brucesim2003 wrote:Perhaps an additional value could be worked into the ship's value to reflect the ships ability to concentrate it's firepower?
Well, in theory, this is accounted for by using the number of firing arcs each gun can cover in the point cost formula.
Edit: Another hidden advantage the 5.9" ship has over the 4.1" is that it's guns are not hit as often as the 4.1" (1-5 for 5.9, 1-9 for the 4.1). The 4.1" would (in theory) rapidly become combat ineffective, whereas the 5.9" would last somewhat longer. It seems that the point formula doesn't account for this.
No, the formula does not explicitly account for this -- but that's because all ships lose their guns at the same rate, proportionally speaking.
For example, Iron Duke has 24 hull points and 10 guns in its main battery, for a loss factor of 30%. When Iron Duke suffers 50% damage, in theory it will have lost 3.6 guns, or 36% of the total.
If you reduce the number of guns to 7, for example, the loss factor is reduced to 20%. When Iron Duke suffers 50% damage, in theory it will have lost 2.8 guns, or 40%.
Likewise, If you increase the number of guns to 15, the loss factor is increased to 40%. When Iron Duke suffers 50% damage, in theory it will have lost 4.8 guns, or 32%.
There's some variation due to rounding, but in general the rate at which guns are lost should remain constant.