Fourth Republic Naval Command FOR
General distribution to naval personnel
FIGHTING SPACECRAFT OF THE LAST EMPIRE.

While some may question the inclusion of this material in the Fourth Earth Republic's combat database, the inclusion of such data remains entirely relevant for two reasons.  The first is that the basis for much of our spacecraft is built on the hulls and infrastructure left behind by the previous Earth government. The second is that a number of ships from this era of Earth's history have ended up in the hands of pirates and other undesirables, as well as Imperial loyalists and revivalists. As the possibility of combat with such vessels is a worry of the present, the inclusion of such information continues to be justified for both now and the forseeable future.

Overview:

The Second Human Imperium, more commonly known as the "Last Empire", was a centralized government that took political and military control of all human space, having grown in response to an powerful threat facing humanity in the earlier centuries of the millennium (for further details reference "History of post-hyperdrive Sol government" by Warner, J. Halstead, and "A study on Autonomous Machine Organisms" by Indra, K. Robert). However, unlike the Cincinnatus that the new government was posing as, it turned out they had no desire to return power. It was not long until the Sol Alliance was officially usurped by the new government, and the military that had swollen greatly now turned into Sol's personal enforcers for the use of coercion and extortion, as well as bringing independent systems and non-Sol based interstellar governments to heel. At some points, small planetary populations even evacuated to beg asylum from Earth's alien neighbors, with varying degrees of success involved. However, the new government was not willing to go to war with its neighbors until it had fully ordered the House of Man.

Once this was eventually accomplished, however, it became eventually clear that the Last Imperium was far more effective at waging war against its own people rather than against any neighbors that could fight it on any sort of parity. While the Imperial intelligence network was ruthlessly effective at rooting out dissidents and potential rebels,this came at the expense of foreign intelligence, which was either corrupted or cowed into making only the most ludicrously demeaning reports on the strengths of extraterrestrial nations to assuage the egos of later emperors. Two wars were thought to contribute the most to the unraveling of the Last Empire. While the war to push the Kelixian Swarm a more comfortable distance of Earth was technically a success, the Empire took appalling losses in spite of the strategic and material advantages it was supposed to have. The Imperial Xenopsychologists assumed that the Kelixians, due to their insectoid natures, would use numerous small, flimsy, but aggressive attack ships (when this has never been the case in all of Kelixian history). In fact, they were met by heavy battlegroups with large combat vessels that put up fanatic resistance against Imperial forces. The hard fighting cost the lives of a number of the Emperor's many sons, the most dramatic instance when one of them was killed on board his battlecruiser when both it and its escort group were annihilated by the Kelixian super-dreadnought whose name roughly translates to "God Save the Queen."

The second war was an attempt to destroy the Tirolians as a galactic power, but they lunched a characteristically daring surprise attack on the first wave while the Emperor was giving a speech to all involved forces the day before the attack was supposed to start. The Tirolians plunged through numerous systems, handily defeating the surprised and confused defenders, and the next decade turned into a fight for systems Earth was already supposed to control. Eventually, the military forces involved in the fighting negotiated a separate peace with the Tirolians, and turned their guns on Sol, first taking time to win the loyalty of various sector governors and other fleet commanders before making their attack on the Emperor and his bodyguard. The regular fleet prevailed. With all of the potential heirs to the Emperor either dead or missing, the rebels set up a new government in its place, working closely with sector governors to assess the needs of those still under the governance of Earth- by this time, a number of human systems had broken away or re-formed old, pre-Imperial governments.

Guns of the Fleet:

Towards the end of its lifespan, the Empire relied on a relatively small number of standardized ship models to fulfill all of its duties- as such, what is being listed are only the major space combatants utilized by the Imperial Forces. The ubiquitous symbol of imperial power was the Callius-class cruiser, which served as both line warship and a form of rapid-response troop-transport  for use in crushing the Empire's enemies, both foreign and domestic. They did maintain a number of large combatants for use in major engagements, which it would proudly shuttle to especially troublesome systems as opportunity or necessity demanded. While famous, the Goliath-class is only included as a curiosity, as all have been accounted for either as destroyed in battle, scuttled, or mothballed due to the expense of maintaining such enormous warships.

Spear-class gunship.

The Spear-class is the smallest known interstellar warship used in the last years of the Empire, and it was one of the most prolific ship types as well- one couldn't travel to the farthest reaches without spotting them, to reassure the citizens that the Emperor was keeping his eye on the citizens at all times, for good or ill but most likely the latter.

While the Quad Laser batteries famously employed by Imperial vessels are quite present on this vessel, it also carries an Anti-matter missile launcher. While it was originally included to give punch against larger vessels, it was more frequently used for other purposes by Imperial orders, such as the destruction of a colony cylinder in Sirius due to a suspected secession movement.

(107) Spear-class Last Empire Gunship
0
Hull: 5 4 3 2 1                   
Engines: 7 6 5 3 2                   
Shields: 3 3 2 2 1                   
Weapons:
1:X 2:X 3:Y 4:Y 5:Y 6:

X: Mk. 22 AM Missile: 4/8/12, 1/4+/1/4
[G]

Y: Mk.31 Laser battery: 3/6/9, 4/4+/1/1
[ACE][BDF]

Special: Hyperdrive; Anti-Fighter Batteries (4)

Legion-class Destroyer

The Legion-class was intended as an armored support craft for fleet operations, and its original design specifications fit that aspect to the letter, being equipped with a number of quad-laser batteries, standoff weapons, and even mines to assist in securing areas while heavier defensive assets were brought in via military hauler. However, due to the mandated insistence of the emperor that all ships have some manner of powerful 'knockout' weapon, some aspects of the design had to be compromised under the pain of accusations of treason.

As such, the number of laser batteries and other planned defensive measures had to be reduced to accommodate the supergun that the Emperor demanded be attached to the ship. The weapon that was a massive Anti-proton particle cannon with its own separate, dedicated reactor. The fact that it was based on charged particles limited its effective range, but it was capable of dealing incredible damage to any vessel struck by the resulting beam. While the Legion's performance was spotty over its service record, it was forever justified in the Emperor's eyes when it destroyed an enemy fleet carrier in a single shot.

