Skip to forum content
mj12games.com/forum
Majestic Twelve Games Discussion Forum
You are not logged in. Please login or register.
Active topics Unanswered topics
Welcome to the new Majestic Twelve Games Forum!
Play nice. (This means you.)
Logins from the previous forum have been carried over; if you have difficulty logging in, please try resetting your password before contacting us. Attachments did not survive the migration--many apologies, but we're lucky we kept what we could!
Search options (Page 14 of 33)
Wow, very detailed, and very formitable ships; Well Done! 8-)
(final plug) ...and piercing as a fighter trait for fighters... :geek:
<LOL> I like your poem.
I guess my ships in Full Thrust would most the "German" ships. My friends & I played Full thrust until we found Starmada. Both are good games, but the ability to design your own weapons makes Starmada a Much Better game.
This design is my largest. I like to think of it having "Reinforced Hull", which was a trait available in Starmada Compendium Edition. I played Starmada Compendium a while agi extensively. This trait allowed the ship so equipped to take two damage points to destroy one hull box. It made my ships very damage resistant...
I think of this ship's being a size 20 ship with Reinforced Hull; its 58 armor is treated as 39 Ablative Armor. There is an advantage that this 40 hull version has over the 22 hull version: It would be more resistant to boarding, should it be decided that Marines don't have to take over Ablative Armor.
Cheers
PS: Don't discount the frigates that escort my DNs; they have good firepower for their size. Here is one of them:
Stevens Ships JOHN KING-class Standard FFGs (74)
10 ARMOR [_][_][_][_] [_][_][_] [_][_][_]
6 HULL [_][_] [_][_] [_][_]
THRUST [5][4][3][2][1] WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
Fire Control; Fragile Systems
WEAPONS ARCS RANGE ATTACK DICE -4 -6 -8 -10
5 Inch Laser Cannon [TR] 4-8-12; 1 1 1 0 0 0 0 0 0 0 0 0
CWIS Laser Cannon (Sct) [TT] 1-2-3; 1 1 1 0 0 0 0 0 0 0 0 0
Terrier Missiles (Dx2/Prc/Skr) [AX2][AX2] 6-12-18; 2 1 1 1 1 0 0 0 0 0 0 0
What type of restrictions are you proposing for the amount of Ablative Armor a ship can have? If it is a added rule that a ship cannot have more ablative armor than hull, that would work.
:idea: I could change the "Arizona" design to accomodate that. This changed version of the ship would have 39 Hull and 59 regular armor. This 59 regular armor is equilivant to 39 Ablative Armor, which is the same # as the hull. The cost is the same and level of protection is actually the same. And I get 2104 extra spaces, which I could change to 2100 Cargo and call this ship an armed freighter. A well armed freighter...
Stevens Ships ARIZONA-class Standard Dreadnought (503)
59 ARMOR (=39 Ablative Armor)
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_]
39 HULL
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_] [_][_][_][_][_]
[_][_][_][_][_]
[_][_][_] [_][_][_][_][_]
[_][_][_][_][_]
[_][_][_]
THRUST [4][3][2][1][1] WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
Fire Control; Fragile Systems
WEAPONS ARCS RANGE ATTACK DICE -4 -6 -8 -10
14 Inch Turbo-Laser Cannon (Rpt) [FX4][FX4][AX4][AX4] 6-12-18; 12 8 6 4 3 2 2 1 1 1 0 0
5 Inch Laser Cannon [PS4][PS4][PS4][PS4] 4-8-12; 4 3 2 1 1 1 1 0 0 0 0 0
Heavy Torpedoes (Dx3/Prc) [CD5][CD5][CD5]
[CD5][CD5] 5-10-15; 5 4 3 2 1 1 1 0 0 0 0 0
3 Inch Laser Cannon (Sct) [TT2][TT2] 1-2-3; 2 1 1 1 1 0 0 0 0 0 0 0
The difference is only 5 which is c1%; Paul, I think your program is fine. 8-)
This ship has two weapons with TR arc and two with the arc RT. Do you have the correct modifiers for the RT arc and for the CD arcs the five Heavy Torpedoes have? Just a stab in the dark.
Cheer
PS: This ship design is my largest. I have smaller DNs. These Capital Ships would be accompanied by DDs that have a CR of between 75 and 133. I have no cruisers as of yet. I prefer task forces made up of DNs & DDs
I like your MANTICORE class CG. It definitely will be hard to hit, and then dammage. But the cost...
