Say, why can't one destroy the Russian Battleship Spiridoff's engines?
The Thrust column does not have a corresponding damage number.
Ship class notes, a la Star Fleet Battles, would be useful.
Thanks,
Michael.
It is a quirk of the method by which the damage track is constructed -- basically, there aren't enough engine hits to register when doing the calculations (see step 8 from p.40 of the Iron Stars rulebook; 20 x 3 / 125 = 0.48, rounded down to zero).
However, the statement that one cannot destroy the engines is incorrect -- it is possible to do so by rolling a 12 after all the primaries have been destroyed. As per p.15, damage that cannot be applied is shifted left along the damage track.
I suppose one could stipulate that if there is anything in a given section of the damage track, then there is a minimum of 1 slot on the d20; or you could state that all fractions are rounded up. But I believe the Spiridoff is the only ship that suffers from this affliction...