(337) Legion-class Last Empire Destroyer

Hull: 8 7 6 5 4 3 2 1                 
Engines: 5 5 4 4 3 2 2 1                 
Shields: 3 3 3 2 2 2 1 1                 
Weapons:
1:X 2:Y 3:Y 4:Y 5: 6:

X: AM Reaction cannon: 4/8/12, 1/4+/1/4
Catastrophic; Piercing +1
[G]

Y: Laser battery: 3/6/9, 4/4+/1/1
[AB][BD][AC]

Special: Hyperdrive; Armor Plating; Mines (10); Anti-Fighter Batteries (6); Carrier (80)

(366) Legion-class Last Empire Destroyer (original)

Hull: 8 7 6 5 4 3 2 1                 
Engines: 5 5 4 4 3 2 2 1                 
Shields: 3 3 3 2 2 2 1 1                 
Weapons:
1:X 2:X 3:X 4:X 5: 6:

X: Laser battery: 3/6/9, 4/4+/1/1
[AB][BD][BD][AC][AC]

Special: Hyperdrive; Armor Plating; Mines (10); Anti-Fighter Batteries (5); Carrier (80); Countermeasures

Shield-class Monitor

The boxy, inelegant Shield-class monitor vessel was one of the few successes of Imperial strategic management- a vessel that was simple enough to be built and maintained locally, and could be easily broken up and transported into other, less secure systems via military hauler. Such vessels provided command, coordination, and firepower for the Empire's system defense needs against raiders and other interstellar brigands. It did not use the more sophisticated weaponry available to Imperial vessels, instead relying on Laser batteries and missile launchers capable of firing off a variety of ordnance that allowed it defense against most kinds of spacecraft. In addition, it also carried four wings of Wasp fighters, allowing it some degree of standoff capability.

(483) Shield-class Last Empire Monitor
0
Hull: 10 9 8 7 6 5 4 3 2 1               
Engines: 4 4 4 3 3 2 2 2 1 1               
Shields: 4 4 4 3 3 2 2 2 1 1               
Weapons:
1:X 2:X 3:X 4:Y 5:Y 6:

X: Laser battery: 3/6/9, 4/4+/1/1
[AC][AC][BD][BD]

Y: Multi-warhead launcher: 4/8/12, 2/4+/2/2
[AC][BD][AB]

Special: Anti-Fighter Batteries (8); Carrier (200); Marines (20)

Callius-class Cruiser

The Callius-class is the most enduring symbol of Imperial might. Armed to the teeth and capable of performing roughly any duty the Emperor commanded, it saw a lengthy term of service in which it distinguished itself by keeping order in human space. It even managed to acquit itself relatively well during the disastrous wars that destroyed Imperial authority as the primary warship of the Imperial forces.

The laser batteries and powerful neutron guns of the vessel were supplemented by a pair of salvo torpedo launchers that were capable of playing merry havoc with the shields of enemy vessels, and the swift launch of numerous warheads was compensation enough for the time it took to fully load a new munitions rack into position for a second volley. In addition to its own weapons, it carried its own small craft support, consisting of a wing of fighters and bombers. It was also capable of quickly suppressing local dissent due to its own transport capacity.

(444) Callius-class Last Empire Cruiser
0
Hull: 12 11 10 9 8 7 6 5 4 3 2 1             
Engines: 4 4 4 3 3 3 2 2 2 1 1 1             
Shields: 4 4 4 3 3 3 2 2 2 1 1 1             
Weapons:
1:X 2:X 3:Y 4:Y 5:Y 6:Z

X: Lance Mk-2 Neutron cannon: 5/10/15, 1/4+/2/2
Double Damage
[AB][AB][BD][AC]

Y: Laser battery: 3/6/9, 4/4+/1/1
[AC][AC][AC][BD][BD][BD]

Z: Torpedo launcher: 3/6/9, 2/4+/2/2
Piercing +2; Slow-Firing
[AC][BD]

Special: Hyperdrive; Anti-Fighter Batteries (5); Carrier (120); Transport (100)

Fury-class  Attack Carrier

The Fury was the closest the Empire came to fielding a dedicated carrier vessel, constrained by the Imperial need for all of their interstellar combat vessels to deliver heavy firepower to the field. Originally based on the hull of the Callius, the fighter bays were greatly expanded, with not a huge amount of thought given to the structural problems this would cause to the already taxed design. While the vessel does play host to four wings of fighters and four wings of bombers, the vessel only carries two neutron cannons.

More of note, however, is how the reconfiguration affected the vessel's laser batteries- due to the new arrangement, parts of the vessel's power grid became prone to violent malfunctions which caused non-trivial internal damage to the ship, causing technicians to lower the rate of fire of the laser cannons, or, in some cases, simply decouple one of the four laser cannons from the finicky power grid.

(775) Fury-class Last Empire Strike carrier

Hull: 12 11 10 9 8 7 6 5 4 3 2 1             
Engines: 4 4 4 3 3 3 2 2 2 1 1 1             
Shields: 4 4 4 3 3 3 2 2 2 1 1 1             
Weapons:
1:V 2:V 3:V 4:W 5: 6:

V: Laser battery: 3/6/9, 3/4+/1/1
[AC][AC][BD][BD][EF]

W: Lance Neutron cannons: 5/10/15, 1/4+/2/2
Double Damage
[AC][BD]

Special: Hyperdrive; Anti-Fighter Batteries (10); Carrier (480)

Sledgehammer-class Battlecruiser

The Sledgehammer-class appeared to be a vessel that was kept on the roster largely out of tradition rather than effectiveness- numerous proposals to repurpose the hull for other means, such as a dedicated fleet carrier were rejected, and means were constantly contrived to refit it  with the most modern weapons it could handle. The last iteration in Imperial service has a primary armament that was a technological triumph, and not simply because they got it to work with the ship's older frame. The 'phase cannon' has a built in sensor system that can minutely examine the shlieds of enemy vessels and adjust the beam's phase on the fly to bypass much of the target's shield strength, making it the ideal vessel for hunting smaller ships.

It mounts a curious secondary armament, however, consisting of a truly staggering number of laser batteries, making the vessel seem more like  an oversized escort vessel than the capital ship it appears to be. This enormous secondary armament proved nearly useless, however when the Gibraltar was attacked and sunk sunk by the superheavy weapons of the Kelixian warship, the God Save the Queen, taking the life of one of the emperor's sons.