You mind if I downloaded this design and used in a game I am playing on Saturday? I am courious if it really is worth over a thousand points...
Tech Level is Zero.
The regular armor is 76, which means there is 51 Ablative Armor to protect the 22 hull.
The cost of 503 is what the DryDock gave me.
Keep in mind that this ship has Fragile Systems...
This was copied from the ship design page:
COMBAT RATING 503
— Offensive Rating: 1568.95
— Defensive Rating: 161.38
I guess (& hope) it looks powerful. 8-)
This very creative, but seems to me to be an Unnecessary Complication. It adds more record keeping and will slow the game down. I like to think of my Starships as being powered by matter/antimatter engines with c5 years of fuel. Similiar to Nimitz class aircraft carriers today. In all honesty, I doubt that I will ever use this.
But if this adds enjoyment to you and your gaming friends, go for it!
Cheers
Based on five games I played at the Recon12 Convention in Cocoa Bch, Here is the latest version:
NAME: USS ARIZONA
Stevens Ships ARIZONA-class Standard Dreadnought (503)
(76)ARMOR [_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_] [_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
(22)HULL [_][_][_][_][_]
[_][_][_] [_][_][_][_][_]
[_][_] [_][_][_][_][_]
[_][_]
THRUST [4][3][2][1][1] WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
Fire Control; Fragile Systems
WEAPONS ARCS RANGE ATTACK DICE -4 -6 -8 -10
14 Inch Turbo-Laser Cannon (Rpt) [FX4][FX4][AX4][AX4] 6-12-18; 12 8 6 4 3 2 2 1 1 1 0 0
5 Inch Laser Cannon [PS4][PS4][PS4][PS4] 4-8-12; 4 3 2 1 1 1 1 0 0 0 0 0
Heavy Torpedoes (Dx3/Prc) [CD5][CD5][CD5]
[CD5][CD5] 5-10-15; 5 4 3 2 1 1 1 0 0 0 0 0
3 Inch Laser Cannon (Sct) [TT2][TT2] 1-2-3; 2 1 1 1 1 0 0 0 0 0 0 0
I just got back from the Recon2012 gaming Convention in Cocoa Beach, Fla. It was a great con, and I had a blast. I ran & played in five Starmada Nova Edition games. I used the Ablative Armor (Front-loaded armor) on the DN I played. It worked well and increased the amount of damage my DN could absorsb before the second damage check. But after that first damage check, the ship went away quickly! But I like this Ablative armor and plan to use on all of my ships, even the DDs.
I noticed that when rolling damage checks at the 1/3 & 2/3 check-point, I rolled a lot of 1s & 2s, and too few 6s! It was as if my ships had fragile systems.
:idea: I may experiment with giving my ships fragile systems and using the space & cost saved for extra ablative armor. This way, I wont be suprised by having to mark out two boxes when I roll a 1 or 2...
Some of my gaming friends in S.Fla came up & were able to game with, & meet my gaming friends from Jacksonville. There are two gaming conventions coming up here in Jacksonville: Ancient City Con sponsored by gamers from St Augustine & Rapier2012 in Jung.
Cheers
My largest DNs have 22 Hull, the smallest BBs are 19 hull. My only cruiser is a CLAA and it has 12 hull. My DDs have 7 hull.
As for Carriers, I have a 14 Hull CV, 12 hull CVL, & 8 hull CVE. This works for me...
It would be simple to have Marines only need to "take over" all of the hull to force a ship out of the battle. Marines who are teleported onto another ship should be able to ignore the presence of armor in a ship. This is how it works in SFB. Only shields, and I guess ECM or Stealth should interfere...
This would make players who design ships with lots of this Ablative Armor (like me) take marines to have to defend against this danger.
:idea: If you have to deal with an opponant's ships with lots of Armor of either type: Board 'em and take em over...
I was looking thru the rules and noticed that all of the ships there had Hyperdrive. I forgot to add it to any ships I made. (Whoops) :!: The Federation and Klingon type ships I made do not have it either. I will use the ships I have made so far, then add hyperdrive to them after the con. My friend who has begun designing his ships forgets it also...
This weapon Sounds a lot like the powerful weapon that the Starmada Compendium & "X" called a Spinal Mount...
