501

(2 replies, posted in Starmada)

It is probably just a typo/oversight.  One disruptor should have firing arc ABC, the other ABD.  This would be consistant with SFB.   8-)

502

(1 replies, posted in Starmada)

I have made and posted my version of the Argo in the past...
But it has been a while.

503

(3 replies, posted in Starmada)

In the games my friends & I play, we have limited maximum range of any weapon to 18 hexes.  But even with this, it seems that speed 5 and speed 7 drones would surely be shot down.  the speed nine drones would be fairly harmless also.  I cannot imaging any of my friends or I using such slow speeds for strikers...
They would all be shot down long b4 being a threat... :?:

504

(36 replies, posted in Starmada)

Interesting.  have you made smaller ships, especially size one ships, harder for other ships to hit?

505

(23 replies, posted in Starmada)

If the maximum range of weapons is nine or even twelve, speed 15 fighters and drones(strikers) will ravage your fleet and you will not even get a shot before they make their attack...
We have found 18 to work well...

506

(23 replies, posted in Starmada)

Even better than fighters, is using strikers.  These are much cheeper and while you are charging at the horde, these weapons are also doing the same.  Have them in flights of four.  Make sure to put level one shields on them because these cause one sixth of the hits on them to bounce off while not costing one sixth more.  All of my drones (Strikers)  have level one shields.
[We rarely use fighters down here, because they get shot down so easily, which makes them not too cost effective.]
Also, we have reserved any weapons that shoot farther than 18 to be for bases only.  Remember that weapons that shoot farther than 18 hexes are OPTIONAL. 8-)
Just do what we did:  Shipboard weapons in your games have a maximum range of 18. Period.
When you close, if there is still a horde with range 18 weapons, make sure you are close to a hex line/firing arc line to make it more difficult for single arc weapons to be able to keep firing.  Their player will have to guess which arc you will be in when you get to range 18 & Less... :geek:
Hordes Can be delt with effectively...

507

(11 replies, posted in Starmada)

Wow!
Definitely give them the regeneration option and heavy shields...

508

(11 replies, posted in Starmada)

Which ship is that?  Was that from a Star Trek Voyager episode?

509

(17 replies, posted in Starmada)

I notices that some weapons are Energy weapons, and others are Kenetic.   
We have not used this detail yet.  Are their advantages (or even the need) for such detail?

510

(18 replies, posted in Starmada)

It IS Heresy... tongue
But Heretics are welcome here and make this game more fun. 8-)

511

(2 replies, posted in The Admiralty Edition)

Interesting design.  Looks a bit like something my nephew Psycho829 designs.  8-)   tongue

Welcome to Starmada and the Starmada forum.  I have been playing for c4 years and enjoy the game a great deal.  Before I discovered Starmada, my friends & I used to play Full Thrust.  Since I discovered Starmada, I haven't played Full Thrust any more.
Again, Welcome  big_smile

513

(2 replies, posted in Starmada)

Hello!
You can probably simulate these weapons by making a powerful weapon with high damage and castrophic damage+hull damage...  :shock:

514

(9 replies, posted in Starmada)

I like the idea of a fighter-bomber that gets +1 on hitting Starships, but -1 to hit fighters (& strikers, seekers, boarding pods).
Also the idea of an interceptor that gets +1 to hit fighers & etc., but -1 to hit Starships.
The addition of these two fighter traits would be invaluable.  I hope that strikers could use these too. 8-)

515

(13 replies, posted in The Admiralty Edition)

THese are excellent!  I am going to print them out, with you permission, and hopefully can re-start Starmada here.  This will enable me to attract BattlefleetGothic players who will like using their ships again. big_smile
Thanx

516

(11 replies, posted in Starmada)

Hello, and welcome to the forum!
I think its great that your seven-year-old played Starmada and enjoyed it:  Awesome!!
If you are able to make forum-freindly pics of the Lego ships, I would love to see them.
I got my Dad and my nephew hooked on Starmada.  We have a lot of fun with it. 8-)

517

(24 replies, posted in Starmada)

I do like the ability Starmada has to design your own ships, weapons, fighters, strikers, etc.   I play Axis & allies War At Sea often and actually have c120 miniatures from that game.  Every ship has a point value based on its size, armor(protection) and firepower.  Many have special abilities that mimic how they performed in WW2 and/or special equiptment they had, such as radar, long range guns, torpedo defense, and many more.
I guess that there could be a way to make and point ships in a simplier version of Starmada similiar to the way these A&A W@Sea ships are pointed.

