51

(13 replies, posted in Discussion)

http://www.youtube.com/watch?v=grfI3Yv6T0Q

52

(13 replies, posted in Discussion)

Frak! You don't even know how to frakkin' write frak?!

And frakkin' why is that an excellent idea like this one is pounded so much?!

I was raised with the original BSG and I loved it. Scratchbuilt vipers, draw cylons all the time and grow up talking about that. I'm a fan.

But I must clearly state that the new series is ten times better. And the frakkin' word frak also makes it better.

I am already addicted to it and I still have not the time to play it. Darn. All my LOS miniatures are trying to seduce me into a Defiance marriage. I'm lost.

54

(48 replies, posted in Discussion)

Didn't I told myself I was stop posting in the art arguing thread?!

go0gleplex wrote:

Well...I for one was doing drawings that looked like southpark (simple geometric shapes together) when I was 3-4 years old. Then again, I've been drawing since I was 2...and my mom used to do fashion plate drawings in High School. So I guess I can show ya myself on that part. I was doing southpark in construction paper at 6. And submitted design modifications to the Saturn V rocket for payload deliver and warship (missile) use to NASA in 6th grade. *shrug* Then again, I'm anything but average.

If you were doing what you said you were doing, then you aren't average at all. Clearly.

But, being simple geometric shaped images, the way SP is animated and mixed with the script is far from simple or mediocre. Is high comedy, by my standards.

go0gleplex wrote:

As I've tried to tell my sons...Humor that is cruel, demeaning, and at the expense of someone else's dignity and self-worth is not humor. It's just meaness and wrong. *shrug* Again, I'm something of an anomaly in my perceptions of things too. I don't see gray. Half-right is still half-assed.

All humour is made at the expense of someone else´s dignity. There is dignity and dignity, of course. Bugs Bunny is cruel and incapable of feeling sorry for anyone, all together with that sweet bunny face.

Charles Chaplin and Buster Keaton make humour at the expense of themselves and their dagnity and we love it.

If humour is used to show our personnal and social hypocrisies, I don't care if it is at the expense of someone or if it is cruel. If it is to sustain those hypocrisies, racism, xenophoby or other things we consider inhuman, then yes, I agree with you.

55

(17 replies, posted in Iron Stars)

go0gleplex wrote:

Then again, I'm still good with the standard air ship stuff. Goliath makes an interesting example of a zepplin battleship.

You are making music to my ears, Mr. go0gleplex.

56

(48 replies, posted in Discussion)

Okay. This is a very old complex discussion. I'll just say this more two cents of opinion and leave it at it.

The concept of art is subjective. The first greeks who made the pots we now consider amazing works of art, didn't had the concept. For them it was work. Pretty to sell.
Art doesn't have to be difficult or crafty. Some of it is, and we admire that, but it is not necessary to be true art. Mozart didn't have any difficulty in composing. Yet...
Not liking a piece of art doesn't make it lesser of a peace of art. And I don't feel that I have to like it because everybody says its a work of art.
I wouldn't waste a million in a painting, because if i had a million I would have better things to do with it.
But I sitted for two hours admiring "La Liberté guidant le peuple" from Delacroix.
Doing a piece of art with simple mechanics requires sometimes more knowledge of the universe than doing it the hard way. Can I put here the good phrase: "Simple but not simplistic?"
Pop art uses the multiplication of themes and the technological capacity of our society to express itself, but the multiplication of themes and the technological capacity is not in itself art.


go0gleplex wrote:

Southpark has nothing artistic to it that not just anyone can do, including children.

I teach young children, so please, name me one that can make south park and I point her as a genius.

go0gleplex wrote:

My objections to a lot of today's "comedy" is that it tends to focus on the vulgar, the dark side of our society, and keeps things obvious...instead of looking to being clever of wit anymore.

The dark side, yes. All good comedies, since the greek theatre, passing through Shakespeare and ending in the "Comedie Noir" were about the dark side of people and societies. Why do you think comedy was invented? To laugh about the powerful without the powerful put the critic in the jail or... worse. Vulgar? Some, yes. But some look like being cruel and vulgar and are just trying to maintain our eyes open. About being clever and witty? Well, you can see Duffy Duck and Bugs fighting innocently each other and pretend that the world isn't changing. That old models are dead, that we have to deal with new perspectives, new problems, new ways of scaryig us, or you can deal with it laughing. I prefer the last one.

thedugan wrote:

I Disagree....It's one thing to allow freedom of expression, It's quite another to ascribe importance of any particular interpretation of it.

