Well here is what I have come up with based loosely on the Star Fleet battles designs.
What I like about Star Fleet battles is that the Klingon battle cruiser and the Fed. Heavy cruisers are evenly matched.
In Starfleet battles the Klingon ship is more maneuverable then the Fed ship so I made the Klingon ship a little faster.
In every game system they rate the shields lower on the Klingon ship so I did the same.
The disruptors are long ranged weapons so I gave them Inverted range modifiers, nothing in SFB suggests this it's just something I wanted the weapon to have.
Phasers : I loved the Idea of Ranged Based Damage as suggested by boneless and no range mods. I did not use ranged based damage, but ranged based impact instead as it does the same thing as damage but it also effects the shields.
I also used the Photon torpedoes as suggested by Boneless.
Japridemore had great ideas using marines and teleporters, Science areas Hull size and Screens are a great idea but would prolong any convention game.
The Klingon has has a +1 Tech level for engines and weapons, this makes sense as they are an older space faring race. I also needed space to cram all that stuff in a 7 Hull
My Ideas about the two ships
The fed's need to get close to make full use of their Phaser I's and torps
The Klingon ship needs to make use of its long-range weapons and speed.
Once the Klingon is in Photon range he is toast as the photons will eat him up.
The Klingon players will need to use speed and maneuver to their advantage.
Most of the weapons and arcs are as per SFB
Let me know what you think!
Thanks…………………Doug
211) Constitution -class Fed Heavy Cruiser CA
Hull: 8 7 6 5 4 3 2 1
Engines: 5 5 4 4 3 2 2 1
Shields: 4 4 3 3 2 2 1 1
Weapons:
1:XY 2:XY 3:XY 4:XZ 5:XZ 6:X
X: Phaser I : 4/8/12, 1/3+/1/1
Range-Based IMP; No Range Mods
[AB][AB][BD][BD][AC][AC][EF]
Y: Photon Torpedoes: 3/6/9, 1/4+/2/2
Slow-Firing; Doubled Range Mods
[AB][AB][AB][AB]
Z: Phaser III: 1/2/3, 1/3+/1/1
[ABCDEF][ABCDEF]
Special: Marines (5); Teleporters (2); Science (85); Hospital (25)
(196) D-7 -class Klingon Battlecriser
Hull: 7 6 5 4 3 2 1
Engines: 8 7 6 5 4 3 2
Shields: 3 3 3 2 2 1 1
Weapons:
1:XY 2:XY 3:XZ 4:XZ 5:YZ 6:Y
X: Disrupters: 6/12/18, 1/4+/1/1
Inv. Range Mods
[AB][AB][AB][AB]
Y: Phaser II: 3/6/9, 1/4+/1/1
No Range Mods; Range-Based IMP
[DF][DF][CE][CE]
Z: Phaser I : 4/8/12, 1/3+/1/1
No Range Mods; Range-Based DMG
[ABCD][ABCD][ABCD]
Special: Marines (10); Teleporters (4)
editied for missing letters. and revised D-7