Another day, another drydock-designed fleet. This one has a sort of FT feel to it (I think so, anyway)...
[size=150]THE OUT-WORLD COMMONWEALTH[/size]
FLOWER-class Corvette (55)
-Tech: Engines +1; Shields +1
Hull: 2-1
Engines: 6-3
Weapons: 5-3
Shields: 1-1
Torpedo Launcher (2-4-*) 1×3+/1/3 (Crn; Gid; Knt; Mdl; Slw)
G ☐ // (1)
Defence Battery (1-2-*) 2×2+/2/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐ // (1)
Class-1 Cannon (3-6-9) 1×3+/1/1 (Gid; Pr1)
-Rapid-Fire (3-6-*) 2×3+/1/1 (Crn; Gid; Pr1)
AC ☐| BD ☐ // (1)
Equipment: Hyperdrive ☐ // (1)
Marines : 1
The Flower is the smallest mainline vessel in service. Fast and moderately well-armed, the Flower is a common sight in patrol squadrons and fleet actions.
FLOWER-M-class Missile Corvette (52)
-Tech: Engines +1; Shields +1
Hull: 2-1
Engines: 6-3
Weapons: 4-2
Shields: 1-1
Missile Launcher (6-12-*) 2×5+/1/1 (Crn; Dfs; Knt; Mdl; Slw)
-Long-Range (MA 6) 2×3+/1/1 (Knt; Mdl; Slw)
G ☐ // (1)
Defence Battery (1-2-*) 2×2+/2/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐☐ // (1)
Equipment: Hyperdrive ☐ // (1)
The Flower-M is the more fleet-oriented vessel, able to operate in squadrons firing long-range seekers and closing to sprint-mode range to engage when safe to do so…or necessary.
ARETHUSA-class Frigate (83)
-Tech: Engines +1; Shields +1
Hull: 3-2-1
Engines: 5-3
Weapons: 6-3
Shields: 2-1
Class-2 Cannon (4-8-12) 1×3+/1/1 (Gid; Pr1)
-Rapid-Fire (4-8-*) 2×3+/1/1 (Crn; Gid; Pr1)
AB ☐| AC ☐| BD ☐ // (2)
Torpedo Launcher (2-4-*) 1×3+/1/3 (Crn; Gid; Knt; Mdl; Slw)
G ☐ // (1)
Defence Battery (1-2-*) 2×2+/2/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐ // (1)
Equipment: Hyperdrive ☐ // (1)
Marines : 2-1
Heavier cannon batteries and improved shielding gives the Arethusa a longer-lasting presence on the battlefield, at the expense of some engine power.
ARETHUSA-M-class Missile Frigate (80)
-Tech: Engines +1; Shields +1
Hull: 3-2-1
Engines: 5-3
Weapons: 6-3
Shields: 2-1
Missile Launcher (6-12-*) 2×5+/1/1 (Crn; Dfs; Knt; Mdl; Slw)
-Long-Range (MA 6) 2×3+/1/1 (Knt; Mdl; Slw)
G ☐☐ // (1)
Defence Battery (1-2-*) 2×2+/2/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐☐| AB ☐ // (2)
Equipment: Hyperdrive ☐ // (1)
The Arethusa-M is the largest missile combat variant hull, armed with double the missile launchers and, in a head-to-head missile duel, three times the anti-missile firepower.
LIGHTNING-class Destroyer (101)
-Tech: Engines +1; Shields +1
Hull: 4-3-2-1
Engines: 5-3
Weapons: 6-3
Shields: 2-1
Class-3 Cannon (4-8-12) 1×3+/1/2 (Gid; Pr1)
-Rapid-Fire (4-8-*) 2×3+/1/2 (Crn; Gid; Pr1)
ABC ☐| ABD ☐ // (1)
Torpedo Launcher (2-4-*) 1×3+/1/3 (Crn; Gid; Knt; Mdl; Slw)
G ☐☐ // (1)
Defence Battery (1-2-*) 2×2+/2/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐ // (1)
Equipment: Hyperdrive ☐ // (1)
The Lightning is designed more to attack enemy heavy ships than her smaller cousin the Arethusa, but like most small units lacks heavy point defence.