And to mangle a quote: "Crap is in the eye of the beholder"

...my offer of 30$ for the Van Gogh is on the table....

Its your offer, It's legit, I won't try to convince you out of it. But if someone try to sell you a true Van Gogh, say, for about, ahhh... 3000$, okay 5000$, please hold it for me because I would buy it... I know it is a loosing business, but I'd do it... No problemo.

57

(48 replies, posted in Discussion)

thedugan wrote:

Yeah, my kids made all kinds of "ART".....

Let them, Dugan, one day you may have a surprise.

thedugan wrote:

Somebody paid a crapload for a Van Gogh a few weeks ago.

The inflated prices of art are more a social imperative than a quatification of quality. The problem is "uniqueness" and that is a social problem of giving value to things that only one person can have. I'm all for the copy machines.

However there is also uniqueness in the art of some people.  And the way light and dimension began to be seen after Van Gogh, and after prejudice could be riped apart, permitted to g through a road that ended for example in the comix and cartoons. You may not like it, but it is unfair and dangerous to take out the importance of new ways to see things.

thedugan wrote:

Didn't care for Picasso, The "Melting Watches" dude, or a lot of what we call "Impressionist", I'd rather pay 20-30 bucks for a nice landscape to stick on my wall. I also like "Dogs Playing Poker" - but more for it's comedic value...

One day an American journalist said to Picasso that everybody could do what he was doing. Picasso laughed and draw a perfect circle just with a pencil. And then he asked if the journalist could do that.

Salvador Dali has maybe the most profound paintings in modern history. Few people could, then and after, reimagine reality as he could. Do you like fantasy? Everybody drank from him. The insconscient, the fantasy, the realization that our fears, desires and shame is as true as a lanscape.

The impressionists were able, not only create a new approach to art, as to redefine the way we see the world.

Dogs Playing Poker, by C. M. Coolidge, probably wouldn't be possible if before there wasn't impressionism.

58

(48 replies, posted in Discussion)

jimbeau wrote:

Oh, and that style is to cartoons as impressionism is to painting?? Dude, that "style" is informed by bad flash-imation and is as much it's own art style as drop shadows are.

Sure, Jim. Welcome to a long line of people who said the same about a new approach to art, a new way to do things, and a new language. Let's see...

Andy Warhol: "Puting different horrid inks in a sucession of Monroe's pictures not only it is not art, as it is a dubious complement to the actress Marilyn Monroe". Victus Burns

Piet Cornelis Mondrian: "As an artist, this man should be very well cared. In a mental institution".
I really don't like Mondrian. But he is in the history of art and the french gentleman that made this generous "critique" not only is it not, as we don't even know or care to know his name.

I could go on and on, but I lack the will. Enough said that its perfectly fine to not like a thing. But to confuse "not liking" with "lack of art qualities" is a long step.

59

(83 replies, posted in Iron Stars)

From the diary of the Lt-Captain Afonso Miranda Teles, Captain of the Light Cruiser "Cidade de Lisboa" and Commander of the Venus Expedition:

December 25, 1911.
It's Christmas, and everybody is happy and sad at the same time. I gathered everyone from the expedition to lunch together and we traded presents. The night as come and as Sa'atia promised we had a surprise. The night is indeed sweet. All the vegetation here on Venus has a phosphorescent quality in it and everywhere you look there's a fairy light that is most comforting. The sky is black, but the ground is yellowish and illuminated. I am calmer now that I had the meeting with the other captains. I decided to share my plan with them and surprisingly all accepted it with little hesitation. Commander O'Dunagan even offered himself to help me. I am a lucky man. Now it's time to speak with the High Council and the Karroom. I hope to have the same luck with them as I had with my men. I invited wave Eater and the High Council to board “Cidade de Lisboa” and make a space travel. I'll show them the Martian satellite and i start from there.
I told Sa'atia of my intention. She replied nothing about it. I know what she fears. She is scared of losing me. How will look like the sons and daughters of Earthers and Venusians? I wonder. Sa'atia is pregnant. As hundreds of Aindurens. The time we need to stay here will give me time to see my child if everything goes wrong. In six months, Mr. Sarakura told me with a terrible English accent, Mars and Venus will be at optimal distance. We must have everything ready. Sa'atia is sleeping. I'm going for my night walk. It is beautiful scenery and I can always find a Karroom to talk to. Mr. Pessoa invented a gestural language and everybody is learning it these days.