(465) Sledgehammer-class Last Empire Battlecruiser

Hull: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1         
Engines: 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1         
Shields: 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1         
Weapons:
1:X 2:X 3:Y 4:Y 5:Y 6:Y

X: Trebuchet Phase cannon: 5/10/15, 1/4+/3/2
Piercing +2
[AC][AC][BD][BD]

Y: laser battery: 3/6/9, 4/4+/1/1
[AC][AC][AC][BD][BD][BD][C][D]

Special: Hyperdrive; Anti-Fighter Batteries (10); Overthrusters

Devastator-class Battleship

The Devastator-class was the largest heavy combatant in regular use by the Imperial forces, and its design goals were not muddled by competing objectives. This was a vessel designed for the pure and ultimate purpose of destroying the enemy's military structure, whether in space or on the ground. No compromises were made for other roles of the vessel- it was built to be a killer, pure and simple. As such, it was one of the more successful Imperial designs in its field, however, it did have a couple of weaknesses and curiosities.

The first was its relatively weak secondary armament, consisting of merely two quad-laser batteries for close defense against smaller enemy craft. While its main guns were powerful, it still ended up with a marked vulnerability to fighters and small torpedo craft. The second was its battery of five anti-matter missile launchers. While certainly effective in space combat, the placement seemed odd until one of these vessels destroyed all surface life on a Tirolian frontier planet on a mission ordered by the Emperor. The resulting retaliation, however, became one of the worst military disasters in the history of mankind's history of interstellar warfare.

(966) Devastator -class Last Empire Battleship

Hull: 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1     
Engines: 3 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1 1     
Shields: 5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1     
Weapons:
1:X 2:X 3:Y 4:Z 5:Z 6:

X: "Ram" Meganeutron cannon: 6/12/18, 1/4+/2/3
Piercing +1; Double Damage
[AC][AC][BD][BD]

Y: Laser battery: 3/6/9, 4/4+/1/1
[ACE][BDF]

Z: AM Missile: 4/8/12, 1/4+/1/4
[AB][AB][AB][AB][AB]

Special: Hyperdrive; Armor Plating; Anti-Fighter Batteries (10)

Goliath-class command dreadnought.

While designed ostensibly as mobile command bases for the Imperial fleet, the Goliath-class was largely a prestige project meant to intimidate the Empire's closest neighbors. it is one of the largest known warships ever built- only the God Save the Queen is confirmed to be larger, and it is also larger than the Tirolian clanships serve as both the command vessels and part of the estates of Tirolian warrior-nobility. Due to the expense of maintaining these vessels in the field, even the Empire did not build especially many of these vessels, and a good number were ultimately destroyed during the revolution that toppled the Empire.

The Goliath is still an immensely powerful warship, absolutely bristling with powerful weaponry. The standard laser batteries and Anti-matter missiles exist in abundance, and its primary guns are one of the best-kept secrets of the Empire- loyalists destroyed their primary production facilities in Sol to keep them from falling into the hands of revolutionary forces during the uprising. However, their observed capabilities- particularly their ability to defeat shields- have provided the basis for much of current Republic energy armament. In addition, the vessel carried three wings of Fighters and Bombers each.

(1555) Goliath-class Last Empire Command Dreadnought
0
Hull: 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 
Engines: 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 
Shields: 5 5 5 5 5 4 4 4 4 4 3 3 3 3 2 2 2 2 2 1 1 1 1 
Weapons:
1:XZ 2:X 3:X 4:Y 5:Y 6:Z

X: Laser Battery: 3/6/9, 4/4+/1/1
[AC][AC][CE][CE][BD][BD][DF][DF]

Y: AM Missiles: 4/8/12, 1/4+/1/4
[ACE][ACE][BDF][BDF]

Z: "Helios" Beam cannon: 6/12/18, 1/4+/2/4
Halves Shields; No Range Modifiers
[AC][AC][BD][BD]

Special: Anti-Fighter Batteries (5); Armor Plating; Carrier (360); Hyperdrive

Small craft and standoff weapons:

Lancea-D4 IFF missile. 5/9/4+/0, 20 capacity Striker.

These missiles were the standoff weapons carried by Imperial defense platforms and the Legion-class destroyer. While not spectacular, they are capable missiles, designed to be launched in salvoes of five. They also do not have any notable or disastrous flaws, unlike its temperamental predecessor, the Xyston-E7.

Wasp-2I Fighter, 5/9/4+/0, 50 capacity fighter.

The Wasp-2I was an aging fighter pressed into service as the primary interceptor of the Imperial fleet, and launches had to be staggered as the primary bomber of the late imperial era was actually faster. While originally capable, it soon fell behind and suffered terrible losses to more advanced or just hardy Tirolian and Kelixian craft.

Storm-B1 Bomber, 4/10/4+/0, Increased Impact 3, 70 Capacity fighter.

The Storm-B1 was a powerful attack fighter created to defeat the passive defenses of even the hardiest capital ships, and it performed well in this regard- the fighter-carried torpedoes were effectively smaller versions of the ones mounted as standard armament on the Callius-class cruiser, giving the Storm-B1 strong hitting power for a small craft.</r>

27

(13 replies, posted in Starmada)

it really depends on the setting. For most, yes, the only mods allowed on fighters are offense, but when you get to settings like, say, Wing Commander, where fighters can soak a bit of ship fire, the defense comes out again.

28

(5 replies, posted in Starmada)

One idea I've always been fond of was allowing AFBs to fire in "reactive mode". When a flight of seekers, strikers, boarders, or fighters move into a hex adjacent to the ship, the player may allocate a number of dice up to equal to the number of batteries present against the flight of drones or fighters. Any losses taken by the flight are taken into account before the flights make their attack. AFBs used for reactive fire may not be used for any other purpose, and the ship may only roll a total number of dice equal to its number of AFBs in the course of a single turn.

Earth Intelligence Ministry NGO report: United Postal Forces

Significant planetary holdings: Yes
Significant Warship assets: Yes
Significant Ground combat groups: Yes
Ideological Alignment(s): Determined+/Capitalist/Idealist
Technological assessment: Baseline Zero, no deviations
Scope of operations: Galactic

Overview:
The United Postal Forces began their life as the Interstellar Postal service, originally created as a public-service corporation by the Earth Government in order to ensure reliable delivery and communication between the Sol system and its far-flung colonies. As the space nominally controlled by the Earth government began to expand, the Postal fleet effectively became a branch of armed service, as hints started appearing that Earth's territories had become far too large to manage, and that the entire First Earth Alliance was beginning to come apart at the seams. Systems in the farther reaches had begun to band together and build their own fleets for protection against piracy by other humans and non-human combat vessels, and Earth entered into a long and costly war to try and preserve it's monopoly on naval assets within its rapidly fragmenting territory. The Alliance Senate called for the postal fleet to integrate with other Alliance fleets for the sake of the war effort, but the Postal Fleet severed all ties with Earth, vowing to continue operating on their charter "Come Supernova or Black Hole." Already fighting a number of wars on all fronts, there was little that the Alliance government could do to bring their wayward delivery service to heel.

