626

(0 replies, posted in Starmada X)

The jav98 poll, pick the best one...

627

(0 replies, posted in Starmada X)

The first Poll

Okay,

There are significant differences between the various methods of calculating ship designs.  After several unsuccessful attempts, I have decided to leave them the way they are and stand them up against each other as they were initially submitted.

Thus, the voting will begin a little early.

If you can see a way to standardize these that doesn't involve me spending a hundred hours in the next two days to re-design all the ships using a single method for calculation, then by all means, let me know!

629

(6 replies, posted in Starmada X)

Don't be too hasty, I'm sure there will be problems with other people's designs, that's why I'm gioving some time in between the voting and the design parts.

Just modify them and send 'em off to me.

We'll get them in the final contest as redesigned.  Everyone will have this option if there are design issues with any of the submitted designs.

630

(4 replies, posted in Starmada)

if you come up with a good reference sheet, please post it.  I've had the inclination to do one, but every time i start it I get distracted by something.

631

(4 replies, posted in Starmada)

So here it is smile JPG

Simple, but looks nice I think

and it fits 1/2 page

632

(4 replies, posted in Starmada)

gimme 15 minutes smile

I've been meaning to do this for two years now.

633

(9 replies, posted in Discussion)

And why wasn't I invited?

IMHO, there is nothing wrong with the fighter mechanic or the application. However I will admit that the cost may need some attention.

But, ultimately, your only restriction is what you can get people to play.

If you want to track half-hits and individual fighters, so be it.  I think fighters work fine as is and (actually) the customizations that are allowable are the problem that could overbalance them.

Plain vanilla fighters for me!  But do whatever makes you happy big_smile

That's not how the fighters in Starmada work.

They work this way:

The Starmada generic fighter uses a complicated system of manevuers and Electronics to partially overload the Shield Generator systems. 

OR

Their incredible rate of fire (42,457.3 Rounds per minute) helps them get through the shields half the time.  Individually, fighter shot (chicken feed as the engineers refer to it, especially after dropping a box full) has little effect on a ship, it's only in highly concentrated amounts that the particles make a difference.

Do you see how the game system will let you get whatever feel you want from it?  Maybe your fighters link fire and overload the shields that way, but mine use chicken feed and Dan's might use the Maneuvers and Electronics method.

Now, if fighters as a force in Starmada have issues with point cost, then that's another story.  I can say that I've never noticed it to be a problem with us.

Again, I defer to Dan and his ultimate kingship

636

(5 replies, posted in Starmada X)

Nahuris wrote:

I don't have time to put my notes into Drake Notation.

That's not a requirement to submit.

Just get them submitted, without designs it'll be hard to justify your winning submission to the academy smile

If you can't get them into the required format, either I or someone else, I'm sure can help

For the record, Drake notation is only one of the options for submission.  They will be normalized once the deadline arrives (next weekend, IIRC.

There are 2 schools of thought with this..... Star Wars and Star Trek.

Um, isn't that a bit restrictive?  There's bound to be more than two schools of thought.

638

(15 replies, posted in Starmada)

Here's a better-ly printable table

      Size of Interdictor 
Range 1-3 4-9 10-15 16-25 26+
  1-3  6   -    -     -    -
  4-9  5   6    -     -    -
10-15  4   5    6     -    -
16-25  3   4    5     6    -
  26+  2   3    4     5    6

639

(15 replies, posted in Starmada)

ah, I understand.

However, there is no reason that you HAVE to fill the entire ship with stuff... you can leave SUs available, and take out the hyperdrive.

two reasons you might do this:

1) Cheaper ships
2) flavor

both valid reasons not to pack your designs bristling with weapons, IMO

jim

640

(15 replies, posted in Starmada)

40% seems high, I'd keep it to a max of 20%

Dan's gotta make the final call, though...

641

(0 replies, posted in For the Masses)

http://spaces.msn.com/20mmfantasyminiatures/

Nice looking figs!

(look at the little link on the right wink)

642

(25 replies, posted in Game Design)

I like the idea of using the mechanics from Ares (perhaps in a simplied form).  I had started to work on this idea, but haven't got anywhere due to some game issues that I couldn't work out.

If you want to use the ARES system, then just use it, it works well for this type of combat.

We've used a points system for "experience" that maps to Combat Rating. If you win a combat against a monster of 100pts then you get to add 1 point to your experience.  From there you spend those points to up your stats. 

e.g. say Dan the barbarian (39pts) killls 5 orcs (19pts each) and 1 ogre (125pts). Dan (the player) can re-build the barbarian character up to 41 points.

Eventually, the barbarian will earn enough points to truly become "heroic" if he lives that long.

I think this would work really well.

However, I personally would start with a simpler mechanic than ARES as the game should be fast and easy to play.

643

(2 replies, posted in Starmada X)

I will accumulate all the responses the week following the contest and put the various races up to the polling starting on the 2/19/2006.

The first polls will be to choose a single set of designs from anybody who submits more than one race, then there will be a large poll for all the individual races who won those mini-polls.

This may take upwards of a couple of weeks to finally get all the votes in, but this is the only way I can think of to make this as fair as possible.

Let me know if anyone has any suggestions for this.