ADVENTURE-class Light Cruiser (166)
-Tech: Engines +1; Shields +1
Hull: 6-5-4-3-2-1
Engines: 4-3-2
Weapons: 11-8-4
Shields: 2-2-1
Class-3 Cannon (4-8-12) 1×3+/1/2 (Gid; Pr1)
-Rapid-Fire (4-8-*) 2×3+/1/2 (Crn; Gid; Pr1)
AC ☐☐| BD ☐☐ // (2)
Torpedo Launcher (2-4-*) 1×3+/1/3 (Crn; Gid; Knt; Mdl; Slw)
G ☐☐ // (1)
Defence Battery (1-2-*) 2×2+/2/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐☐| GHI ☐ // (2)
Missile Launcher (6-12-*) 2×5+/1/1 (Crn; Dfs; Knt; Mdl; Slw)
-Long-Range (MA 6) 2×3+/1/1 (Knt; Mdl; Slw)
G ☐ // (1)
Equipment: Hyperdrive ☐ // (1)
Marines : 2-1
The smallest cruiser hull, the Adventure is a generalist—capable of missile duels and mid-range brawling. Her point defence is beefed up to give her the same anti-missile capabilities as an Arethusa-M.
DIADEM-class Cruiser (225)
-Tech: Engines +1; Shields +1
Hull: 8-7-6-5-4-3-2-1
Engines: 4-3-2-1
Weapons: 11-9-6-3
Shields: 2-2-1-1
Class-4 Cannon (5-10-15) 1×3+/1/2 (Gid; Pr2)
-Rapid-Fire (5-10-*) 2×3+/1/2 (Crn; Gid; Pr2)
AC ☐☐| BD ☐☐ // (2)
Torpedo Launcher (2-4-*) 1×3+/1/3 (Crn; Gid; Knt; Mdl; Slw)
G ☐☐ // (1)
Defence Battery (1-2-*) 2×2+/2/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐☐☐ // (2)
Missile Launcher (6-12-*) 2×5+/1/1 (Crn; Dfs; Knt; Mdl; Slw)
-Long-Range (MA 6) 2×3+/1/1 (Knt; Mdl; Slw)
G ☐ // (1)
Equipment: Hyperdrive ☐ // (1)
Marines : 4-3-2-1
The Diadem is in essence an Adventure CL writ large. Heavier cannons and all-round PD gives her a heavier throw-weight and more effective anti-missile/fighter protection.
DEFIANT-class Heavy Cruiser (398)
-Tech: Engines +1; Shields +1
Hull: 12-11-10-9-8-7-6-5-4-3-2-1
Engines: 4-4-3-2-2-1
Weapons: 20-17-14-10-7-4
Shields: 3-3-2-2-1-1
Class-4 Cannon (5-10-15) 1×3+/1/2 (Gid; Pr2)
-Rapid-Fire (5-10-*) 2×3+/1/2 (Crn; Gid; Pr2)
AB ☐| AC ☐☐| BD ☐☐ // (3)
Torpedo Launcher (2-4-*) 1×3+/1/3 (Crn; Gid; Knt; Mdl; Slw)
G ☐☐☐ // (2)
Defence Battery (1-2-*) 2×2+/2/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐☐☐☐ // (2)
Missile Launcher (6-12-*) 2×5+/1/1 (Crn; Dfs; Knt; Mdl; Slw)
-Long-Range (MA 6) 2×3+/1/1 (Knt; Mdl; Slw)
G ☐☐ // (1)
Class-2 Cannon (4-8-12) 1×3+/1/1 (Gid; Pr1)
-Rapid-Fire (4-8-*) 2×3+/1/1 (Crn; Gid; Pr1)
AC ☐☐| BD ☐☐| EF ☐ // (3)
Equipment: Hyperdrive ☐ // (1)
Marines : 6-5-4-3-2-1
The Defiant has stronger shielding and a decent array of cannons and missiles with a heavy short-range punch in the form of her torpedo launchers. Her only disadvantage is cost—three Defiants cost more than five Diadems.
