1,401

(9 replies, posted in Starmada)

Seekers must close the distance to their target; so if it is possible for a seeker to move in such a way that it avoids an asteroid, then it can. If no alternate path is available, the seeker must move into the asteroid hex and be destroyed.

1,402

(9 replies, posted in Starmada)

1) I'm not sure what you mean, "How do seekers and asteroids work in Klingon Armada?" The same as in "regular" Starmada, I suppose...

2) Each probe fired counts as a separate "flight". (See below.)

3) A group of 4 drones is one flight. The number of flights you may launch in a single turn is limited by hull size.

1,403

(4 replies, posted in ARES)

Please send me the info using the "Contact Us" link on the mj12games.com main site.

1,404

(10 replies, posted in Discussion)

So... took a look at the McAfee SiteAdvisor report for mj12games.com:

"McAfee TrustedSource web reputation analysis found potential security risks with this site. Use with extreme caution."

What the hell is "web reputation analysis"?

The rest of the report shows nothing but "green" -- so there is nothing specific I can identify that makes our site "dangerous"... The worst part is, as the site owner, all I can do is "leave a comment"; there's no link to contact McAfee and ask them for a detailed analysis.

This makes no sense: if there is something unsafe about my web site, I would be the first to want to fix it... Grr...  :evil:

1,405

(5 replies, posted in Starmada)

It's for the Compendium version (the one just prior to Starmada X).

Actually, I was looking at it and thinking how nice and streamlined it seemed... wink

1,406

(5 replies, posted in Starmada)

http://mj12games.com/starmada/ssca.html

1,407

(10 replies, posted in Discussion)

Yeah, I've noticed that with other "security monitor" sites... There was one time I was stuck at an airport and couldn't get on MJ12games.com because their firewall thought it was an "attack" site. hmm

I have yet to hear any reason -- valid or otherwise -- why that would be the case.

1,408

(2 replies, posted in Discussion)

If you're trying to reach me via email, don't. For some reason, I haven't had access to it for a couple of days...

1,409

(4 replies, posted in Starmada)

Colin wrote:

First we were wondering how seeking plasma torpedoes interact with cloaked ships. Since a cloak always works on the first turn wouldn't that cause the torpedoes to lose tracking? If not, how would you move them? If so, this would seem to preclude launching seeking plasmas at anything that can cloak.

Ack. This interaction is not specifically addressed in the rules... but yes, you are correct. If a ship successfully cloaks (which, as you say, is automatic in the first turn) any seekers currently targeting that ship are immediately removed from the board. (I suspect that's one reason to have the "bolt" option for plasmas...)

Second, if a seeking plasma manages to attack its target on the turn right after it was launched, the target doesn't get to shoot at the torpedo, since it attacks in the fighter phase, yes? That seems to be what the sequence of play is saying.

Yes.

Finally, on a philosophical note, we were wondering why the standard Starmada movement system was chosen for KA and RA. Seems to us that the Basic system would be more FC-ish.

Yes, the basic system would be more suitable for the SFU -- however, I wanted to make as few modifications to the "essential" rules as necessary.

1,410

(8 replies, posted in Starmada)

I would argue that the Starmada movement system IS a true vector system, minus the fiddly bits.

However, if you wanted to put the fiddly bits back in, I don't think it would have a detrimental effect on the game.

1,411

(5 replies, posted in Starmada)

gambler wrote:

I assume that if that facing shield has no remaining shield boxes that any further losses go to whichever shield facet the target ship's player wants?

You are correct.

1,412

(12 replies, posted in Cheese)

http://en.wikipedia.org/wiki/QI

1,413

(20 replies, posted in News)

Only Warlock wrote:

Considering the title I Almost feel that the Roms got the shaft. More Feds in the book than anything else, and between the two books, the Feds have an ENORMOUS selection of ships compared to the more anemic fleets of the other empires.

The mix of ships in the two books is based exclusively on the contents of ADB's fleet boxes. Also, since both books are supposed to be self-contained, the Feds needed representation in each.

I would expect that, now that the two main books have been released, we can focus on filling out the other races...

1,414

(20 replies, posted in News)

Unfortunately, Romulan Armada is technically not an MJ12 product -- it is an ADB product, and ADB has to date been slow to embrace digital publishing.

When in London last fall, I did see Klingon Armada on the shelves of Orc's Nest on Earlham Street, so at least someone is importing the Starmada/Star Fleet stuff. smile

1,415

(6 replies, posted in Starmada)

My personal preference is for 2" hexes. To the original poster, 24 hexes on a side should be plenty of space for normal-sized battles.

1,416

(5 replies, posted in Starmada)

Glad you like it!