518

(8 replies, posted in The Admiralty Edition)

Upon viewing this information, the SJG-Fleet's Star Command HQ had one reply:
"Eeeeekkkk!!!!!" <LOL>  :?
You have seen this message b4... tongue

519

(14 replies, posted in Starmada)

I bring Many Strikers into battle.  Some are antiship, others are merely 1/3+/1/1 Piercing+1 "Terrier Strikers"  They can be used to hit fighters or to attack ships.  So far, no problems with fighters.  I have rarely faced an opponant who brought lots of fighters.  It would be interesting...

520

(14 replies, posted in Starmada)

I rarely use fighters.  They are simply too easy to shoot down, and rarely get to attack twice.  All of my ships have weapons that have no piercing or anything exotic.  They are reserved for AA fire.  I usually am able to shoot down most , if not all of the attacking fighters b4 they get into range.  All my weapons fire out to 18, which means that I will get at least one shot at the fighters. 8-)   
I don't put any AntiFighter batteries on my ships.  Their inability to shoot until after the fighters attacks makes them not worth their cost IMHO. :?

521

(14 replies, posted in Starmada)

That is a good question.  I use many drones (flights of strikers).  I put them on smaller ships that then only have one weapon and level 1 shields.  After the drones are launched, these DDGs have done their job.  If someone wants to fire on them and not on the the 17 & 18 hull DNs, that is great!  If I made fighter carriers, I would use the same plan.  These fighter-carriers would be like the escort carriers of WW2, not the fleet carriers.

522

(19 replies, posted in Starmada)

Hello everyone!
I am back in Jacksonville. My Nephew, Dad, and Gaming Glenn played several games of Starmada. My nephew (Psycho829) had made some excellent designs and I learned that my designs, needed to be made more lean. We had a great deal of fun.  We kept the max range of any weapon at 18, and the max tech at zero.  Most ships were speed four. 
Nearly all of our strikers were speed 15 which made them very effective.  I used "IonTorpedoStrikers: {1/3+/1/3/Piercing+1, Continuing Damage}  They can be brutal.  My nephew used something similiar.  These will strip off weapons & shields from even a big ship when it is hit by a cloud of 'em. 
Once again Armor Plating proved to be very much worth its cost. It helped protect from all weapons and will continue to be on everyone of my designs.  When calling out damage rolls, it wounded something like this: "...you take 5 hull, 2 engines, three shields, 4 weapons, and 3 (harmless) dents on yur armor plating..." :geek:
Happy New Year everyone.

523

(4 replies, posted in Starmada)

Hello everyone!
I am back in Jacksonville.  My Nephew, Dad, and Gaming Glenn played several games of Starmada.  My nephew (Psycho829) had made some excellent designs and I learned that my designs, needed to be made more lean.  We had a great deal of fun and once again Armor Plating proved to be very much worth its cost.  It will continue to be on averyone of my designs.
Happy New Year everyone.

524

(4 replies, posted in Starmada)

I am traveling down to southern Florida again for Christmas. My gaming friends and I are playing Starmada Monday December 28th at
The Adventure Game Store owned by Gaming Glenn in Davie, Fla near Fort Lauderdale. We are playing at Noon. (We will also play on other days)
Everyone is welcome.
We will have convoy vs raider battles, fights over a planet, etc. We always have a blast when we play.

Bring your designs. There are only Five restrictions we have:
First, we don't use ammo/expendables.
Second, we don't use Piercing +3. However Piercing +1 & +2 are fine.
Third, we have now set the maximum range for Shipboard weapons at 18 hexes.  :shock: 
Fourth, the maximum Tech level in all catagories is Tech Zero.
Fifth, we Don't use the weapon ability "Repeating"

525

(19 replies, posted in Starmada)

In the games that my friends and I play in south Florida, all weapons have 3+ to hit.  Thus the Countermeasures will only negate 1/4 of the hits.  We use a lot of Speed 15 drones (Strikers) in our game.  When a cloud of these hit your ship, the countermeasures give No protection.  Countermeasures also has no effect on the to-hit rolls of attacking fighters.
However, the Armor plating still protects your ship from 1/3 of the hull hits.  This can make the difference between your ship vanishing in the fighter phase or surviving and being able to fire at least some weapons back. 
This makes Armor plating Very valuable and is why everyone of my ships will Always have it. 8-)