You know, even if I have deluded myself into thinking that the Starmada combat mechanics work on some level...I have enjoyed the playing of the games. I personally raise questions all the time about game mechanics, and have come up with some house rules that have worked for me, and others that I have found that don't work. I chirp as much as anyone when I feel that I have something to add. I just can't understand how someone can read a set of rules, and particularly a major component of the combat system, and decide that somehow the game designer screwed up what he intended to release to the public. Like it was somehow an early edit, or maybe a variant that made it into the final product like some kind of typo. Jeez.
Even if you show there is no difference in the value of ROF v. IMP v. DMG where ship-ship combat is concerned (and frankly, I don't have ANY simulations or math to back them up...I honestly don't want to hear about simulations...any sim as only as good as the data and parameters being fed into it by the programmer, and frankly ignores that fact that any player will tell you he always rolls a 1 when it can do the most harm to his chances of winning!) the whole argument disintegrates when you add fighters/small craft to the mix. As the rules are written not only is high IMP & DMG of absolutely zero value versus fighters, it can even be argued that it hurts you as it eats up space that might otherwise be used for more ROF or even whole weapons that would be able to kill more fighters. That's got to be worth something unless you ban fighters altogether.
So basically why am I chiming in? Basically, for whatever warts Starmada has it has proven itself to me as a fun and playable game that doesn't require a PhD in gamology to play. I have played games that have manuals larger that the big dictionary in my office...and guess what, those games weren't perfect. The rules of Starmada are incredibly streamline when compared to things like Starfire, B5Wars, Star Fleet Battles, so it stands to reason that people can find imperfections lurking in them. Did I mention that I have often and perhaps obnoxiously fired off ideas for house rules on this forum? Do I think everyone here (this forum) has a right to point out things that might make the game better? Yup. I think that all of us flinging stuff against the wall helps Cricket make his game better over time, which benefits us as players. I sat back, reading the posts on this topic, to see if there was going to be a reason why the system was broken, hoping that if it was then it could be fixed. So far I have not sen any evidence that it is the case. It may not do what one person thinks it should, but is that broken? I am an utter total loser geek (ok, so I own my own home and don't live in my parent's basement...and yes, I have kissed a girl...wow, I guess I have lost my edge over the years) so I guess at some level I don't care if ROF IMP and DMG are all statistically, exactly the same. When my imagination shows me a rapid-fire pulse laser ripping away at the enemy's hull, I want high ROF, but if I fire my spinal Blast Destructor, I want high DMG.
To sum up: Nothing's perfect, and until you put your game on the market and it turns out to be better than Dan's, I'll be playing his.
Erik