26

(4 replies, posted in Miniatures)

Curious-- do you feel it necessary to differentiate which fighter came from which carrier? Or do you assume fighters can land on whatever carrier has space for them?

Unfortunately, our forum software is a bit simple, and does not recognize you are trying to display the image from the linked web page. You're better off making them hyperlinks instead of image tags, like this:

https://www.pinterest.com/pin/616078424045295736

Very nice!

29

(21 replies, posted in Starmada)

The Starmada: FT book is still available: https://www.wargamevault.com/product/31 … ull-Thrust

Regarding additional factions, which ones were you most hoping to see? UNSC and... ?

30

(15 replies, posted in Starmada)

Ok... it looks like LibreOffice doesn't like the ACC values to be in the format "X+". Easy fix.

31

(15 replies, posted in Starmada)

Here is the LibreOffice version:

If the ship has no shields (i.e. only screens, directional or otherwise) a roll of 6 is "no effect." Similarly, if the ship has no engines (i.e. is a base station) a roll of 4 is "no effect."

This is something I'm looking into changing.

33

(6 replies, posted in Starmada)

Ooh... Neat!

34

(15 replies, posted in Starmada)

No, I haven't actually uploaded the file yet. Just seeing if there's anyone who will look at it. wink

35

(15 replies, posted in Starmada)

I have been working on an updated version of the Starmada Drydock, one which should be fully functional within both MS Excel and LibreOffice. At the moment it builds ships but does not create the SSD.

Anyone interested in taking a look and trying to break it for me?

36

(6 replies, posted in Starmada)

I'm sorry the workaround didn't fix the problem... but I would be very interested to see your condensed SSDs. smile

37

(8 replies, posted in Discussion)

Blacklancer99 wrote:

I guess I would like to know what the precut counters would be made of. If they're just perforated cardstock (I think some of the B5Wars game supplements came with these) I wouldn't be as excited about them as if they were die cut out of some nice thick material like the games of yore smile I'm having flashbacks to sorting Avalon Hill Blitzkrieg pieces.

So the precut counters would be laser-cut, thick chipboard. Very nice-- but utterly impractical for me to bulk order and warehouse. Thus the thought that I could provide DIY counters with the product and allow players to purchase the proper counters as an add-on at cost.

38

(8 replies, posted in Discussion)

These would be 1" square counters, if that helps inform.

39

(8 replies, posted in Discussion)

Let's say for the sake of argument we were considering the release of a product that included its own counters. Would you be turned off by the inclusion of cardstock sheets that require further assembly to use in the game, with the option of buying pre-cut counters for an additional cost? Or would you want pre-cut counters to be the standard?

40

(6 replies, posted in Starmada)

I've noticed it does that on the screen display every once in a while, but seems to fix itself when printed. Have you tried doing the "Print Preview"?

41

(2 replies, posted in Starmada)

Getting closer to a Major Announcement... wink

42

(5 replies, posted in Starmada)

I appreciate the suggestion, and it's not bad. I wonder about the effect of always losing systems in the same order; it encourages "padding" (i.e. adding a bunch of unimportant systems to make sure you never lose the important stuff). But at this scale I suppose it's not a huge issue.

43

(5 replies, posted in Starmada)

Okay, so the thrust/weapons are reduced as the ship takes damage. For example, the Tiger starts with a thrust of "1-2-1" (4 MPs/turn broken into three segments); after it takes seven hits (three shields at the top and then four hull boxes in the first row), its thrust is reduced to "1-1-1". Likewise, after three more hull hits, Tiger has no more Beam-1 or Torpedo weapons, and only has a single Beam-2 that can fire forward or to the sides.

The idea of rolling for each system after X damage has been taken is where I'm leaning, even though I've always been wary of threshold checks--they seem to slow the game down for me.

44

(2 replies, posted in Quantum Legions)

I have been thinking about revisiting this one, and maybe building the core a bit... I'm a bit wary of getting too into the weeds with it, though.

45

(5 replies, posted in Starmada)

There used to be a separately-built/maintained spreadsheet that worked with Open Office, but I don't know its status. For my part, I am hoping to (re)build the Drydock from the ground up in LibreOffice when I get some time to do it.

46

(0 replies, posted in Grand Fleets)

Doing some light arts & crafts in preparation for weekend playtesting. Whaddaya think of the fold-up minis?

47

(3 replies, posted in The Admiralty Edition)

Confused by the restrictions you mention... I am able to attach more than one file per post... ?

48

(2 replies, posted in Starmada)

So, we've been working on A Thing with our friends at Ad Astra Games... As part of an ongoing project to do automatic conversions of Squadron Strike ship designs to Starmada stats, we're implementing auto-created XML SSDs. Here are some examples for you to look over.

What do you think?

49

(5 replies, posted in Starmada)

Working on an update to Fleet Ops, and I have hit a stumbling block. See the example ship below, based on a Full Thrust design. Everything makes sense, except how to handle damage to systems (the string of characters at far right). The Tiger CS has a level-1 screen (@), a jump drive (J), and two point defense systems (P). I can't simply do a proportional degradation as for thrust and weapons, since it matters which specific systems are damaged. Any ideas?

50

(0 replies, posted in News)

The Bourbaki Basins have been restored from the previous forum. Again, sadly, any attachments are unavailable... hopefully those who posted them can reupload where appropriate.

Thanks!