60

(48 replies, posted in Discussion)

South Park is, IMO, to say the least, inspired. It's a "to the bone" social "critic" on the modern western society. The animation art of south park concerning cartoons, is as much an art revolution as the impressionism was a revolution to painting.

go0gleplex wrote:

Then again, I think most of the so called "popular culture" music (rap, metal, etc.) is lacking as well.  Mozart, Bach, Chopin, etc. are more my opinion of artistic. Definitely anachronistic in my perceptions. *chuckles*

Popular culture and popular tastes isn't the same. There are crap popular tastes and the object of those tastes will not be part of popular culture. That doesn't mean that I like everything. But there are things I don't lack for personnal reasons and still I can give it value as popular culture.

61

(4 replies, posted in ARES)

thedugan wrote:

Not a an of using the word "prophecy" - far too much gravity attached to it, and it's overused in my opinion.

The prophecy can be just the political agenda of someone.

thedugan wrote:

I'd just set the table, and let drop hints of a political struggle - as there aften is in reality. I think the 'faction' names are a little too imaginative, but I like the imagery and ideas behind them.

I was looking away from the "classical" fantasy of good and evil. In my idea, the Orcs were a good race, and now they are viewed as being bad, but not necessarily.

Ah the names. Just ideas to give form to ideas, I guess.

jimbeau wrote:

Bing!

Tadam!

62

(10 replies, posted in Game Design)

But the best thing is to make it both accurate and fun.

And its possible with a little effort. When I'm playing a game and a rule contradict good sense I don't care if the universe is a fantasy one or a simulation of reality, I just have to change the rule, or if the rule is an integral part of the game engine, I let go the game in a whole. Example:

The Game of Hammering the War Fantasy: You charge, so you strike first. You charge against spears and you strike first. Very unrealistic, even for a fantasy game. I let it go.

So if you have a game where a fighter is as easy to shoot as a blue whale and the other is as difficult to shoot as a fly...
A good system is simple without being simplistic. Where did I hear this?

How would I diferenciate classes? In dexterity. I would make it simple:

Thrust per turn at different speeds, half round up to make a slip, double to make a loop:
Fighters - Light   Medium   Heavy   Assault    Corvette
Speed     
1-3----------1--------1-------2--------2---------3
4-6----------1--------2-------2--------3---------3
7-9----------2--------2-------3--------3---------4
10-12-------2--------3-------3--------4---------4
13-15-------3--------3-------4--------4---------5
16-18-------3--------4-------4--------5---------5
19-21-------4--------4-------5--------5---------6
22-24-------4--------5-------5--------6---------6
25-27-------5--------5-------6--------6---------7
28-30-------5--------6-------6--------7---------7

Thust wold be used to turn, make side slips and loops and to speed up and speed down. If a ship didn't speed up or down it would keep the same speed. The amount of thrust a ships gets is decided by the type of engine and the mass of the ship.

How easy or hard is it to hit a ship? I don't know, it depends on the system you want to use. I'd use a D10 system.

6+ to hit modified by:

Aspect of target ships (tailing, aproaching, diagonal)
ECM suit (weak(+1), medium(+2), strong(+3))
Speed (zero(-3), 1-5(-2), 6-10(-1), 11-15(+1), 16-20(+2), 21+ (+3)
Distance (point blank (-2), short (-1), Medium (0), Long (+1), very Long (+2)

Blackronin wrote:

Order of movement determined by a die roll (d12) at thet start of a
turn, then add in the pilot skill mod:

Amateur -3 Green -2 Rookie -1
Veteran +1 Ace +2 Crack +3

I like these.

Damage: Fast and furious. If you can hit - you can damage. If you are able to put your fighter in a good position and you hit, it's very frustrating and "not funny" not to be able to deliver damage. Even if it is a little amount of it.

And I like the system degrating style of damage, salted with the occasional catastrophic damage.

Once again, just ideas.

63

(48 replies, posted in Discussion)

The Adventures of Tom Sawyer
Star Blazers (and you have to see this: http://www.youtube.com/watch?v=7gHORDBZuOA )
Conan the boy in future
The Simpsons
Futurama
Southpark
All the Hayao Miyazaki movies: http://en.wikipedia.org/wiki/Hayao_Miyazaki
Samurai x
Escaflowne
D. Quixote de la Mancha
All Duffy Duck, Bugs Bunny and Coyote

To mention a few.

64

(48 replies, posted in Discussion)

cricket wrote:
Blackronin wrote:

Last of the night:

Number 3: "Uranus is big and gassy"

Futurama (This one was easy. I love Futurama.)