VINDICTIVE-class Battlecruiser (670)
-Tech: Engines +1; Shields +1
Hull: 16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 4-4-3-3-2-2-1-1
Weapons: 25-22-19-16-13-10-7-4
Shields: 4-4-3-3-2-2-1-1
Spinal Cannon (6-12-18) 1×3+/2/5 (Gid; Mdl; Slw)
-Blast (6-12-*) 4×3+/2/1 (Crn; Gid; Pr1; Prx; Slw)
G ☐ // (1)
Class-4 Cannon (5-10-15) 1×3+/1/2 (Gid; Pr2)
-Rapid-Fire (5-10-*) 2×3+/1/2 (Crn; Gid; Pr2)
AC ☐☐| BD ☐☐| CE ☐| DF ☐ // (3)
Torpedo Launcher (2-4-*) 1×3+/1/3 (Crn; Gid; Knt; Mdl; Slw)
G ☐☐☐☐ // (2)
Defence Battery (1-2-*) 2×2+/2/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐☐☐☐☐☐ // (3)
Missile Launcher (6-12-*) 2×5+/1/1 (Crn; Dfs; Knt; Mdl; Slw)
-Long-Range (MA 6) 2×3+/1/1 (Knt; Mdl; Slw)
G ☐☐☐ // (2)
Class-1 Cannon (3-6-9) 1×3+/1/1 (Gid; Pr1)
-Rapid-Fire (3-6-*) 2×3+/1/1 (Crn; Gid; Pr1)
ABCD ☐☐| CDEF ☐☐ // (2)
Equipment: Hyperdrive ☐ // (1)
Marines : 8-7-6-5-4-3-2-1
The Vindictive is the smallest unit to mount the spinal cannon, which can operate in either slicing mode or blast mode—both of which have their uses. The Vindictive doesn't skimp on other weapons, either, with the capability to throw a full missile salvo just one of her useful features.
FEARLESS-class Battleship (1066)
-Tech: Engines +1; Shields +1
Hull: 18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 3-3-3-2-2-2-1-1-1
Weapons: 27-24-21-18-15-12-9-6-3
Shields: 5-5-4-4-3-3-2-2-1
Spinal Cannon (6-12-18) 1×3+/2/5 (Gid; Mdl; Slw)
-Blast (6-12-*) 4×3+/2/1 (Crn; Gid; Pr1; Prx; Slw)
G ☐ // (1)
Class-5 Cannon (5-10-15) 1×3+/1/3 (Gid; Pr2)
-Rapid-Fire (5-10-*) 2×3+/1/3 (Crn; Gid; Pr2)
AC ☐☐| BD ☐☐| CE ☐| DF ☐ // (3)
Torpedo Launcher (2-4-*) 1×3+/1/3 (Crn; Gid; Knt; Mdl; Slw)
G ☐☐☐☐ // (2)
Defence Battery (1-2-*) 2×2+/2/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐☐☐☐☐☐ // (3)
Missile Launcher (6-12-*) 2×5+/1/1 (Crn; Dfs; Knt; Mdl; Slw)
-Long-Range (MA 6) 2×3+/1/1 (Knt; Mdl; Slw)
G ☐☐☐ // (2)
Class-1 Cannon (3-6-9) 1×3+/1/1 (Gid; Pr1)
-Rapid-Fire (3-6-*) 2×3+/1/1 (Crn; Gid; Pr1)
ABCD ☐☐☐☐| CDEF ☐☐ // (3)
Equipment: Hyperdrive ☐ // (1)
Marines : 16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
The Fearless is slower, but harder to damage with standard weapons and, should she bring you within range, capable of unleashing a hail of fire.
DREADNOUGHT-class Heavy Battleship (1538)
-Tech: Engines +1; Shields +1
Hull: 24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 3-3-3-3-2-2-2-2-1-1-1-1
Weapons: 42-39-35-32-28-25-21-18-14-11-7-4
Shields: 5-5-5-4-4-3-3-3-2-2-1-1
Spinal Cannon (6-12-18) 1×3+/2/5 (Gid; Mdl; Slw)
-Blast (6-12-*) 4×3+/2/1 (Crn; Gid; Pr1; Prx; Slw)
G ☐ // (1)
Class-6 Cannon (6-12-18) 1×3+/1/3 (Gid; Pr2)
-Rapid-Fire (6-12-*) 2×3+/1/3 (Crn; Gid; Pr2)
AC ☐☐| BD ☐☐| CE ☐☐| DF ☐☐ // (4)
Torpedo Launcher (2-4-*) 1×3+/1/3 (Crn; Gid; Knt; Mdl; Slw)
G ☐☐☐☐☐☐ // (3)
Defence Battery (1-2-*) 2×2+/2/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐☐☐☐☐☐☐☐ // (4)
Missile Launcher (6-12-*) 2×5+/1/1 (Crn; Dfs; Knt; Mdl; Slw)
-Long-Range (MA 6) 2×3+/1/1 (Knt; Mdl; Slw)
G ☐☐☐| G ☐☐☐ // (3)
Class-1 Cannon (3-6-9) 1×3+/1/1 (Gid; Pr1)
-Rapid-Fire (3-6-*) 2×3+/1/1 (Crn; Gid; Pr1)
ABCD ☐☐☐☐☐☐☐☐| CDEF ☐☐☐☐ // (6)
Equipment: Hyperdrive ☐ // (1)
Marines : 24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
It is said the designers of the Dreadnought were given a one-page design brief: “Like the Fearless, but meaner”. Capable of keeping up with her smaller sister and unleashing a hail of firepower, she often operates as a flagship and can show the flag to friendly (and, sometimes, not-so-friendly) powers.