The Capellan Federation   
By Ken Wang ©2005   
The Capellan Federation is a nation of several colonized worlds centered at their home world in the  Capella Star System. The Capellans are a race of aquatic humanoids. Their world succumbed to global  warming ages ago; as such their home world is 95% water. They have evolved to thrive in their watery  world. The Capellans have develop their science and technology on par with current terran standards;  and have achieved a level of cybernetics to allow them adapt easily on land and in the water.  But, they  are a culture of technicians, traders and businessmen more than scientist and philosophers. However,  they have had some key scientific breakthroughs which they closely guard. Those are: gravitic  manipulation and zero-point energy. Though, still some time from making these breakthroughs practical  for everyone, the Capellans have capitalized on some the knowledge already gained (see weapons  development).     

Their government is a government based on business, commerce and economy. The governing body is  best described as a 4-level pyramid scheme. The 1st level (foundation) is composed of representatives  from all companies, with the number of reps based on the net asset of the company. All the companies  and representatives are organized into guild houses. Each guild house claims a particular sector of the  economy (Banking & Finance, Transportation, Energy, Telecommunications, etc.). Companies under a  minimum level of net assets all fall under the Small Business Guild House (one of the largest guild  house). Within the guild house and forming the 2nd level of the pyramid, is each companies' CEO. The  CEOs act as a higher level governing body. Above this, is the Guild Masters. The Guild Masters are  elected by the CEOs from a representative-approved list of candidate CEOs. The Guild Master of the  House represents that house at the High Council of Guilds (3rd level). From these Guild Masters, the  Capellan Head Guild Master is elected (4th level). The Capellan Head Guild Master acts as the head of  state for the Capellan Federation.     

Starship Designs:  Ever since contact with the terran nations, their main interaction has been to work as subcontractor to  terran projects because of their extensive industrial capabilities. This work as subcontractors has allowed  them to be especially adept at starship special equipment and weapons.  However, they are less adept at  starship propulsion. As a result, their starship designs have been designed around the weapons for the  most part. Their starships are named after predatory animals in their home world oceans. The listing  provided has used the names of their terran analogies.     

Weapons Development:  The Capellans have developed two major weapons technologies. The first is the Singularity Cannon and  the gravitic technology associated with it, and is a closely guarded secret. The Singularity Cannon  generates a controlled singularity and projects this singularity at a target. The spatial distortion  surrounding the singularity allows the singularity to penetrate any shielding or armor; and destroying  hull structure along its path. The second is the AutoFlechette Cannon. The autoflechette cannons are  rapid firing cannon that shoot flechette rounds at the target. The flechettes disperse as they travel towards  the target.

645

(11 replies, posted in Starmada X)

I would think that each race would have its own criteria for class sizes.  What to me is a cruiser may, to some larger race be a frigate.

I say, design away and let there be no size standard (until I change my mind big_smile )

646

(30 replies, posted in Starmada)

Sure you have.  I think that is the true problem with the Stealth/LRS. Try a game without reverse (or with it limited to 1 hex/turn) and see if that makes the Stealth/LRS combo a lot more manageable. Even ships not designed to specifically counter that combo will be far more effective at it.

Honestly, I can't think of a single battle where I cried "stop moving backwards you bastard!"

And the SG/LRS combo was particularly cheesy when combined with inverted range modifiers.

The problem is that you can't close fast enough to kill the opponent's ships before you lose 20% of your CR to the needle guns.

I did better with:

Lots of fighters
PDS
Shields 2
Very Fast Ships (8+ speed)
Sunbursts (which I play very poorly)

Never did much with stutter drive, but that's one for the record.

647

(13 replies, posted in Starmada)

fixed

648

(30 replies, posted in Starmada)

Uncle_Joe wrote:

RE: Double 6=7
The double 6=7 rule may be statistically innacurate, but it's the only way you're gonna roll a 7 so call it the starmada equivalent of the last-minute 70 yd Bomb.

Yep, I agree, but why not make it so that it does make statistical sense? Shouldn't a 1/2/2 weapon have half the chance of hitting at 7+ as a 2/2/2 weapon? It does for every other to-hit number from 2+ to 6+. Its only when it crosses that 7+ barrier that its suddenly markedly inferior.

okay, make it so...

Uncle_Joe wrote:

I'm curious as to what the intent is for Backwards movement? Why would you want people to be able to design LR ships with Stealth/LRS and do that? Heck, even without Stealth, any form of fast LR ship and Reverse movement is a pain unless you specifically set out to build a 'counter' with either extreme speed of your own and/or lotsa Fighters.

We've just never had a problem with the Uncle_Joesbane  big_smile i.e. backwards movement

Uncle_Joe wrote:

However if I see areas where I see it could be tightened up, I just feel there is no harm in firing the ideas out there. smile

Sure thing keep em coming, this has been a very pleasurable converstaion. As long as everyone playing is clear up front; no surprises, no foul. 

I'd like to see those ship designs that are so successful with the backwards movement. Maybe you've found the SG/LRS killer I've been looking for all these years.

649

(25 replies, posted in Game Design)

Well...

Contribute! smile

My wife thinks the world is poised for a really good Dungeon bash game and I have to agree.  $150 for Nin Gonost is ridiculous.  I don't think people need all that extra crap and I think the world is ready for a "universal" dungeon bash game.

Where else but mj12 can that happen?

Post your ideas man!

I'm thinking that the more info you put into the ship design, the better off you'll be when it comes time to give awards!

Note, I am not the sole decision maker, however, I do have veto power over any "popularity" contests. (Like that's gonna happen)

Anyway, also remember that these must be new designs and not a copy and paste from an existing source book.