During the collapse of the Alliance government due to infighting among its members, the status of the Postal Fleet was unknown for a number of decades until Alliance Admirals were able to restore order on Earth and sign new treaties which recognized the independence of a number of the breakaway states. contact was eventually re-established with the Postal Fleet, now the self-proclaimed United Postal Forces. During the widespread instability caused by the Alliance War, the Postmaster-General had decided to liberally exercise the second half of his title, and used his fleet assets to bring a number of failed states to heel, placing them under the combined protection of the forces at his disposal, backing some groups and destroying others in order to create a confederation of systems that all owed a large debt to the intervention of the United Postal Forces. While it lacked governmental structures of its own, the UPF had effectively become an independent galactic power in its own right.

Due to the development of interstellar communication and message networks, actual mail is rarely carried by the UPF. Aside from the tribute paid to them by their client states, the UPF handles the delivery of high value-density goods, sensitive information, secure personal transport, as well as deliveries to areas that have become dangerously unstable due to prolonged interstellar conflict. Their stated mission is to ensure the continued flow of goods and communication within the Human sphere, as per their original charter.

UPF Fleet:
While the Express and Priority-class haulers are a relatively common sight, it has become abundantly clear that the UPF has developed and produced the means to project overwhelming force across interstellar distances. During a planetary blockade being performed by the Canopian Republic, Two Priority-class armed transports requested access to the planet in order to make deliveries, citing their status as neutral entities in the ongoing conflict. The haulers fled after the blockade fleet threatened to open fire, but returned within 72 hours to make the delivery- after the Republic blockade fleet had been defeated and driven out of the system. So far, we have identified and cataloged six classes of UPF military vessels, the Rain, Snow, Sleet, Hail, Heat and Night. The UPF uses clear markings on its vessels, a moderate blue combined with white for lettering and other designs.

Known vessels of the UPF:

Express-class armed courier

The Express-class is the most commonly-sighted vessel in the UPF inventory. These are fast transport ships that are built to handle time-sensitive materials and small quantities of high-value goods in the most inconspicuous package possible, and are actually fairly well-protected against the weapons that private raiders normally have access to. The main firepower of the vessel, as with all UPF vessels, comes from modified  and uprated versions of the Ceretek beam weapon, one of the standbys of the old Alliance fleet. This version, the Ceretek 30, is built for the raw damage that is most useful against flimsy raider vessels that would be the ship's most likely opponent, if it ever got into engagements at all. Of note are the vessels powerful thrusters, which make it an exceedingly maneuverable vessel as well, allowing it to bring its firepower to bear if forced into an engagement it couldn't escape, for one reason or another.

(95) Express-class UPF Secure Armed transport

Hull: 5 4 3 2 1                   
Engines: 7 6 5 3 2                   
Shields: 3 3 2 2 1                   
Weapons:
1:X 2:X 3:X 4:X 5: 6:

X: Ceratek 30 Beam weapon: 4/8/12, 1/4+/1/3
[G][AC][BD]

Special: Hyperdrive; Overthrusters; Anti-Fighter Batteries (4); Cargo (30)

Priority-class armed hauler

The Priority-class is a large and well-protected cargo hauler that's used for bulk delivery of industrial necessities, from standard factory machinery all the way up to warship components. Because the vessel doesn't have nearly the ability to outmaneuver its opposition, it is capable, then, of defending itself to an astonishing degree for a vessel that the UPF describes as a cargo hauler. The Priority-class uses a dual-mount version of the Ceretek beam, version 45, which sacrifices damage for long-range stability of the beam weapon itself, allowing for greater accuracy at longer ranges.. It also mounts a number of small missile batteries for use against fast craft, such as fighters and gunships that some of the larger raider organizations can afford. While not as sophisticated as some of the warships fielded by the greater powers, this vessel can make a surprising accounting of itself to the unwary.

(314) Priority-class UPF Battle hauler

Hull: 12 11 10 9 8 7 6 5 4 3 2 1           
Engines: 3 3 3 3 2 2 2 2 1 1 1 1           
Shields: 4 4 4 3 3 3 2 2 2 1 1 1           
Weapons:
1:X 2:X 3:X 4:Y 5:Y 6:

X: Ceretek 45 Beam weapon: 5/10/15, 2/4+/1/2
No Range Mods
[AB][AC][AC][BD][BD]

Y: Track-30 intercept missiles: 4/8/12, 3/4+/1/1
Anti-Fighter
[ACE][ACE][BDF][BDF]

Special: Anti-Fighter Batteries (6); Hyperdrive; Cargo (350)

Rain-class Drone cruiser

The Rain-class is the smallest dedicated warship used by the UPF, and its primary role is that of an extreme-range attack vessel that operates in support of other vessels in the fleet. While it mounts three Ceretek type 40 beam batteries, its primary firepower comes in racks of long-range drone missiles, fired at the outset of a battle in order to gain a first-strike capability or force the enemy to expend their own seekers to intercept the incoming barrage. Once its drones are expended, it moves in under the protection of the larger ships of the fleet- once its drones are expended, its own firepower is marginal at best, and even its adequate protection won't stand up for long if isolate in a true battle line.

(407) Rain-class UPF Drone cruiser

Hull: 7 6 5 4 3 2 1                 
Engines: 4 4 3 3 2 2 1                 
Shields: 4 4 3 3 2 2 1                 
Weapons:
1:X 2:X 3:X 4: 5: 6:

Z: Ceretek 40 beam weapon: 4/8/12, 2/4+/1/2
[AB][AC][BD]

Special: Hyperdrive; Carrier (245); Anti-Fighter Batteries (8)

Carries 7x Air Mail Missile flights
Seeker Size 6, Speed 10, Attack 4+, Double Damage

Snow-class Vanguard Cruiser

The Snow-class is a curious vessel. While its firepower seems initially inadequate, consisting of only six main batteries built around the Ceretek 55, they are all fairly long range, have good penetration capabilities, and pack a fairly hard punch. It also carries a comprehensive electronic and information warfare suite designed to hinder a large spectrum of targeting  methods, making it a hard vessel to get a good firing solution for. The vessel has been labeled a "Vanguard Cruiser" A vessel designed to arrive in system and defeat any pickets and harasser vessels to clean up any possible surprises in advance of the remaining force, as well as be a solid enough ship to fight in pitched combat should enemy forces manage to gather and respond in significant numbers and/or strength. Another thing working in its favor is that, at first glance, it appears to be a variant of the Priority-class hauler.