A Big Piece of Garbage - Ep. 8 - Season 1

With an extra:
Crow: "Take me to...Uranus!"
"Are you ashamed of...Uranus?"
"I hear Uranus is big and gassy."
"We have to get to Uranus to wipe out the Klingons!"


For the record, my source for the quote is MST3k. Never watched Futurama.

And the MST3k quote comes from season 6 (1994-1995), which predates the Futurama episode (May '99).

Just making sure Crow T. Robot gets his proper credit... wink

Okay... You can call the firing squad. I deserve it...

cricket wrote:

Anyone who says "Cartoons were better when I was a kid" is deluding himself.

I don't ever say: "In my times X or Y was better." I say this is better or that is better. But the wonder is something we bring (or not) from our childwood, wanting it or not.


underling wrote:

I'm sorry, but any cartoons made since about 1970 or so are merely "shallow impersonators" of the giants that stood before them.

Sure... Sure... the world was soooo... much better without electricity...  wink

65

(10 replies, posted in Game Design)

underling wrote:

And I'll disagree with you about the mechanic not working.
The mechanic is sound and works, because we've used it, albeit in a wet navy setting.

I was just giving my view. Never meant to insult your idea. My view of things is just what it is.
I just think that even with the modifications you explained in the last post:

underling wrote:

I typed some incorrect information earlier.
The "to hit" mechanic is rolling equal to or under the size, while the damage mechanic is rolling equal to or over.
So a d4 weapon will hit a size d4 ship 75% of the time, while a d6 weapon will hit a size d4 ship 33% of the time.

It still feels strange.

In a dogfight, the idea that a weapon always hit an enemy craft seems unrealistic. The difference between silhouettes being so great that some weapons hit a type of ship always and just 25% another class is a difference in size too big to call both classes fighters. From reports during wwII, a FW190 pilot said that from 300 meters, it was just slightly easier to hit a B-17 than it was to hit a P-47. Slightly.

P-47C
Wing Span: 40 ft. 9.75 in. (12.44 m.)
Lenght: 36 ft. 1.75 in. (11.02 m.)
Wing Area: 300 sq. ft. (27.87 sq. m.)

B-17G
Wing Span: 103 ft. 9 in (31.6 m)
Lenght: 74 ft. 4 in (22.6 m)
Wing Area: 1,420 sq ft (132 sq m)

The wings area of the B17G is 4.73 times bigger than the wings area of the P-47. Almost 5 times. So in comparison, how bigger will be a class D8 against the size of a class D4 fighter?

And the same questions remain: If at optimum firing solution you can only hit a D4 fighter with a 1 or 2 in a die roll, if the fighter is at long range, and with a difficult aspect position and with any other negative modifier no weapon can hit it. Even weapons that should be more accurate at long range because they are heavier will have very small to no chance of hitting this fighter. And if we can fit a better penetrating weapon into an ultra-light figther we have the ultimate fighter. Hard to hit and a killer of bigger clumbersome fighters. But using the P-47 example, although it was two times heavier fighter than almost all the same type of fighters in the war, it was hard to hit and fast enough to escape the enemy fire, just by... diving.

"All these features were costly in weight and the airplane would have a take-off weight of 11,600 lb. (5,262 kg) which was more than twice the weight of its contemporaries such as the Supermarine Spitfire, the Hawker Hurricane, the Dewoitine D.520, the Messerschmitt Bf 109, the Curtiss P-40 and Mitsubishi A6M Zero. Despite the monsterous size of the P-47, it would turn out to be one of the best three USAAF fighters of the war—the other two being the North American P-51 Mustang and the Lockheed P-38 Lightning. " Enzo Angelucci and Peter Bowers. The American Fighter. Sparkford, Nr. Yeovil Somerset, 1987. 390.

A naval engagement is about position and weapon range and pitting the best of our warships against the worst of the enemy warships. A dogfight engagement is about speed and out-maneuver the enemy planes/starfighters and deal damage. A better machine is a better machine, but this difference cannot be built out of ship classes. A Mosquito is from a different size class of a Spitfire, but you can't really tell what is the better plane, can you?

But this is just my view. Use it if you want or not at all.

Cheers.