APOLLO-class Missile Cruiser (218)
-Tech: Engines +1; Shields +1
Hull: 8-7-6-5-4-3-2-1
Engines: 4-3-2-1
Weapons: 15-12-8-4
Shields: 2-2-1-1
Missile Launcher (6-12-*) 2×5+/1/1 (Crn; Dfs; Knt; Mdl; Slw)
-Long-Range (MA 6) 2×3+/1/1 (Knt; Mdl; Slw)
G ☐☐☐| G ☐☐☐ // (3)
Defence Battery (1-2-*) 2×2+/2/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐☐☐☐☐☐☐☐ // (4)
Equipment: Hyperdrive ☐ // (1)
Traits: Cargo (2)
The Apollo is the Commonwealth’s heavy missile dueller. Armed exclusively for missile combat, she can put a full salvo into the sky each turn, and can deal with similar weights of counter-fire. A cargo bay gives her enough salvoes to keep operating in a long campaign.
HERMES-class Light Carrier (590)
-Tech: Engines +1; Shields +1
Hull: 8-7-6-5-4-3-2-1
Engines: 4-3-2-1
Weapons: 11-9-6-3
Shields: 2-2-1-1
Class-1 Cannon (3-6-9) 1×3+/1/1 (Gid; Pr1)
-Rapid-Fire (3-6-*) 2×3+/1/1 (Crn; Gid; Pr1)
ACE ☐| BDF ☐ // (1)
Defence Battery (1-2-*) 2×2+/2/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐☐☐☐☐☐☐☐ // (4)
Equipment: Hyperdrive ☐ // (1)
Traits: Cargo (1); Carrier (8)
The only carrier in Commonwealth service, the Hermes is designed to lurk at the rear of a fleet action. In conjunction with Apollos, Arethusa- and Flower-Ms, she can be a potent asset for light fleets and anti-raider operations.
TESTUDO-class Escort Cruiser (210)
-Tech: Engines +1; Shields +1
Hull: 8-7-6-5-4-3-2-1
Engines: 4-3-2-1
Weapons: 9-7-5-3
Shields: 2-2-1-1
Defence Battery (1-2-*) 2×2+/2/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐☐☐☐ // (2)
Wide-Angle Defence Array (4-8-*) 4×2+/2/1 (Crn; Dfn; Gid; Pnp)
AC ☐☐| BD ☐☐ // (2)
Equipment: Hyperdrive ☐ // (1)
The lack of numerous carrier classes has led to a number of fleet escorts. The Testudo can operate in light and heavy squadrons giving a heavy anti-fighter or anti-missile punch.
TESTUDO MAXIMUS-class Heavy Escort Cruiser (369)
-Tech: Engines +1; Shields +1
Hull: 12-11-10-9-8-7-6-5-4-3-2-1
Engines: 4-4-3-2-2-1
Weapons: 14-12-10-7-5-3
Shields: 2-2-2-1-1-1
Defence Battery (1-2-*) 2×2+/2/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐☐☐☐☐☐ // (3)
Wide-Angle Defence Array (4-8-*) 4×2+/2/1 (Crn; Dfn; Gid; Pnp)
ABCD ☐| AC ☐☐| BD ☐☐| CDEF ☐ // (3)
Equipment: Anti-Fighter Batteries ☐| Hyperdrive ☐ // (1)
The Testudo Maximus is a more heavy-squadron-oriented unit. Capable of supporting more units, the Testudo Maximus is a welcome sight for fleets that don’t have as much fighter coverage as they (think they) need.
[size=150]EDIT:[/size]
I'm posting this up in all my design threads to address the new Carronade modifiers.
Because of the new modifiers affecting Carronade weapons, I'm just going to point out to any potential users that these ships, being designed with the prior modifiers, will be unbalanced when going up against ships designed with the new modifiers.</r>