(408) Snow-class UPF Vanguard Cruiser

Hull: 12 11 10 9 8 7 6 5 4 3 2 1           
Engines: 4 4 4 3 3 3 2 2 2 1 1 1           
Shields: 4 4 4 3 3 3 2 2 2 1 1 1           
Weapons:
1:X 2:X 3:X 4: 5: 6:

X: Ceretek 55 Beam weapon: 5/10/15, 2/4+/1/3
Piercing +1
[G][G][AC][AC][BD][BD]

Special: Anti-Fighter Batteries (10); Hyperdrive; Countermeasures

Sleet-class Attack Carrier

The Sleet-class is the UPF's dedicated fleet carrier. While it does carry some degree of armaments suitable for a vessel of its type, the ship's striking power lies in the fighter wings it carries to the field. While not as numerous, the Mustang-class attack fighter is still a dangerous opponent to other fighters and warships alike, due to its vast array of weapons and ability to utilize all of them in an efficient manner. There are no known smaller carriers at this time, but the Rain-class might be a vessel considered for escort carrier status in the near future, due to the utility and power of these small craft.

(1373) Sleet-class UPF Attack carrier

Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1       
Engines: 3 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1       
Shields: 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1       
Weapons:
1:X 2:X 3:X 4:Y 5: 6:

X: Ceretek 40 Beam weapon: 5/10/15, 2/4+/1/2
[AB][AB][AC][AC][BD][BD]

Y: Anti-proton  missiles: 6/12/18, 1/4+/2/4
[AC][BD]

Special: Anti-Fighter Batteries (10); Hyperdrive; Carrier (990)

Carries 9x Mustang fighter wings (Capacity 110)
Fighter, Size 5, Speed 9, Attack 4+, Defense 1, Increased ROF-2, Increased Damage-2

Hail-class Battleship

The Hail-class is the largest combat vessel in use by the UPF, and more than adequately performs its described role, providing heavy long-range firepower from a resilient combat platform. The vessel is equipped with the Ceretek 60 beam cannon, the variant modified for use with the Battleship's turret rings and power grid, but its long-range firepower comes from two sources. The first is from a set of heavy missile launchers mounted just forward of the command section, equipped with deep magazines for continued fire. The second is a pair of enormously powerful spinal energy weapons that have been termed 'core cannons' by our engineers. The guns themselves consume too much power to be fired directly from the ship's reserves, so the weapons are actually powered by disposable energy cores that provide enough power to fire the weapon, but the loading sequence prevents the guns from achieving a high rate of fire, much to the relief of anyone engaging these vessels in combat. The composition of these disposable cores is unknown, but the output of a single firing of one of the core cannons could provide sustained power to certain smaller varieties of warship for a significant fraction of an hour.

(984) Hail-class UPF Battleship

Hull: 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1     
Engines: 3 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1 1     
Shields: 5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1     
Weapons:
1:X 2:X 3:Y 4:Y 5:Z 6:

X: Ceretek 60 Beam cannon: 5/10/15, 2/4+/1/3
Piercing +1
[AB][AB][AC][AC][BD][BD]

Y: Heavy missile launchers: 6/12/18, 1/4+/1/4
[AC][AC][BD][BD]

Z: Core cannon: 6/12/18, 1/4+/2/5
Piercing +2; Slow-Firing; Double Damage
[G][G]

Special: Anti-Fighter Batteries (16); Hyperdrive; Armor Plating

Heat-class transport

The Heat-class provides interstellar transport for UPF ground forces, that it uses to provide security for new ports, or to take control of spaceports and stations, as circumstances dictate. It is armed with an array of heavy pulse lasers and bombardment missiles to secure landing areas, but its missiles might also cause severe damage to warships that are unlucky enough to be struck by one of the rounds. Its primary purpose, though is safely deploying the forces contained within, usually UPF powered armor squads with armored support. It may also drop power armor from orbit through the use of shuttles or disposable pods.

(159) Heat-class UPF Troop transport

Hull: 8 7 6 5 4 3 2 1               
Engines: 4 4 3 3 2 2 1 1               
Shields: 3 3 3 2 2 2 1 1               
Weapons:
1:X 2:X 3:X 4:Y 5:Y 6:Y

X: Mk. 30 Pulse lasers: 3/6/9, 3/4+/1/1
[ACE][ACE][BDF][BDF]

Y: Bombardment Missiles: 4/8/12, 1/4+/1/5
[AC][AC][BD][BD]

Special: Hyperdrive; Transport (200)

Night-class Special Mission Cruiser

By far the most rare and elusive vessel in the UPF inventory is the Night-class, an ungainly but terrifying vessel created to secretly infiltrate hostile areas and destroy potential threats to sensitive assignments that have been contracted out to the UPF. The weapons wielded by the vessel are nasty enough- the Ceretek Devastator is based on a molecular-bond diisntegration weapon prototype first developed by the Alliance, and it is capable of cutting through all but the most hardened shields with immaculate ease and causing severe damage to warships struck by the weapon. It also carries a full-spectrum sensor cloaking device, which allows it a high chance of approaching undetected and engaging at point-blank range. The vessel does have critical weaknesses- it cannot engage fighters with any reliability, and it is more submarine than battleship. If detected, even moderately strong firepower can breach its defenses and cause critical damage to the vessel.

(277) Night-class UPF Special mission cruiser

Hull: 10 9 8 7 6 5 4 3 2 1             
Engines: 4 4 4 3 3 2 2 2 1 1             
Shields: 3 3 3 3 2 2 2 1 1 1             
Weapons:
1:X 2:X 3:X 4:X 5:X 6:

X: Ceretek Devastator Cannon: 4/8/12, 1/4+/1/3
Double Damage; Piercing +3; Starship-Exclusive
[G][G][G][AC][AC][BD][BD]

Special: Hyperdrive; Cloaking Device; Anti-Fighter Batteries (6)</r>

30

(7 replies, posted in Quantum Legions)

While I'm not entirely sure that x2 makes it worth the cost, it is a rather integral part of some sci-fi armies, not to mention most of the Brigade minis vehicle lines.