66

(48 replies, posted in Discussion)

I grew up with "Conan the boy in future", and I suppose that this (and we can't call it exactly anime) cartoon (and we can't call it exactly cartoon) moulded all my universal fantasy. I remember playing with an old steam watertank in a empty field three km from my house and it was my spaceship, house, end-of-the-world refuge. It was awesome. It is still awesome. My children will find it awesome. And I hope to see itwith my grandchildren.

http://www.youtube.com/watch?v=WhNErIJI9Zg

67

(83 replies, posted in Iron Stars)

From the diary of the Lt-Captain Afonso Miranda Teles, Captain of the Light Cruiser "Cidade de Lisboa" and Commander of the Venus Expedition:

December 21, 1911.
Christmas is near, up there in earth. Here, the night is slowly coming. The day is getting greyish. The long night. The sailors are longing for home. Even those that found a lover amidst the Ainduren women. I told this to Sa'atia and she replied that all of us would have a nice surprise very soon. Although I asked several times she didn't told me why. The works are going fast. The Ainduren are a very decided and focused people. After the first problems with moving out the city, they put their hands to work and the city is growing fast, five miles away from its original place. The first time the High Council announced this, the Ainduren women started a riot. I deployed the troops from all the ships and that worked out. But not because the women were facing troops or because the troops were armed. It worked because the women didn't want to hurt men. Things are different in different worlds. When I understood this I couldn't stop laughing. Some of my men were hurt in their feelings, but the warm treatment that women give them all, was enough to make them forget the humiliation.
The Karroom are helping the Ainduren engineers to remake the lakes. They are making strange pools and the worst of the bad feeling is dissipating. Not all though. The Karroom reported to me that they had some in-fighting with a faction that wants the complete obliteration of the humans. We have the same, but the scale is small. I myself have also an insurgence in some of my men. Yesterday Commander O'Dunagan had a meeting with me. The captains want to go home. All, except the Canadian freighter commander, Patrice Montreau, are with Commander O'Dunagan. I scheduled a meeting for tomorrow. This can be the end of my plans. Can't you sleep, my teszh, Sa'atia asked me. Teszh means, the one for my heart, in the child language of the Ainduren. No, I answered, the night is long. Shhh, she replied, the night is sweet. You'll see. 

68

(4 replies, posted in ARES)

ARES - The Prophecy of Seniastrill

The Lands of Garishares were at peace for thousands of years. Then slowly all of it changes. Sickness fell upon the ruling Draconian. The disappearance of the last Draconian Flying King has unleashed evil powers in all of the land.  The races, that dwelt in peace with each other found new alliances with different powers that returned to the land. Undead stalk the streets, the brave and honored Orks returned to the shadows, the followers of the old gods of destruction and decay return to their old rituals. And from the other side, the shining armored knights, the belligerent amazons, the zealot dwarves, all of them start arming again for the clash.

The rest of the Draconian hide mysteriously, leaving the Castle of the Lords in abandon. And the Prophecy of Seniastrill rises in the voices of the people. The one that conquers the castle will be king. For light, for shadow or for darkness. For life, for struggle or for death. For a thousand of years. And the armies seem to awaken from the torpor of a dying peace. And the marching begins!

Races:

Armies of Light
The Duke's Army of the Lady of the Lake (Humans)
The Draconian Realms Remnants (Draconian)
The Amon Barath High Elf Defense (Elves)
The Mountain Realms of Durann (Dwarves)
The Laughing Battlemaid Amazon Tribe (Humans)


Armies of Shadow
The Morning Lake Karuth Lizardman Tribe (Lizzardmen)
The Soovani Mountains Kingdom (Soovani)
The Mechanized People's Republic of the Marill (Dwarves)
The Wood Elf Tribes of the Spring Water Forest (Elves)
The Jack O'Goblin Mercenary Ensemble (Goblins)
The Darnic Barbarian Tribes (Humans)

Armies of Darkness
The Dark Elf of Shillioth (Elves)
The Regiments of the Living Shadow (Demons)
The Undead Powers of Tcharathinn (Undead)
The Holy Kingdom of the Man-God (Humans)
The Ratmen Expanse (Ratmen)
The Guratz Orc Empire (Orcs)

Rules ideas:

Special unique powers if the army is from Light, Shadow or Darkness.

The various armies have a race profile, type of magic and weapons that can be used, numbers restrictions, but the construction of the units and models is to the player decision. So, as in real life, you will never know exactly what the enemy will bring to the table.

69

(0 replies, posted in ARES)

Mr. Daniel Kast & Kevin Smith, thank you very much for making this game. I've played it for the first time with my brother this night and loved it. Amazing system. Congratulations.