If you want to do double damage to armor, why not add the weapon trait Dx2. This way you not only do double damage to armor, but to hull also. with Dx2, the Burrowing ability is un-needed. Also, if you take ships with this, and your opponant has shielded ships, your ships wasted the points spent on this ability. Dx2 now only has a multiplier of x1.85 points. There is No Need for a trait that damages armor only. Dx2 & especially Dx3 will do that just as well, and will work on hull also. I don't see any need for an "anti-armor" weapon-trait because Dx2 & Dx3 do it better... 8-)
Wow, Impressive ship with an excellent history.
This ship is Huge; you & my nephew would get along...
Way back in the days of Starmada"X", I experimented with "Ablative Armor". All of the armor was hit first before using the damage chart. Translate this to S:NE, and it is exactly what Dan is proposing. I like the name Ablative Armor.
The Starmada"X" design I made years ago is still in the Starmada "X" B-Basin.
I like this idea and all of shipw which use armor for protection will have it.
Here is my version of the D7 that I am using at the Recon2012 con in CocoaBch this weekend. I designed it to be simple and easy to play for novices who will use my MicroMachine D7 minis:
Klingon D 7 WARSHIP-class CA (194)
ARMOR
HULL [_][_][_][_] [_][_][_][_] [_][_][_][_]
THRUST [5][4][3][2][1] WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [4][5][5][6][6]
WEAPONS ARCS RANGE ATTACK DICE -4 -6 -8 -10
Large Phasers (Sct) [FX] 6-12-18; 3 2 2 1 1 1 0 0 0 0 0 0
Disruptors (Dx2/Prc) [FH] 6-12-18; 4 3 2 1 1 1 1 0 0 0 0 0
AWESOME! I will use this Front-Loaded armor when I play again. I think that this will work well.
I like the way fighters are presented in S:NE; its a major improvement over S:AE. It was very simple to move and keep track of the 20 flights in the game I played yesterday. The only change I would make is adding Piercing as a fighter trait. I realize that it will raise the cost of fighters that have it, but it would make them more useful against ships with shield3+.
Other than that, the way Fighters is handled in S:NE is the best ever. 8-)
Fighters use their Targeting Computers to attack, much the same as a starship. As such, this firc control system can also be degrades, just like a ships. Ships at range still are effected by ECM & Stealth, so should Fighters & Drones, IMHO
Could Piercing be added to the list of fighter traits? It would make them much mre effective against Sields3+.
In Starfire, there was a weapon similiar to that called a Primary Beam. It pierced/bypassed shields & armor damaging the hull directly.
If you face fighters &/or drones, you will want shields3+ because fighters & drones have no piercing option and are easily rendered Not-Cost-Effective by shields3+. I think this more than counters there being No Armor-piercing options. If such an unneeded weapon trait such as armor piercing does come out, I will probably change my Hull 22, Armor 45 design to Hull 67...(!) The cost the same and the ship would gain over 6100 extra hull spaces. I would make this 6100 cargo and call my Arizona design an armed freighter...
Any Armor-piercing trait will become useless. It is Not Needed IMHO.
Armor gets hit and ground down by fighters & drones...
Here is my latest version. Having FX & AX for the heavy weapons makes these ships Very Costly. Therefore, the Heavy Torpedos will be the ship killers & everything else is support. The ships have 22 Hull & 45 Armor:
Stevens Ships ARIZONA-class Standard Dreadnought (423)
ARMOR [_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
[_][_][_][_][_]
HULL [_][_][_][_][_]
[_][_][_] [_][_][_][_][_]
[_][_] [_][_][_][_][_]
[_][_]
THRUST [4][3][2][1][1] WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
Cargo (265)
WEAPONS ARCS RANGE ATTACK DICE -4 -6 -8 -10
14 Inch Laser Cannon (Acr/Gid) [FX4][FX4][AX4][AX4] 6-12-18; 12 8 6 4 3 2 2 1 1 1 0 0
5 Inch Laser Cannon (Acr/Gid) [TR4][TR4][RT4][RT4] 4-8-12; 4 3 2 1 1 1 1 0 0 0 0 0
Heavy Torpedoes (Acr/Dx3/Gid/Prc) [CD2][CD2] 5-10-15; 2 1 1 1 1 0 0 0 0 0 0 0
Posts found: 326 to 350 of 820