1,417

(2 replies, posted in Starmada)

That is a question for ADB, since they have sole control over the publication of Star Fleet Universe material. I just give 'em the stuff they ask for... smile

1,418

(5 replies, posted in Starmada)

madpax wrote:

- A Drone rack (4) means the capacity to house 4 flights (each with 4 'real' drones).
- Each flight is treated as a seeker, thus homing in its targets.
- Each flight is launched as fighters, ie at the end of a turn. A ship may launch as many drones flight as its hull size allow. Thus a D7 (hull 9 and 3 drone racks) may launch all of its drones during the same turn (this is my biggest problem, feeling it is too many drones fired at the same time).
- They move during the fighter move phase, attacking immediatly as soon as it reach an adjacent hex of its target. So, a ship will usually not have the time to shoot down them if launched at short range, usually within their move allowance...

Correct on all counts, although remember the option for anti-drone fire.

BTW, where are the missing ships (juggernaut and planet killer)?
It seems that Kzinti have less drones than what they should. No?

The extra ship cards (and other stuff) can be downloaded here: http://www.starfleetgames.com/starmada.shtml

The number of drone racks is equivalent to the number of racks in Federation Commander... so if the Kzinti have fewer drones than they "should", the problem is with FC. smile

1,419

(2 replies, posted in Starmada)

The calculations involve exponents: i.e., Total Space Units is hull size raised to the 1.3 power, then multiplied by 100.

1,420

(20 replies, posted in News)

Yup. The major rules addition is for plasma torpedoes, which gave me quite a bit of grief. I think I've hit upon a solution that works pretty well...

1,421

(20 replies, posted in News)

Yup. Romulans, Gorn, and more Feds.

1,422

(3 replies, posted in Grand Fleets)

brucesim2003 wrote:

Perhaps an additional value could be worked into the ship's value to reflect the ships ability to concentrate it's firepower?

Well, in theory, this is accounted for by using the number of firing arcs each gun can cover in the point cost formula.

Edit: Another hidden advantage the 5.9" ship has over the 4.1" is that it's guns are not hit as often as the 4.1" (1-5 for 5.9, 1-9 for the 4.1). The 4.1" would (in theory) rapidly become combat ineffective, whereas the 5.9" would last somewhat longer. It seems that the point formula doesn't account for this.

No, the formula does not explicitly account for this -- but that's because all ships lose their guns at the same rate, proportionally speaking.

For example, Iron Duke has 24 hull points and 10 guns in its main battery, for a loss factor of 30%. When Iron Duke suffers 50% damage, in theory it will have lost 3.6 guns, or 36% of the total.

If you reduce the number of guns to 7, for example, the loss factor is reduced to 20%. When Iron Duke suffers 50% damage, in theory it will have lost 2.8 guns, or 40%.

Likewise, If you increase the number of guns to 15, the loss factor is increased to 40%. When Iron Duke suffers 50% damage, in theory it will have lost 4.8 guns, or 32%.

There's some variation due to rounding, but in general the rate at which guns are lost should remain constant.

1,423

(20 replies, posted in News)

We are thrilled to announce that Romulan Armada is now available! Although the books aren't in our hands just yet, order yours today and we'll ship it as soon as it arrives.

Romulan Armada is a sourcebook for Starmada: The Universal Game of Starship Combat that gives players the chance to enter the rich and vast playground of the Star Fleet Universe. This product contains all of the rules options, additions, and starship designs necessary for players to pit forces of the Romulan Star Empire against their perpetual enemies, the Star Fleet of the United Federation of Planets.

Also included is a mini-campaign allowing players to fight out the opening moves on "The Day of the Eagle": the Romulan invasion of Federation space that brought them into The General War.

Starmada's modular design means players can handpick from dozens of options, creating the type of game you want to play! In addition, the game's flexible and comprehensive starship construction system lets you build your own designs to test against the best the Federation and Romulans have to offer.

Although ownership of Starmada: The Admiralty Edition Core Rulebook from Majestic Twelve Games is strongly recommended, it is not required: the essential Starmada rules are included!

For more information, visit our web site: http://www.mj12games.com

1,424

(3 replies, posted in Grand Fleets)

Well, a couple thoughts come to mind:

1) The point value should reflect a ship's effectiveness in the game, not in reality. Obviously, if the simulation is accurate, the two should be closely correlated, but it's an important distinction to keep in mind.

2) The ROF modifier is based on the fact that a +0 scores a hit 30% of the time at medium range, assuming no modifiers (8 or better on a d10). A +1 ROF scores hits 40% of the time, and is therefore 33% more effective than +0; the point cost reflects this (factor of 4 versus a factor of 3).

3) The 5.9" gun is probably better than the 4.1" on a one-for-one basis, but note you're losing 42% of your damage potential in the conversion (12 guns down to 7).

IMHO, if anything, it's possible that the Penetration values are UNDER-valued, rather than ROF being over-valued.

1,425

(3 replies, posted in News)

Jay Waschak from Victory by Any Means Games has kindly provided us with a conversion document that allows players to move between Starmada: The Admiralty Edition and VBAM: The Starmada Edition (which was originally designed for use with Starmada X). You can download the file below.

Victory by Any Means: The Starmada Edition combines two of the most flexible space gaming systems of our day. This book provides the rules links you need to play a campaign using a combination of the Universal Game of Starship Combat and Victory by Any Means. More information can be found here: http://www.mj12games.com/starmada/mjg0113.html