31

(5 replies, posted in Grand Fleets)

brucesim2003 wrote:
RiflemanIII wrote:

Fixed- Looks like I accidentally switched the ROF of the 16"/50 and the 5"/54- 2 rpm doesn't make for a very good AA gun, that's for sure. smile

Don't forget to recalculate the point value.

Cheers


Bruce

The point value is correct, I just accidentally transposed the ROF values when I was typing up the post itself.

32

(5 replies, posted in Grand Fleets)

Anyway! Russia.

Kronshtadt-class Battlecruiser.

The Kronstadt began life as an inter-war design envisioned as a large vessel built for the purpose of hunting down and destroying the heavy cruisers allowed under the Washington Treaty, as well as the German pocket battleships. However, the design ballooned in size and scope once the specifications for the Scharnhorst-class became available to the Soviets, who then turned their attention to making their own home-grown battlecruiser able to outperform that type of German capital ship. The design was also built around being able to outrun the German battleship Bismarck. when it turned out that the planned guns for the ship, the 12"/55, were being produced behind schedule, Stalin struck a deal with the Germans in 1940 to purchase six incomplete twin 15"/52 gun turrets that had originally been designed as upgrades for the Scharnhorst and Gneisenau. Two of the planned ships would use these guns, while the rest would use the original 12"/55 guns. The construction was plagued with industrial difficulties, such as the fact that the Soviet armor industry was only barely  adequate at producing armor plates at the thickness desired, and there were chronic shortages of steel for the construction. In the end, the construction was abandoned after the German invasion of Russia began in June of 1941.

Kronshtadt-class Battlecruiser (399)

Target size modifier: +2

Hits/speed:
Undamaged: 10 (6-7-6) [OOOOOOOOOO]
Damaged: 10 (4-5-4) [OOOOOOOOOO]
Crippled: 10 (3-2-3) [OOOOOOOOOO]

Armor (Belt-Ends-Deck)
12-9-10

Main Guns: 12"/55 RUS (1938) Range: 9/17/26 Pen: 12/7/4 ROF: +1 Damage: 3
ABCD [OOO][OOO] CDEF [OOO]
Hit on 1

Secondary guns: 6"/57 RUS (1938) Range: 6/11/17 Pen: 5/2/1 ROF: +2 Damage: 1
AC [OO] BD [OO] ACE [OO] CDF [OO]
Hit on 2

Tertiary guns 3.9"/56 Dual-Purpose RUS (1940) Range: 4/8/12 Pen: 3/1/0 ROF +3, Damage: 1
ACE [OO] BDF [OO] CE [OO] DF [OO]
Hit on 3

AA Rating: 40/28/16

*The 12"/55 guns had an extremely long range and a muzzle velocity of nearly 3000 m/s, but the lack of reinforcement to withstand the extra internal pressures required to fire the half-ton shells at such high speeds would have meant a much shorter barrel life for the guns than most other naval rifles. While it may not matter in an individual battle, this must certainly be reflected in any campaign system.

Kronshtadt Refit (347)
As above, but replace main guns with:
15"/52 DEU (1938). Range: 7/13/20 Pen: 13/8/5, ROF +1, Damage: 3
ABCD [OO][OO] CDEF [OO]

---------------------

Sovetski Soyuz- class Battleship

The Sovetski Soyuz-class was envisioned as a counter to the Bismarck and other future German battleships. The original specifications ran up against the limits of the Second London naval treaty, but exploited a loophole that allowed them to build battleships of unlimited size. They eventually settled on a vessel armed with nine 16"/50 guns in three triple mounts. Because of the massive protection mandated by the design, Stalin agreed to allow the ship's final displacement to reach around 56,000 tons, though the final design would have displaced at over 59,000 tons or more. The class was hampered by difficulties with Soviet industry- the ship armoring plants could not produce the requested armor in the quantities or thickness required, so inferior armor had to be substituted for all armor thicknesses over 9.1 inches. The shipyard building facilities were largely undermanned, and unused to taking on projects of this size- the largest vessels built by the Soviet government at that point were the 8,000 ton Kirov-class cruisers. Combined with the great purge of the late '30s, the project ended up far behind schedule. construction of all of the ships was ultimately suspended for various reasons throughout 1941 due to construction problems and the German invasion starting in the early summer, and were all scrapped after the conclusion of the war.

Sovetsky Soyuz-class battleship (656)

Target Size Modifier +2

Hits/speed:
Undamaged: 14 (6-5-6) [OOOOOOOOOOOOOO]
Damaged: 13 (4-4-4) [OOOOOOOOOOOOOO]
Crippled: 14 (2-3-2) [OOOOOOOOOOOOOO]

Armor (Belt-Ends-Deck)
16-11-12*

Main Guns: 16"/50 RUS (1941) Range: 8/16/25 Pen: 15/11/8 ROF +0 Damage: 4
ABCD [OOO][OOO] CDEF [OOO]
Hit on 1

Secondary guns: 6"/57 RUS (1938) Range: 6/11/17 Pen: 5/2/1 ROF: +2 Damage: 1
AC [OO] BD [OO] ACE [OO] CDF [OO] CE [OO] DF [OO]
Hit on 2

Tertiary guns 3.9"/56 Dual-Purpose RUS (1940) Range: 4/8/12 Pen: 3/1/0 ROF +3, Damage: 1
AC [OO] CD [OO] ACE [OO] BDF [OO] CE [OO] DF [OO]
Hit on 3

AA Rating: 58/41/23

*While the class's armor is technically thicker than the Montana's in some places, I calculated the armor as one factor lower due to the inferior nature of Soviet armor plates that exceeded a thickness of 9.1".

33

(5 replies, posted in Grand Fleets)

Fixed- Looks like I accidentally switched the ROF of the 16"/50 and the 5"/54- 2 rpm doesn't make for a very good AA gun, that's for sure. smile

34

(5 replies, posted in Grand Fleets)

This is the thread where I will be posting all those ship classes I can dredge up that were either just on paper, canceled, converted, or unfinished for one reason or another, starting with the good-ol' US of A.

Montana-class

The Montana-class warships were built as a reaction to the rumors surrounding the Japanese Yamato-class that was being constructed by the Japanese. In order to meet the challenge, the Montana gained an exemption from the beam limitation that mandated all US Navy warships to be narrow enough to fit through the Panama Canal. The ship would be limited to the 28 knot speed of the older South Dakota-class battleships, and was the first US battleship of the war to have adequate protection against its own armament, sporting an armor belt of 16.1 inches. War priorities, however, put the planned construction of the Montana on hold- The shipyards that could conceivably build the Montana and the ships of her class were given over to the higher-priority projects of building the Iowa-class battleships  and the Essex-class carriers. The Montana-class would ultimately be canceled in 1943, after the supremacy of the carrier-based fleet had been firmly established in the Pacific Theater.