I only found the need for one ability that I could not find in the rule book and in the ARES: Grimoire, the undead ability. I do understand that you can simulate it with the mindless ability and the necromancy ability. But I really think that i wouldn't hurt to have a undead ability.

I know that the creation of ARES is exactly to use any mini and to have the freedom from certain "obligatory" army lists that certain "money hammering" companies have. Still, the system is so brilliant that it is a shame that it doesn't have a "universe" and not a miniature line, to draw from. With campaign rules, and all the possibilities that a universe gives.

70

(17 replies, posted in Wardogs)

Thanks, Go0gleplex. I'll try it, maybe tomorrow.

One more question. Is it easy to convert the mech from Battletech into Wardogs?

71

(48 replies, posted in Discussion)

thedugan wrote:

Then I'm only about a tenth my actual age mentally....

I can actually do a pretty good imitation of Patrick. I can't do that squeaky squeaky voice of Sponge Bob's though...

That means that probably when you get to the age that you'll need help to go to the bathroom you can still joke about it. My deceased grandfather used to say. "I changed your diapers, now shave me and make it look that your an italian barber." And I did.

Last of the night:

Number 3: "Uranus is big and gassy"

Futurama (This one was easy. I love Futurama.)

A Big Piece of Garbage - Ep. 8 - Season 1

With an extra:
Crow: "Take me to...Uranus!"
"Are you ashamed of...Uranus?"
"I hear Uranus is big and gassy."
"We have to get to Uranus to wipe out the Klingons!"

http://www.youtube.com/watch?v=1cYgqSdjMTk

72

(48 replies, posted in Discussion)

I love cartoons, Dugan. The greatest achievment we ever done as a species was to maintain a part of us children. Biologically speaking, every evoluted individual of a species learns while it is still a infant. As soon as it gets into the adult state it looses the ability to learn. Several very interesting experiments on this were done with chimps. The human species is the only one that retains "childwood" into it, maintaining its capacity to learn. It also gives us "humour", "mischief" and a "sense of wonder". If you loose these traits, you're old. Thus, cartoons!

73

(48 replies, posted in Discussion)

Number 2: "It's time to cut a muffin!"

Dave the Barbarian?

Dave:It's time to cut a muffin!
Lula:That doesn't sound right.

http://www.youtube.com/watch?v=HZ5Hpn9UnrI

Well, if you start seeing it, you might as well finish it...

http://www.youtube.com/watch?v=5neBDIzIMdg

74

(10 replies, posted in Game Design)

underling wrote:

Wonder why it is that MJ-12 doesn't have a space fighter game?
I'd like an alternative to Silent Death or Interceptor.

It would be good. Though I have those two and a dozen more, there isn't one space fighter game that I consider perfect to me. I played a lot of Silent Death and like it a lot. But movement always have been the weakest part of all the systems.

I think it could be hex based without hexes. Every player had some cardboard hexes and would make the path of the fighters in the table with the hexes. That would give a lot of freedom to the game.

I do think that movement could be made by iniciative card or die roll. I like the iniciative card system. Every pilot has a card attached to him. So when the card is draw, the player must move tha ship of that pilot, but the good thing is that pilots have a tactic value, and they can spend it to put back the card in the deck and draw again.

Fire should be simultaneous, except when a pilot wastes a tactic point to fire first.

Movement, IMHO, is the core of every system. If movement is good (Starmada AE is the high point in this, IMO) all the rest is aceptable. I would link movement with class, being light is worst in guns and armour and it's good in maneuverability. The more the speed, the more difficult is to maneuver. But a lighter fighter is more agile than a heavier.

underling wrote:

The basic "to hit" for a weapon is roll the number and type of dice representing the weapon, and every die that rolls under the size of the target represents a hit.

It wont work well that way, I'm afraid. You see if you can only hit a very light fighter (D4) with a 1 in any dice, the margin for modifiers is minimal and a D4 fighter in a optimal range is only hit by a D4 weapon 25% of the times where a D6 fighter is hit 75% of the times, making it be 3 times bigger that the D4 fighter. All the other fighters would suffer a hit always. Unreallistic and not a good mechanic. But do keep trying, because you do have good ideas.

75

(48 replies, posted in Discussion)

cricket wrote:

Perhaps a more difficult contest would be to see who can identify the sources of the quotes that show up at the top left of the mj12games.com pages...

Number one: "Pick my toe — it's hot!"

Bloo in "It's hot in Topeka"?

http://www.youtube.com/watch?v=6gKsa7-nkPg