a flourescent yellow paint or just bright white for the sail area, the spars being the base color.

I am still going to play with it... I keep picturing the shimmering on the sail ship in that DS9 episode, and some of the effects from "Treasure Planet". Something to really pop out and catch the eye.

247

(28 replies, posted in Iron Stars)

That is a bit more elegant, and balances nicely - both with the existing mechanics and giving it a nice flavor all its own.

Also keeps in that tactical decision of how many guns to use on flares vs. damaging fire.

248

(7 replies, posted in Discussion)

I am a little disturbed that any search you did turned this up. smile

249

(9 replies, posted in Miniatures)

I am toying with some ideas.

I was thinking pale blue hulls with grey highlights for the brits. (so that is nice with the brigade colors, I think.)
I am playing with mixes that do the same with a red base for Russians.

I am also planning to experiment to get something like an irridescent effect for the sails, with different primary color based on the fleet.

I am lazy and may try to find decals that work for the flags.

250

(28 replies, posted in Iron Stars)

Could work...

Have to balance it with searchlights, and not replace them.
Limited duration, risk of random placement...
Securing the range would be the last factor, right?