Montana-class Battleship. (688)

Target Size Modifier +2

Hits/speed:
Undamaged: 14 (6-5-6) [OOOOOOOOOOOOOO]
Damaged: 15 (4-4-4) [OOOOOOOOOOOOOOO]
Crippled: 14 (2-3-2) [OOOOOOOOOOOOOO]

Armor (Belt-Ends-Deck)
16-11-13

Main guns: 16"/50 USA (1943) Range 7/14/21 Pen 14/11/8 ROF +0 Damage 4
ABCD [OOO][OOO] CDEF [OOO][OOO]
Hit on a 1.

Secondary Guns: 5"/54 USA (1940) Range 4/9/13 Pen 3/1/0 ROF +3 Damage 1
AC [OO][OO] BD[OO][OO] ACE[OO] BDF[OO] CE[OO][OO] DF[OO][OO]
Hit on a 2.

AA Rating 125/87/50*

*(I have elected not to count the Bofors 40mm gun for light gun purposes, as it wasn't used in that capacity in naval service, as far as I'm aware. Do correct me if I'm wrong, though!).

----------------------

Lexington-class battlecruiser

The Lexington-class was the only battlecruiser class ever commissioned by the United States, but none of the hulls built for this project would ever see use as battlecruisers. The Lexington-class was envisioned during the run-up to the First World War as a class of superheavy scouts with a high cruising speed of 35 knots, an armament of ten 14" guns in dual- and triple- mounts, and a secondary armament consisting of eighteen 5" guns. While the project was put on the backburner due to the higher priorities attached to destroyers and the like for anti-submarine duties in the wake of Germany's U-boat campaign, the design underwent some revisions. The main armament was upped to the use of the 16"/50 caliber gun to match the larger guns being used on Japanese battlecruisers like the Kongo, and the secondary armament was switched to fourteen 6" guns. The number of torpedoes carried on board was doubled as well, though all of the improvements and changes came at the cost of ten thousand extra tons in displacement. While the construction of the vessels did commence, the project was canceled, and the hulls that were already mostly completed were converted into carriers- the Lexington herself fighting and being sunk in the Battle of the Coral Sea.

-----------------

Lexington-class Battlecruiser (Original Design) (299)

Target Size Modifier +2

Hits/speed:
Undamaged: 10 (7-7-7) [OOOOOOOOOO]
Damaged: 10 (5-5-5) [OOOOOOOOOO]
Crippled: 10 (3-2-3) [OOOOOOOOOO]

Armor (Belt-Ends-Deck)
10-8-8

Main guns: 14"/50 USA (1918) Range: 4/8/12 Pen: 12/7/4 ROF: +0 Damage: 3
ABCD [OO][OOO] CDEF[OOO][OO]
Hit on: 1

Secondary guns: 5"/51 USA (1911) Range: 3/6/9 Pen: 3/1/0 ROF: +2 Damage: 1
AC: [O][O][O][O][O] BD [O][O][O][O][O] CE [O][O][O][O] DF [O][O][O][O]
Hit on: 2-3

Torpedoes: 21", Range 5 Damage 5.
Port [O][O]
Stbd [O][O]

Light gun rating: 3/2/1.

Lexington-class Battlecruiser (Redesign) (417)

Target Size Modifier +2

Hits/speed:
Undamaged: 11 (7-6-7) [OOOOOOOOOOO]
Damaged: 11 (5-4-5) [OOOOOOOOOOO]
Crippled: 12 (3-2-3) [OOOOOOOOOOOO]

Armor (Belt-Ends-Deck)
10-8-8

Main guns: 16"/45 USA (1923) Range: 7/15/22 Pen: 14/9/6 ROF: +0 Damage: 4
ABCD [OO][OO] CDEF[OO][OO]
Hit on: 1

Secondary guns: 6"/53 USA (1923) Range: 4/8/12 Pen: 4/2/1 ROF: +2 Damage: 1
AC: [O][O][O][O] BD [O][O][O][O] CE [O][O][O] DF [O][O][O]
Hit on: 2-3

Torpedoes: 21", Range 5 Damage 5.
Port [O][O][O][O]
Stbd [O][O][O][O]

Light gun rating: 3/2/1.

35

(105 replies, posted in Game Design)

Well, that PDF actually preemptively answered a couple of questions I had about the game.

36

(1 replies, posted in Grand Fleets)

The gun data table that the PDF said should be in the stuff.zip folder doesn't seem to be there at the current time.

37

(15 replies, posted in Discussion)

Well, I'm just wondering where the Assault Corps forum went.

38

(0 replies, posted in Grand Fleets)

Stats for two could've-beens and a real thing.

While the big naval powers of France and Germany had their own try with the battlecruiser, America got rather late into that game. so late, in fact, that none of the American battlecruisers that were built in the teens and '20s ever saw service in their intended role. Of the six that were commissioned, two were converted into carriers (Lexington and Saratoga), and the rest were scrapped. For your own what-ifs, here are the projected specs of the United States Battlecruiser at the beginning of design in 1916:

United States Battlecruiser (original projection)

Hits: 28
Speed: 7
Size: Very Large
Mod +2
C&C: 5
CR: 7

Armor-
Belt: 10
Deck: 7
Ends: 7
AA Factor: 0

Guns:
US 14"/50 Mk. 4
ROF: +0 Range: 3/6/10 Damage: 2
ABCD[OO][OOO] CDEF[OO][OOO]

US 5"/51 Mk.8
ROF +2 Range: 2/4/6 Pen: 3/2/1 Damage: 1
AC[O][O][O] C[O][O][O] CE[O][O][O] BD[O][O][O] D[O][O][O] DF[O][O][O]

US 21" torpedo Mk. 8
Range: 8 Damage: 5
[O][O][O][O]

Damage Track:
[OOOOOOO][OOOOOOO][OOOOOOO][OOOOOOO]
Speed: 7 6 4 3

Hit Location track
14" 5" 5" 5" 5" 5" 5" - -

The design was later modified in order to try to outdo the Japanese Kongo-class, which resulted in the design putting on about 10,000 extra tons in the process thanks to upping the primary, secondary, and torpedo armament.

Lexington-class Battlecruiser (final projection)
Hits: 34
Speed: 7
Size: Very Large
Mod +2
C&C: 5
CR: 7

Armor-
Belt: 10
Deck: 7
Ends: 7
AA Factor: 4

Guns:
US 16"/50 Mk.2
ROF +0 Range 6/12/18 Pen: 13/6/4* Damage: 3
ABCD[OO][OO] CDEF[OO][OO]

US 6"/53 Mk.12
ROF +2 Range 3/7/10 Pen: 3/2/1* Damage: 1
AC [O][O][O] C[O][O] CE[O][O][O] BD[O][O][O] D[O][O] DF[O][O]

US 21" torpedoes Mk. 8
Range: 8 Damage: 5
[O][O][O][O][O][O][O][O]

Light Guns:
ROF +3 Range 1/2/3 Damage: 1
[OOOO]

Damage Track
[OOOOOOOOO][OOOOOOOO][OOOOOOOOO][OOOOOOOO]
Speed: 7 6 4 3

Hit location track:
16" 6" 6" 6" 6" LG - - -

The not-so what-if is the Alaska-class. The last iteration of the American "supercruiser" came initially as a response to the "pocket battleships" floated by Germany in World War 2 and rumors of a new class of Japanese large cruiser. the alaska class was also considered for conversion to carrier status after the battle of the Coral Sea. However, due to the tortuous design process, only two managed to see service in the war, where they performed as capable carrier escorts.

Alaska-class Large Cruiser
Hits: 25
Speed: 7
Size: Very Large
Mod: +2
C&C: 5
CR: 7
AA Rating: 84

Armor-
Belt: 10
Deck: 8
Ends: 8

Guns:
US: 12"/50 Mk. 8
ROF: +1 Range: 5/10/15 Pen: 8/4/3* Damage: 3
ABCD[OOO][OOO] CDEF[OOO]

US 5"/38 Mk. 12
ROF: +3 Range: 2/4/7 Pen: 2/1/1* Damage: 2
ABCD[OO] AC[OO] BD[OO] CE[OO] DF[OO] CDEF[OO]

Light guns:
ROF: +3 Range: 1/2/3 Pen: 1/0/0* Damage: 1
[OOOOO OOOOO OOOOO OOOOO OOOOO OOO]

Damage track:
[OOOOOOO][OOOOOO][OOOOOO][OOOOOO]
Speed: 7 6 4 3

Hit Locations:
12"/LG 5"/LG 5"/LG 2xLG LG LG LG LG LG

39

(24 replies, posted in Discussion)

cricket wrote:

3) I don't care what he did -- would a last-year cadet EVER be promoted straight to captain and given his own ship?

Strange things can happen in times of turmoil. At one point during the Civil War, we ended up with a 20-year old Brigadier General by the name of Galusha Pennypacker, one of those rare folks who lived to personally receive his Congressional Medal of Honor.

40

(46 replies, posted in Starmada)

kehrer1701 wrote:

Well,
I did a search of my rulebooks, I didn't find ablative shields in what I own...or maybe I just over looked it.

As far as I know, there has never been ablative shielding in any version of Starmada. If it shows up in SFBarmada, that will push me into getting it.

41

(3 replies, posted in Wardogs)

#2, as of this moment. smile

42

(60 replies, posted in Starmada)

Ablative shields.

That's about it, really.

43

(67 replies, posted in Starmada)

GamingGlen wrote:

 
Changing how AFBs work seems to me to be the simplest, and most logical considering their name and how they function now, way to allow some sort of active defense for ships vs fighters.  And, make them useful against strikers and seekers.

The simplest way I've thought of to do this would be to have the AFBs work on the same dice pool they use now, but be a reaction shot- That is, the attack dice are rolled when an offending group moves into AFB range, with the damage being resolved before any action by the squadron in question. The AFB pool represents how many dice may be rolled against squadrons in this way per turn. This allows AFBs to act in the fighter phase, but purely in a defensive capacity. Any offensive use of AFBs against other ships would have to wait until the ship phase.

Uncle_Joe wrote:

Has any thought been given to coming up with some set of 'open tournament' rules? By that I mean a rules set that includes most basic options but disallows many of the 'extreme' builds?

Things like 30-range, 2+ to hit, and so on, are all listed as optional by the RAW. You are well within your rights to disallow them at-will.

45

(20 replies, posted in Starmada)

Ken_Burnside wrote:

When I put it up for a straw poll, it got voted down FAST.

Well, yeah. It's not like it would actually change anything. you might as well just give each side 30% less hulls, because the analytical tendencies that create min-maxed vessels would be redirected to creating the most useless vessels possible under whatever rules you happen to use. If you're assuming munchkin tendencies, I don't see how anything that comes out of that particular ruling would be any more "realistic". Most of the dogs that came out of naval procurement (such as the Omaha) at least managed to look good on paper, whereas any max-min'd vessel probably wouldn't even pass that muster.

46

(20 replies, posted in Starmada)

Barmy Flutterz wrote:

Well, of  course not every stellar power is going to be some Keynesian democracy with well fed bureaucrats codling pet projects with soft hands.

No sir, in some stellar empires there's one big head man, he wears gauntlets and his pet project IS the military :twisted:

Or the military might have incredibly awesome lobbyists. smile

"Well, I think that we can farm this contract over to this bidder."

"Sure. If the honorable senator from Epsilon Eridani would like his constituents to become Valkyrian breeding stock."

47

(21 replies, posted in Discussion)

Spence wrote:

Get back to the source and let Bat's have his .45's and blow the crooks away....

Woot!  :wink:

You mean then, go back to his roots as an animal-costumed vague rip-off of The Shadow?

wink

falstaffe wrote:

But, as I said, it's been decided otherwise.

And, as I've said before, it's not exactly going to keep folks from doing their own conversions, anyway.

49

(5 replies, posted in Wardogs)

Spence wrote:

1) Anime Ground Mecha (Full Metal Panic, Patlabor, etc)
4) Wargame Mecha (Battletech, Heavy Gear, etc)

I would say these two. You can get up to some pretty slick speeds depending on the Tech Level.

Of course, the only thing clunkier than Battletech might be Gear Krieg.

50

(3 replies, posted in Wardogs)

I knew I recognized one of them from DeviantArt. There are some really talented people on there, if you're willing to wade through the (sometimes double-plus)ungood stuff to find them.